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https://github.com/zeldaret/ss
synced 2026-09-12 04:19:22 -04:00
Cleanup
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@@ -73,7 +73,10 @@ public:
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/** Runs when the fight is over, no matter how you started it */
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bool endBgmBattleRoom();
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bool beginBgmBattleMainLoop();
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bool isPlayingAnyBattleMusic();
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void cullTooManyPreparingSounds();
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void removeFromAllBgmSoundLists(dSndBgmSound_c *sound);
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void addToBgmSoundList(BgmSoundList_e list, dSndBgmSound_c *sound);
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@@ -183,7 +183,7 @@ public:
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return false;
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}
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/* 0x0F0 */ virtual void vt_0x0F0_noop() override {}
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/* 0x0F4 */ virtual void setField0x101(u8 value) override {
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/* 0x0F4 */ virtual void setField0x101(bool value) override {
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field_0x101 = value;
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}
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/* 0x0F8 */ virtual void setField0x102(u8 value) override {
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@@ -273,7 +273,7 @@ protected:
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/* 0x0FE */ u8 mSubtype;
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/* 0x0FF */ bool mIsSetup;
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/* 0x100 */ u8 field_0x100;
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/* 0x101 */ u8 field_0x101;
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/* 0x101 */ bool field_0x101;
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/* 0x102 */ u8 field_0x102;
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/* 0x104 */ u32 mFlagsPersistent;
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/* 0x108 */ u32 mFlagsHold;
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@@ -93,7 +93,7 @@ public:
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/* 0x0E8 */ virtual bool isPlayingActionSound() const = 0;
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/* 0x0EC */ virtual bool isCurrentActionSound(u32 id) const = 0;
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/* 0x0F0 */ virtual void vt_0x0F0_noop() = 0;
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/* 0x0F4 */ virtual void setField0x101(u8 value) = 0;
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/* 0x0F4 */ virtual void setField0x101(bool value) = 0;
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/* 0x0F8 */ virtual void setField0x102(u8 value) = 0;
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/* 0x0FC */ virtual bool isInaudible() = 0;
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/* 0x100 */ virtual bool hasAnimSound() = 0;
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@@ -62,6 +62,8 @@ public:
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field_0x3868--;
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}
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void setMutedFromFader(bool muteFlag);
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private:
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void calcEnemyObjVolume();
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