mirror of
https://github.com/zeldaret/ss
synced 2026-06-12 21:44:56 -04:00
closer, just executeState_Wait left
This commit is contained in:
@@ -393,8 +393,8 @@ bool dAcBase_c::getDistanceAndAngleToActor(dAcBase_c *actor, f32 distThresh, s16
|
||||
|
||||
// 8002d3e0
|
||||
bool dAcBase_c::isWithinPlayerRadius(f32 radius) {
|
||||
mVec3_c dist_diff = GetPostionDifference(dPlayer::LINK);
|
||||
return dist_diff.x * dist_diff.x + dist_diff.z * dist_diff.z < radius * radius;
|
||||
f32 dist_diff = getSquareDistanceTo(dPlayer::LINK->position);
|
||||
return dist_diff < radius * radius;
|
||||
}
|
||||
|
||||
// 8002d440
|
||||
|
||||
Reference in New Issue
Block a user