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snd_SoundArchiveFile OK
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@@ -99,7 +99,12 @@ namespace nw4r { namespace snd { namespace detail
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SOUND_TYPE_WAVE,
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};
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struct Sound3DParam;
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struct Sound3DParam {
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u32 flags;
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u8 decayCurve;
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u8 decayRatio;
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u8 field_0x06;
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};
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x25183
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struct SeqSoundInfo
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@@ -295,6 +300,7 @@ namespace nw4r { namespace snd { namespace detail
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char const *GetString(u32 id) const;
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SoundArchive::SoundType GetSoundType(u32 soundId) const;
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u32 GetSoundStringId(u32 id) const;
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u32 GetBankCount() const;
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u32 GetPlayerCount() const;
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u32 GetGroupCount() const;
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