Item progress

This commit is contained in:
robojumper
2026-05-03 20:56:05 +02:00
parent f9754e2eda
commit 9843fc6922
10 changed files with 1386 additions and 213 deletions
-1
View File
@@ -238,7 +238,6 @@ public:
void setParams2Upper_ignoreLower(u32 val);
int getParams2UpperByte();
void setParams2UpperByte(u32 val);
bool isFirstBitParams2NotSet();
static u32 buildParams2(u32 lower, u32 upper);
u32 getParams2Lower() const;
u32 getFirstBitParams2() const;
+198 -13
View File
@@ -18,7 +18,9 @@
#include "toBeSorted/actor_event.h"
#include "toBeSorted/d_emitter.h"
#include "toBeSorted/dowsing_target.h"
#include "toBeSorted/item_mdl.h"
class dItemMdl_c;
class dAcItem_c;
class dAcItem_0xB34 {
public:
@@ -52,6 +54,12 @@ public:
virtual void vt_0x14() = 0;
virtual void vt_0x18() = 0;
void fn_802579D0();
bool fn_80257A10(dAcItem_c*);
bool fn_80257A80();
void fn_80257AC0();
bool fn_80257B10();
protected:
/* 0x04 */ u8 _0x04[0x08 - 0x04];
};
@@ -95,8 +103,11 @@ public:
dAcItem_c();
virtual ~dAcItem_c();
virtual int create() override;
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual u16 getItemIdFromParams() override;
virtual void setItemId(u16 id);
@@ -136,11 +147,15 @@ public:
static s32 getTotalBombCount();
static s32 getTotalArrowCount();
static s32 getBowArrowCount();
static s32 getTotalSeedCount();
static s32 getSlingshotSeedCount();
static s32 getTotalBombCapacity();
static s32 getTotalSeedCapacity();
static s32 getBowArrowCapacity();
static s32 getTotalArrowCapacity();
static s32 getTotalSeedCapacity();
static s32 getSlingshotSeedCapacity();
static s32 getRupeeCounter();
static u32 getCurrentWalletCapacity();
@@ -161,10 +176,13 @@ public:
static bool isTreasure2(ITEM_ID item);
static bool isTreasure(ITEM_ID item);
static bool isTear(ITEM_ID item);
static bool isAnyPouchItem(ITEM_ID item);
static bool isUpgradedPotion(ITEM_ID item);
bool isLightFruit() const;
bool isSingleArrow() const;
bool isArrowBundle() const;
bool isAnyArrow() const;
bool isTriforce() const;
bool isGratitudeCrystal() const;
bool is5GratitudeCrystals() const;
@@ -183,10 +201,26 @@ public:
bool isHeartPiece() const;
bool isTreasure3() const;
bool isInsect() const;
bool isHeart2() const;
bool isAnyRupee() const;
bool isAnyTear() const;
bool isBabyRattle() const;
bool is10DekuSeeds() const;
bool isAnyBombs() const;
bool isLifeTreeFruit() const;
bool isBirdStatuette() const;
// These go through the vtable to retrieve the item id. Can't think of a better name for now
bool isKeyPieceV() const;
bool isHeartV() const;
bool isTreasureV() const;
bool isGratitudeCrystalV() const;
bool is5GratitudeCrystalsV() const;
bool isFairyV() const;
bool isBottleFairyV() const;
bool isStarryFireflyV() const;
bool isAnyRupeeV() const;
static void increaseRupeeCounter(s32 by);
u32 getParams2Lower_shift1_0x7() const;
@@ -194,8 +228,6 @@ public:
static void itemGetEventStart(dAcBase_c *);
static void itemGetEventEnd(dAcBase_c *);
static void addRupees(s32 amount);
static bool hasAnyFairy();
enum Trial_e {
@@ -240,6 +272,8 @@ private:
static s32 sGetItemQuantity;
static const mVec3_c sFreestandingDowsingOffset;
static const mVec3_c sScale1Maybe;
static const mVec3_c sScale2Maybe;
typedef bool (dAcItem_c::*sStaticPtmf)();
static const sStaticPtmf sStaticPtmfs[];
@@ -249,10 +283,103 @@ private:
static const ItemInitStruct *getItemInitStructForId(u16 itemId);
const ItemInitStruct *getItemInitStruct() const;
static void setTreasureTempCollect(u16 id);
static void setSpawnQuantity(s32 quantity);
static void unsetSpawnQuantity();
void setObtainedItemId(u32, bool);
bool checkItemFlagV() const;
void setItemFlagV();
bool checkFlagV() const;
void setFlagV();
void setSceneFlag();
void setDungeonFlag();
static void increaseKeyPieceCounter(s32 by);
static void increaseHeartPieceCounter(s32 by);
static void increaseTotalHeartPieceCounter(s32 by);
static void increaseFaronGrasshopperCounter(s32 by);
static s32 getFaronGrasshooperCounter();
static void increaseWoodlandRhinoBeetleCounter(s32 by);
static s32 getWoodlandRhinoBeetleCounter();
static void increaseDekuHornetCounter(s32 by);
static s32 getDekuHornetCounter();
static void increaseSkyloftMantisCounter(s32 by);
static s32 getSkyloftMantisCounter();
static void increaseVolcanicLadybugCounter(s32 by);
static s32 getVolcanicLadybugCounter();
static void increaseBlessedButterflyCounter(s32 by);
static s32 getBlessedButterflyCounter();
static void increaseLanayruAntCounter(s32 by);
static s32 getLanayruAntCounter();
static void increaseSandCicadaCounter(s32 by);
static s32 getSandCicadaCounter();
static void increaseGerudoDragonflyCounter(s32 by);
static s32 getGerudoDragonflyCounter();
static void increaseEldinRollerCounter(s32 by);
static s32 getEldinRollerCounter();
static void increaseSkyStagBeetleCounter(s32 by);
static s32 getSkyStagBeetleCounter();
static void increaseStarryFireflyCounter(s32 by);
static s32 getStarryFireflyCounter();
static void increaseHornetLarvaeCounter(s32 by);
static s32 getHornetLarvaeCounter();
static void increaseBirdFeatherCounter(s32 by);
static s32 getBirdFeatherCounter();
static void increaseTumbleWeedCounter(s32 by);
static s32 getTumbleWeedCounter();
static void increaseLizardTailCounter(s32 by);
static s32 getLizardTailCounter();
static void increaseEldinOreCounter(s32 by);
static s32 getEldinOreCounter();
static void increaseAncientFlowerCounter(s32 by);
static s32 getAncientFlowerCounter();
static void increaseAmberRelicCounter(s32 by);
static s32 getAmberRelicCounter();
static void increaseDuskRelicCounter(s32 by);
static s32 getDuskRelicCounter();
static void increaseJellyBlobCounter(s32 by);
static s32 getJellyBlobCounter();
static void increaseMonsterClawCounter(s32 by);
static s32 getMonsterClawCounter();
static void increaseMonsterHornCounter(s32 by);
static s32 getMonsterHornCounter();
static void increaseSkullCounter(s32 by);
static s32 getSkullCounter();
static void increaseEvilCrystalCounter(s32 by);
static s32 getEvilCrystalCounter();
static void increaseBlueBirdFeatherCounter(s32 by);
static s32 getBlueBirdFeatherCounter();
static void increaseGoldenSkullCounter(s32 by);
static s32 getGoldenSkullCounter();
static void increaseGoddessPlumeCounter(s32 by);
static s32 getGoddessPlumeCounter();
static void increaseGratitudeCrystalCounter(s32 by);
static s32 getGratitudeCrystalCounter();
static void increaseExtraWalletCounter(s32 by);
static s32 getExtraWalletCounter();
static void increaseSmallKeyCounter(s32 by);
static void increaseArrowCounter(s32 by);
static void increaseDekuSeedCounter(s32 by);
static void increaseArrowAndPouchCounter(s32 by);
static void increaseBombAndPouchCounter(s32 by);
static void increaseDekuSeedAndPouchCounter(s32 by);
static void increaseExtraPouchCounter(s32 by);
static void increaseHealthCapacity(s32 by);
static void setLifeTreeSeedlingFlag(s32 by);
static s32 getLightFruitTime();
static s32 getNumRemainingHeartPiecesForNextHeart();
static void doFullHeal();
static void restoreStamina();
bool isItemDropFromEnemy() const;
static u16 determineActualItemIdFromItem(u16);
u16 getItemId2() const;
static s32 getSubtypeFromParam(u32 params);
bool isFirstBitParams2NotSet();
void setupUnkColliderFlags2();
static bool hitCallback(dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB);
void fn_80253F90(bool);
@@ -265,11 +392,15 @@ private:
void applyBoundingBox();
s32 getTearIdx();
void setFreestandingYOffset(f32);
void fn_8024DF30(u32 flags);
void setFramesInAir(u32 numFrames);
void unsetFramesInAir();
void incrementFramesInAir();
void setItemFlags(u32 flags);
bool fn_80255CF0();
bool fn_802574A0();
void addToGetQueue();
void removeFromGetQueue();
static bool fn_8024A230();
void unsetHaveNoGravity();
void fn_80252A80();
@@ -281,9 +412,56 @@ private:
bool fn_80255C50(u32 specialCode);
bool fn_80255CA0(u32 specialCode);
void getCurrentModelScale(f32 *scale);
f32 getCurrentScale();
void fn_802518C0(mVec3_c *out);
void makeLinkLookTowardItem();
void fn_80254CA0();
void fn_802546A0();
void fn_80254710();
void fn_80254790();
bool checkAbovePosition();
bool isMdlHidden() const;
static bool isBlinkBeforeDespawnShown(s32 timer);
void performCollection();
void performCollectionPart1();
void performCollectionPart2();
void fn_80254BC0();
void fn_80255B10();
void updateLightingMaybe();
void fn_80253E20();
void fn_80254BA0();
void setNotWaiting();
void fn_802548A0();
void decideOnGetOrForcedGet();
void fn_80256710(mVec3_c &);
void fn_80257560(const mVec3_c &);
void fn_80254D10();
bool fn_80254D70();
void fn_802542E0();
static bool fn_80247BB0();
bool checkShouldDemo();
bool fn_80254EC0();
void addGetEvent();
void fn_80254590(mVec3_c &);
void fn_80254680();
void fn_80254810();
static s16 getItemRotateAngle();
static void getItemGetEventName(u16 id, char *const *name);
// Could also return vector
static void fn_80247540(mVec3_c &);
void fn_80247560(const mVec3_c &);
// static PTMF callbacks
bool fn_80248020();
bool fn_80248010();
@@ -314,7 +492,7 @@ private:
f32 getTreasure3Scale();
f32 getInsectScale();
f32 getDefaultScale();
f32 getHighValueRupeePickupScale();
f32 getDefaultPickupScale();
@@ -487,6 +665,9 @@ private:
f32 fn_802577C0();
f32 fn_802577D0();
void fn_80255E80();
void fn_80255F40();
/* 0x334 */ dItemMdl_c *mpMdl;
/* 0x338 */ dShadowCircle_c mShdw;
/* 0x340 */ mVec3_c field_0x340;
@@ -542,7 +723,7 @@ private:
/* 0xC78 */ f32 (dAcItem_c::*mFnGetHitKnockback3)();
/* 0xC84 */ f32 (dAcItem_c::*mFnGetHitKnockbackRand3)();
/* 0xC90 */ f32 (dAcItem_c::*mFn_0xC90)();
/* 0xC9C */ UNKTYPE (dAcItem_c::*mFunc_0xC9C)(UNKTYPE);
/* 0xC9C */ void (dAcItem_c::*mFn_0xC9C)();
/* 0xCA8 */ void (dAcItem_c::*mFnSetBoundingBox)();
/* 0xCB4 */ f32 (dAcItem_c::*mFn_0xCB4)(void);
/* 0xCC0 */ dAcRef_c<dAcItem_c> mItemQueuePrev;
@@ -556,18 +737,22 @@ private:
/* 0xCF0 */ u8 _CF0[0xD00 - 0xCF0];
/* 0xD00 */ f32 field_0xD00;
/* 0xD04 */ f32 field_0xD04;
/* 0xD08 */ u8 _D08[0xD14 - 0xD08];
/* 0xD08 */ u8 _D08[0xD0C - 0xD08];
/* 0xD0C */ f32 field_0xD0C;
/* 0xD10 */ u8 _D10[0xD14 - 0xD10];
/* 0xD14 */ f32 mFreestandingOffsetH;
/* 0xD18 */ f32 field_0xD18;
/* 0xD1C */ s32 mGetItemPouchSlot;
/* 0xD20 */ s32 field_0xD20;
/* 0xD24 */ u8 _D24[0xD2C - 0xD24];
/* 0xD2C */ u32 mFramesInAir;
/* 0xD30 */ s32 mItemQuantity;
/* 0xD30 */ u32 mItemQuantity;
/* 0xD34 */ u32 mItemFlags;
/* 0xD38 */ mAng3_c field_0xD38;
/* 0xD38 */ s16 field_0xD38;
/* 0xD3A */ s16 field_0xD3A;
/* 0xD3C */ s16 field_0xD3C;
/* 0xD3E */ u16 field_0xD3E;
/* 0xD40 */ mAng mMdlRotY;
/* 0xD40 */ s16 mMdlRotY;
/* 0xD42 */ s16 field_0xD42;
/* 0xD44 */ u16 mRealItemId;
/* 0xD46 */ u16 mDespawnTimer;
+1 -1
View File
@@ -243,7 +243,7 @@ class dAcItemBase_c : public dAcObjBase_c {
public:
dAcItemBase_c() {}
virtual ~dAcItemBase_c() {}
virtual u16 getItemId();
virtual u16 getItemId() const;
virtual u16 getItemIdFromParams() = 0;
static bool isValidItemTypeIdx(int itemId);
+8 -1
View File
@@ -63,9 +63,16 @@ public:
|| isLanayruTrialAndCompleted()
|| isHyliaTrialAndCompleted();
}
void onCollectFirstTear() {
mFirstTearCollected = true;
}
private:
/* 0x330 */ u8 field_0x330[0xC66-0x330];
/* 0x330 */ u8 field_0x330[0xC66 - 0x330];
/* 0xC66 */ u8 mTrialIndexBitmask;
/* 0xC67 */ u8 field_0xC67[0xC8D - 0xC67];
/* 0xC8D */ bool mFirstTearCollected;
/* 0x??? */ STATE_MGR_DECLARE(dAcOWarp_c);
};
+3
View File
@@ -29,4 +29,7 @@ void sortStock();
u16 itemCheckFindItemSlot(ITEM_ID item);
void collectPouchItem(u16 id);
void collectPouchItemIntoSlot(s32 slot, u16 id, u32, bool);
#endif
@@ -1,6 +1,7 @@
#ifndef D_T_MINIGAME_INSECT_CAPTURE_H
#define D_T_MINIGAME_INSECT_CAPTURE_H
#include "d/a/d_a_base.h"
#include "d/t/d_tg.h"
class dTgMinigameInsectCapture_c : public dTg_c {
@@ -8,7 +9,14 @@ public:
dTgMinigameInsectCapture_c();
virtual ~dTgMinigameInsectCapture_c();
static dTgMinigameInsectCapture_c *GetInstance() {
return sInstance.get();
}
void recordCollectedInsect(s32 id, s32 count);
private:
static dAcRef_c<dTgMinigameInsectCapture_c> sInstance;
};
#endif
+10 -1
View File
@@ -31,12 +31,21 @@ public:
return sInstance->_hasCollectedAllTears();
}
static void setLightFruitTime(u16 time) {
if (sInstance == nullptr) {
return;
}
sInstance->mPillarTime = time;
}
private:
bool outOfTime() const;
bool _hasCollectedAllTears();
static dTgSiren_c *sInstance;
/* 0x0FC */ u8 _0x0FC[0x2C0 - 0x0FC];
/* 0x0FC */ u8 _0x0FC[0x140 - 0x0FC];
/* 0x140 */ u32 mPillarTime;
/* 0x144 */ u8 _0x144[0x2C0 - 0x144];
/* 0x2C0 */ Timekeeper mTimekeeper;
};