mirror of
https://github.com/zeldaret/ss
synced 2026-09-01 09:32:58 -04:00
snd_AnimSound OK
This commit is contained in:
@@ -5,6 +5,8 @@
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#include "nw4r/types_nw4r.h" // IWYU pragma: export
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#include "rvl/OS.h" // IWYU pragma: export
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#include <cmath>
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#define NW4R_MATH_QNAN (-(0.0f / 0.0f))
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#define NW4R_MATH_FLT_MAX 3.402823466e+38f
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@@ -30,7 +32,7 @@ inline f32 FAbs(register f32 x) {
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}
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inline f32 FCeil(f32 x) {
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return ceilf(x);
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return std::ceilf(x);
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}
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inline f32 FExp(f32 x) {
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@@ -38,7 +40,7 @@ inline f32 FExp(f32 x) {
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}
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inline f32 FFloor(f32 x) {
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return floorf(x);
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return std::floorf(x);
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}
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inline f32 FInv(register f32 x) {
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@@ -1 +1,138 @@
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/* Only implemented to the extent necessary to match data sections. */
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#include "nw4r/snd/snd_AnimSoundReader.h"
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#include "nw4r/snd/snd_BasicSound.h"
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#include "nw4r/snd/snd_SoundHandle.h"
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#include "nw4r/snd/snd_SoundStartable.h"
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// Class and non-inline function names from InazumaWii, everything else made up
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namespace nw4r {
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namespace snd {
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namespace detail {
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class AnimEventPlayer {
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public:
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AnimEventPlayer();
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~AnimEventPlayer();
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SoundHandle *GetHandle() {
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return &mHandle;
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}
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bool IsAttachedSound() const {
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return mHandle.IsAttachedSound();
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}
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bool IsCurrentEvent(const AnimEvent *event) const {
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return event == mpEvent;
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}
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int GetPriority() const {
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if (!IsAttachedSound()) {
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return 0;
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}
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return mHandle.detail_GetAttachedSound()->GetPriority();
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}
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bool IsRunning() const {
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return mIsRunning;
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}
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void SetRunning(bool running) {
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mIsRunning = running;
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}
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void UpdateFrame() {
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if (!mHandle.IsAttachedSound()) {
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mpEvent = 0;
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}
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}
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void Stop() {
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if (IsAttachedSound()) {
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mHandle.detail_GetAttachedSound()->Stop(0);
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}
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mpEvent = 0;
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}
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void StopEvent(const AnimEvent *event) {
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if (mpEvent == event) {
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Stop();
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}
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}
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void SetVolume(f32 volume) {
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if (IsAttachedSound()) {
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mHandle.detail_GetAttachedSound()->SetVolume(volume, 0);
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}
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}
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void SetPitch(f32 pitch) {
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if (IsAttachedSound()) {
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mHandle.detail_GetAttachedSound()->SetPitch(pitch);
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}
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}
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bool StartSound(const AnimEvent *event, SoundStartable *startable, bool b);
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bool HoldSound(const AnimEvent *event, SoundStartable *startable, bool b);
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void SetVolumePitch(const AnimEvent *event, bool b);
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void SetVariable(const AnimEvent *event, u32 varNo, f32 f);
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private:
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SoundHandle mHandle; // at 0x00
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const AnimEvent *mpEvent; // at 0x04
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bool mIsRunning; // at 0x08
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};
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class AnimSoundImpl {
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public:
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enum PlayDirection {
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FORWARD,
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BACKWARD,
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};
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AnimSoundImpl(SoundStartable &startable, AnimEventPlayer *player, int);
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~AnimSoundImpl();
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bool Setup(const void *data);
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void Shutdown();
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void ResetFrame(f32, int);
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void UpdateFrame(f32 frame, PlayDirection dir);
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void UpdateForward(f32 frame);
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void UpdateBackward(f32 frame);
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void UpdateTrigger(const AnimEventRef *, s32, PlayDirection);
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void UpdateForwardRange(const AnimEventRef *, s32);
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void UpdateBackwardRange(const AnimEventRef *, s32);
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void StartEvent(const AnimEvent *, bool);
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void HoldEvent(const AnimEvent *, bool);
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// StartEvent is not inlined, but there seems to be
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// a corresponding StopEvent function that got inlined
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void StopEvent(const AnimEvent *);
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// Made up inlines
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bool ShouldPlayEvent(const AnimEventRef *ref) const;
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void UpdateEvents(s32 duration, PlayDirection direction);
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typedef void (*Callback)(int, s32, const char *, UNKWORD, UNKWORD);
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private:
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/* 0x00 */ SoundStartable &mStartable;
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/* 0x04 */ AnimSoundFileReader mReader;
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/* 0x0C */ f32 field_0x0C;
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/* 0x10 */ AnimEventPlayer *mpSounds;
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/* 0x14 */ int mNumSounds;
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/* 0x18 */ bool mIsActive;
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/* 0x19 */ u8 field_0x19;
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/* 0x1A */ u8 field_0x1A;
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/* 0x1C */ UNKWORD field_0x1C;
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/* 0x20 */ Callback mCallback;
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/* 0x24 */ UNKWORD field_0x24;
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/* 0x28 */ f32 field_0x28;
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/* 0x2C */ f32 mVariableValue;
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};
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} // namespace detail
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} // namespace snd
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} // namespace nw4r
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@@ -5,11 +5,54 @@ namespace nw4r {
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namespace snd {
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namespace detail {
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struct AnimEvent {};
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struct AnimEvent {
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u32 flags_0x00; // at 0x00
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u32 soundId; // at 0x04
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detail::Util::DataRef<const char> soundLabelRef; // at 0x08
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u8 volume; // at 0x10
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u8 field_0x11; // at 0x11
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u8 varNo; // at 0x12
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f32 pitch; // at 0x14
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UNKWORD field_0x18; // at 0x18
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UNKWORD field_0x1C; // at 0x1C
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bool ShouldPreventStart() const {
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return flags_0x00 & 1;
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}
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const char *GetSoundLabel() const {
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return Util::GetDataRefAddress0(soundLabelRef, this);
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}
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bool GetVarNo(u32 *var) const {
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if (ShouldSetVariable()) {
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*var = varNo;
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return true;
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}
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return false;
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}
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bool ShouldSetVariable() const {
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return flags_0x00 & 2;
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}
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bool MatchesDirection(int playDirection) const {
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bool ret = 0;
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u32 config = field_0x11;
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if ((config == 0 || (playDirection == 0 && config == 1) || (playDirection == 1 && config == 2))) {
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ret = true;
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}
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return ret;
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}
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};
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struct AnimEventRef {
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u8 _0x00[0xC];
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Util::DataRef<AnimEvent> event; // at 0x08
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int field_0x00; // at 0x08
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int field_0x04; // at 0x04
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u8 flags_0x08; // at 0x08
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s8 field_0x09; // at 0x09
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u8 field_0x0A; // at 0x0A
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Util::DataRef<AnimEvent> event; // at 0x0C
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};
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struct AnimSoundFile {
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@@ -27,7 +70,7 @@ struct AnimSoundFile {
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struct Block {
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ut::BinaryBlockHeader blockHeader; // at 0x00
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UNKWORD _0x08; // at 0x08
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u32 duration; // at 0x08
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Util::DataRef<EventTable> eventTable; // at 0x0C
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};
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};
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@@ -43,6 +86,17 @@ public:
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const AnimEventRef *GetEventRef(u32 id) const;
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const AnimEvent *GetEvent(const AnimEventRef *ref) const;
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bool IsValid() const {
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return mpHeader != NULL;
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}
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u32 GetAnimDuration() const {
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if (!IsValid()) {
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return 0;
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}
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return mpBlock->duration;
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}
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private:
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const AnimSoundFile::Header *mpHeader; // at 0x00
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const AnimSoundFile::Block *mpBlock; // at 0x04
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@@ -260,6 +260,7 @@ namespace nw4r { namespace snd { namespace detail
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PlayerHeap *GetPlayerHeap() { return mPlayerHeap; }
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SoundPlayer *GetSoundPlayer() { return mSoundPlayer; }
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int GetVoiceOutCount() const;
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int GetPriority() const { return mPriority; }
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void SetPlayerPriority(int priority);
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void SetInitialVolume(f32 volume);
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@@ -21,8 +21,9 @@ public:
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private:
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static const int SPEAKER_ALARM_HZ = 150;
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static const int SPEAKER_ALARM_PERIOD_NSEC = static_cast<int>(1.0f / SPEAKER_ALARM_HZ * 1000 * 1000 * 1000);
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// commented out since it causes compiler warnings
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// static const int SPEAKER_ALARM_PERIOD_NSEC = static_cast<int>(1.0f / SPEAKER_ALARM_HZ * 1000 * 1000 * 1000);
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static const int SPEAKER_ALARM_PERIOD_NSEC = 6666667;
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private:
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RemoteSpeakerManager();
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@@ -7,6 +7,7 @@
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#include "common.h" // nullptr
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#include "nw4r/snd/snd_SeqSound.h"
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#include "nw4r/ut/ut_NonCopyable.h" // ut::NonCopyable
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/*******************************************************************************
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@@ -33,6 +34,11 @@ namespace nw4r { namespace snd
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void DetachSound();
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void WriteVariable(int varNo, s16 value) {
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if (IsAttachedSound())
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mSound->WriteVariable(varNo, value);
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}
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// members
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private:
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/* base ut::NonCopyable */ // size 0x00, offset 0x00
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@@ -31,8 +31,14 @@ namespace nw4r { namespace snd
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void detail_AttachSound(detail::BasicSound *sound);
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bool IsAttachedSound() const { return mSound != nullptr; }
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detail::BasicSound *detail_GetAttachedSound() { return mSound; }
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const detail::BasicSound *detail_GetAttachedSound() const { return mSound; }
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void DetachSound();
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void Stop() {
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if (IsAttachedSound())
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mSound->Stop(0);
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}
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u32 GetId() const
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{
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if (IsAttachedSound())
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@@ -144,35 +144,40 @@ namespace nw4r { namespace snd
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const StartInfo *pStartInfo
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);
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// TODO: Fix after removal of above functions
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bool StartSound(SoundHandle *pHandle, u32 id) {
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return detail_StartSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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return detail_StartSound(pHandle, id, NULL) == START_SUCCESS;
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}
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bool StartSound(SoundHandle *pHandle, const char *label) {
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return detail_StartSound(pHandle, label, NULL) == START_SUCCESS;
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}
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bool StartSound(SoundHandle *pHandle, unsigned int id) {
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return detail_StartSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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return detail_StartSound(pHandle, id, NULL) == START_SUCCESS;
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}
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bool StartSound(SoundHandle *pHandle, int id) {
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return detail_StartSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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return detail_StartSound(pHandle, id, NULL) == START_SUCCESS;
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}
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bool HoldSound(SoundHandle *pHandle, u32 id) {
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return detail_HoldSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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return detail_HoldSound(pHandle, id, NULL) == START_SUCCESS;
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}
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bool HoldSound(SoundHandle *pHandle, const char *label) {
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return detail_HoldSound(pHandle, label, NULL) == START_SUCCESS;
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}
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bool HoldSound(SoundHandle *pHandle, unsigned int id) {
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return detail_HoldSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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return detail_HoldSound(pHandle, id, NULL) == START_SUCCESS;
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}
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bool HoldSound(SoundHandle *pHandle, int id) {
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return detail_HoldSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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return detail_HoldSound(pHandle, id, NULL) == START_SUCCESS;
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}
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bool PrepareSound(SoundHandle *pHandle, u32 id) {
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return detail_PrepareSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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return detail_PrepareSound(pHandle, id, NULL) == START_SUCCESS;
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}
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bool PrepareSound(SoundHandle *pHandle, unsigned int id) {
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return detail_PrepareSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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return detail_PrepareSound(pHandle, id, NULL) == START_SUCCESS;
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}
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bool PrepareSound(SoundHandle *pHandle, int id) {
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return detail_PrepareSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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return detail_PrepareSound(pHandle, id, NULL) == START_SUCCESS;
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}
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// members
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