d_lyt_control_game OK

This commit is contained in:
robojumper
2025-11-23 15:59:09 +01:00
parent 57557d1128
commit 88075f00a9
27 changed files with 1417 additions and 400 deletions
+2
View File
@@ -19,4 +19,6 @@ void setBeaconPositionChecked(const mVec3_c *position, u32 beaconIndex);
/** Checks whether the current stage is ineligible for beacon placement */
bool doesStageForbidBeaconPlacement();
const mVec3_c *getBeaconPosition(u32 beaconIndex);
#endif
+1
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@@ -52,6 +52,7 @@ public:
// Something like isActorInEvent maybe?
static bool FUN_800a0570(const dAcBase_c *actor);
static bool FUN_800a0ba0();
static bool fn_8009F990();
private:
/* 0x000 */ u8 _000[0x084 - 0x000];
+7
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@@ -17,6 +17,13 @@ public:
}
}
void destruct() {
if (mPtr != nullptr) {
delete mPtr;
mPtr = nullptr;
}
}
void operator=(T *ptr) {
mPtr = ptr;
}