Merge pull request #246 from swekka/d_a_obj_block_underground

d_a_obj_block_underground OK
This commit is contained in:
robojumper
2025-09-15 21:47:20 +02:00
committed by GitHub
6 changed files with 388 additions and 43 deletions
@@ -1,14 +1,70 @@
#ifndef D_A_OBJ_BLOCK_UNDERGROUND_H
#define D_A_OBJ_BLOCK_UNDERGROUND_H
#include "d/a/d_a_base.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/a/obj/d_a_obj_underground.h"
#include "d/col/bg/d_bg_w.h"
#include "d/col/cc/d_cc_d.h"
#include "f/f_list_nd.h"
#include "m/m3d/m_smdl.h"
#include "m/m_vec.h"
class dAcOBlockUnderground : public dAcObjBase_c {
public:
dAcOBlockUnderground();
virtual ~dAcOBlockUnderground();
virtual bool createHeap() override;
virtual int actorCreate() override;
virtual int actorPostCreate() override;
virtual int actorExecute() override;
virtual int draw() override;
void setUndergroundRef(dAcOUnderground_c *);
bool undergroundRefEquals(dAcOUnderground_c *);
void setBlockUndergroundPosition(mVec3_c *);
void fn_459_840(u16, u16);
u16 getField_0x57C();
u16 getField_0x57E();
void registBg();
void releaseBg();
private:
static u32 getCylTgType();
static const char *getOarcName();
void setSubtype(u32);
u8 getSubtype();
u8 getFirstSceneFlag();
u8 getSecondSceneFlag();
u32 getSubtypeCylVariant();
u32 getMdlDzbPlcIdx();
bool noCyl();
bool shouldSetCylTgType();
const char *getMdlName();
bool hasCyl();
void spawnEffect(u16) const;
/* 0x330 */ m3d::smdl_c mMdl;
/* 0x34C */ fLiNdBa_c mRef;
/* 0x358 */ dAcRef_c<dAcOUnderground_c> mUndergroundRef;
/* 0x364 */ dBgW mBgW;
/* 0x574 */ dCcD_Cyl *mCyl;
/* 0x578 */ u32 mSubtype;
/* 0x57C */ u16 mField_0x57C;
/* 0x57E */ u16 mField_0x57E;
struct SubtypeData {
s32 mSubtype;
s32 mCylVariant;
s32 mMdlDzbPlcIdx;
};
static const SubtypeData sSubtypeData[4];
static const char *const sOarcName;
static const char *const sMdlNames[4];
static const char *const sDzbPlcNames[4];
static const dCcD_SrcCyl sCylSrc;
};
#endif
+2
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@@ -8,6 +8,8 @@ public:
dAcOUnderground_c() {}
virtual ~dAcOUnderground_c() {}
void fn_458_9D0(u16, u16);
private:
};