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closer, just executeState_Wait left
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@@ -2,8 +2,9 @@
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#define D_A_OBJ_BASE_H
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#include "d/a/d_a_base.h"
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#include "m/types_m.h"
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#include "m/m_mtx.h"
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#include "m/types_m.h"
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// Ghidra: ActorObjectBase
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// size: 0x330
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