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https://github.com/zeldaret/ss
synced 2026-07-09 22:21:32 -04:00
d_lyt_control_game OK
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@@ -19,4 +19,6 @@ void setBeaconPositionChecked(const mVec3_c *position, u32 beaconIndex);
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/** Checks whether the current stage is ineligible for beacon placement */
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bool doesStageForbidBeaconPlacement();
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const mVec3_c *getBeaconPosition(u32 beaconIndex);
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#endif
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@@ -52,6 +52,7 @@ public:
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// Something like isActorInEvent maybe?
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static bool FUN_800a0570(const dAcBase_c *actor);
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static bool FUN_800a0ba0();
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static bool fn_8009F990();
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private:
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/* 0x000 */ u8 _000[0x084 - 0x000];
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@@ -17,6 +17,13 @@ public:
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}
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}
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void destruct() {
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if (mPtr != nullptr) {
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delete mPtr;
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mPtr = nullptr;
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}
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}
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void operator=(T *ptr) {
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mPtr = ptr;
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}
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