mirror of
https://github.com/zeldaret/ss
synced 2026-05-24 07:10:53 -04:00
@@ -1,9 +1,13 @@
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#ifndef D_D2D_H
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#define D_D2D_H
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#include "egg/core/eggHeap.h"
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namespace d2d {
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void create(EGG::Heap *);
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void defaultSet();
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void drawBefore();
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void draw();
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} // namespace d2d
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+22
-1
@@ -2,12 +2,28 @@
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#define D_GFX_H
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#include "common.h"
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#include "egg/core/eggHeap.h"
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#include "egg/gfx/eggTextureBuffer.h"
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#include "nw4r/ut/ut_Color.h"
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// Made up name
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class dGfx_c {
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public:
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typedef void (*DrawCallback)(void);
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dGfx_c();
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EGG::TextureBuffer *getTextureBuffer();
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void releaseTextureBuffer();
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void drawBefore();
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void drawLetterbox();
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static void create(EGG::Heap *heap);
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static void drawCapTexture(EGG::TextureBuffer *, nw4r::ut::Color *clr);
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static bool isTvMode4To3();
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static bool isTvModeWidescreen();
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void setDrawCallback(DrawCallback cb) {
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mDrawCallback = cb;
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}
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@@ -65,6 +81,7 @@ public:
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static f32 getWidth4x3RightF() { return g_Width4x3Right_f32; }
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static f32 get16x9to4x3WidthScaleF() { return g_16x9to4x3WidthScale; }
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static f32 getCurrentScreenTo4x3WidthScaleF() { return g_CurrentScreenTo4x3WidthScale; }
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// clang-format on
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public:
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@@ -113,8 +130,12 @@ public:
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static f32 g_Width4x3Right_f32;
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static f32 g_16x9to4x3WidthScale;
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static f32 g_CurrentScreenTo4x3WidthScale;
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/* 0x00 */ u8 _0x00[0x04 - 0x00];
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private:
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static void initGfxConstants();
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/* 0x00 */ EGG::TextureBuffer *mpTextureBuffer;
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/* 0x04 */ DrawCallback mDrawCallback;
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/* 0x08 */ u8 field_0x08;
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/* 0x09 */ u8 field_0x09;
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+11
-6
@@ -2,14 +2,19 @@
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#define D_SYS_H
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#include "common.h"
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#include "m/m_color.h"
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#include "egg/core/eggHeap.h"
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#include "nw4r/ut/ut_Color.h"
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namespace dSys {
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class dSys_c {
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public:
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/* Frame rate values: 1 - 60fps, 2 - 30fps */
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static void setFrameRate(u8);
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static u8 getFrameRate();
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void setFrameRate(u32);
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u8 getFrameRate();
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void setClearColor(mColor clr);
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static void setClearColor(nw4r::ut::Color clr);
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} // namespace dSys_c
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static EGG::Heap *ms_RootHeapMem1;
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static EGG::Heap *ms_RootHeapMem2;
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};
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#endif
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@@ -22,7 +22,7 @@ public:
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static bool draw();
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static bool drawDirectly();
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bool setPriority(u8 priority);
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void setPriority(u8 priority);
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void setTargetPane(nw4r::lyt::Pane *pane);
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void setShouldBeOn(bool value) {
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