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https://github.com/zeldaret/ss
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Some small classes
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#include "egg/gfx/eggFogManager.h"
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#include "common.h"
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#include "nw4r/g3d/g3d_scnroot.h"
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namespace EGG {
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FogManager::FogManager(u16 num) : mFlag(0), mCount(num), mCount2(num) {
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mpFog = new Fog[num];
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}
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FogManager::~FogManager() {
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delete[] mpFog;
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}
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void FogManager::ResetFog() {
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for (int i = 0; i < mCount; i++) {
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mpFog[i].Reset();
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}
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}
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void FogManager::Calc() {
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if (!(mFlag & 4)) {
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mFlag |= 4;
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}
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}
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void FogManager::CopyToG3D(nw4r::g3d::ScnRoot *root) const {
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for (int i = 0; i < mCount; i++) {
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mpFog[i].CopyToG3D(root->GetFog(i));
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}
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}
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void FogManager::SetBinaryInner(const Bin &bin) {
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if (bin.mHeader.mVersion == 0) {
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u32 loopMax = bin.mData.mCount >= mCount2 ? mCount2 : bin.mData.mCount;
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const IBinary<Fog>::Bin *pBinData = bin.mData.mFogData;
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for (u16 i = 0; i < loopMax; i++) {
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mpFog[i].SetBinary(&pBinData[i]);
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}
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}
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}
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void FogManager::SetBinaryInner(const Bin &bin1, const Bin &bin2, f32 blend) {
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if (bin1.mHeader.mVersion == 0) {
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u32 loopMax = bin1.mData.mCount >= mCount2 ? mCount2 : bin1.mData.mCount;
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const IBinary<Fog>::Bin *pBinData1 = bin1.mData.mFogData;
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const IBinary<Fog>::Bin *pBinData2 = bin2.mData.mFogData;
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for (u16 i = 0; i < loopMax; i++) {
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mpFog[i].SetBinaryBlend(&pBinData1[i], &pBinData2[i], blend);
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}
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}
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}
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void FogManager::GetBinaryInner(Bin *pOutBin) const {
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pOutBin->mData.mCount = mCount2;
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u16 max = mCount2;
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IBinary<Fog>::Bin *pOutData = pOutBin->mData.mFogData;
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for (u16 i = 0; i < max; i++) {
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mpFog[i].GetBinary(&pOutData[i]);
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}
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}
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size_t FogManager::GetBinarySize() const {
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return sizeof(Bin) + (mCount2 - 1) * sizeof(Fog::Bin);
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}
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} // namespace EGG
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