mirror of
https://github.com/zeldaret/ss
synced 2026-08-16 05:08:56 -04:00
d_t_sword_battle_game OK - function order issue
This commit is contained in:
@@ -3,57 +3,57 @@ _epilog = .text:0x00000030; // type:function size:0x2C scope:global
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_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
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__register_global_object = .text:0x00000070; // type:function size:0x1C scope:global
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__destroy_global_chain = .text:0x00000090; // type:function size:0x54 scope:global
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fn_72_F0 = .text:0x000000F0; // type:function size:0xC
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||||
fn_72_100 = .text:0x00000100; // type:function size:0xC
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||||
baseID_Wait<10sStateID_c>__Fv_RC12sStateIDIf_c = .text:0x000000F0; // type:function size:0xC
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baseID_Manage<10sStateID_c>__Fv_RC12sStateIDIf_c = .text:0x00000100; // type:function size:0xC
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dTgSwordBattleGame_c_classInit__Fv = .text:0x00000110; // type:function size:0xC4
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__dt__20dTgSwordBattleGame_cFv = .text:0x000001E0; // type:function size:0x58
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__dt__5dTg_cFv = .text:0x000001E0; // type:function size:0x58
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__dt__33sFState_c<20dTgSwordBattleGame_c>Fv = .text:0x00000240; // type:function size:0x58
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__dt__36sFStateFct_c<20dTgSwordBattleGame_c>Fv = .text:0x000002A0; // type:function size:0x6C
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__dt__89sStateMgr_c<20dTgSwordBattleGame_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x00000310; // type:function size:0xA0
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__dt__59sFStateMgr_c<20dTgSwordBattleGame_c,20sStateMethodUsr_FI_c>Fv = .text:0x000003B0; // type:function size:0xA4
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TgSwordBattleGame__init = .text:0x00000460; // type:function size:0x70
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TgSwordBattleGame__isInBossRush = .text:0x000004D0; // type:function size:0x8
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create__20dTgSwordBattleGame_cFv = .text:0x00000460; // type:function size:0x70
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checkInBossRushMinigame__20dTgSwordBattleGame_cFv = .text:0x000004D0; // type:function size:0x8
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changeState__89sStateMgr_c<20dTgSwordBattleGame_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x000004E0; // type:function size:0x10
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fn_72_4F0 = .text:0x000004F0; // type:function size:0x44
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TgSwordBattleGame__update = .text:0x00000540; // type:function size:0x184
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doDelete__20dTgSwordBattleGame_cFv = .text:0x000004F0; // type:function size:0x44
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actorExecute__20dTgSwordBattleGame_cFv = .text:0x00000540; // type:function size:0x184
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executeState__89sStateMgr_c<20dTgSwordBattleGame_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000006D0; // type:function size:0x10
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fn_72_6E0 = .text:0x000006E0; // type:function size:0x280
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fn_72_960 = .text:0x00000960; // type:function size:0x8
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fn_72_970 = .text:0x00000970; // type:function size:0x4
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fn_72_980 = .text:0x00000980; // type:function size:0x70
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fn_72_9F0 = .text:0x000009F0; // type:function size:0x4
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fn_72_A00 = .text:0x00000A00; // type:function size:0x4
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fn_72_A10 = .text:0x00000A10; // type:function size:0x114
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fn_72_B30 = .text:0x00000B30; // type:function size:0x4
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fn_72_B40 = .text:0x00000B40; // type:function size:0x88
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fn_72_BD0 = .text:0x00000BD0; // type:function size:0x138
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TgSwordBattleGame__getTime = .text:0x00000D10; // type:function size:0x38
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TgSwordBattleGame__checkInBossRushStoryflag = .text:0x00000D50; // type:function size:0x48
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fn_72_DA0 = .text:0x00000DA0; // type:function size:0x1C
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fn_72_DC0 = .text:0x00000DC0; // type:function size:0xD4
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fn_72_EA0 = .text:0x00000EA0; // type:function size:0x74
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fn_72_F20 = .text:0x00000F20; // type:function size:0x1C
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TgSwordBattleGame__setInBossRush = .text:0x00000F40; // type:function size:0x1C
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fn_72_F60 = .text:0x00000F60; // type:function size:0x114
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fn_72_1080 = .text:0x00001080; // type:function size:0xEC
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fn_72_1170 = .text:0x00001170; // type:function size:0xB4
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fn_72_1230 = .text:0x00001230; // type:function size:0xB4
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fn_72_12F0 = .text:0x000012F0; // type:function size:0xB4
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fn_72_13B0 = .text:0x000013B0; // type:function size:0xB4
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fn_72_1470 = .text:0x00001470; // type:function size:0xB4
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fn_72_1530 = .text:0x00001530; // type:function size:0xB4
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fn_72_15F0 = .text:0x000015F0; // type:function size:0xB4
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fn_72_16B0 = .text:0x000016B0; // type:function size:0xB4
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fn_72_1770 = .text:0x00001770; // type:function size:0xB4
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fn_72_1830 = .text:0x00001830; // type:function size:0xB4
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fn_72_18F0 = .text:0x000018F0; // type:function size:0xB4
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fn_72_19B0 = .text:0x000019B0; // type:function size:0xB4
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fn_72_1A70 = .text:0x00001A70; // type:function size:0x3C
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fn_72_1AB0 = .text:0x00001AB0; // type:function size:0x3C
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TgSwordBattleGame__setCurrentBossNumber = .text:0x00001AF0; // type:function size:0x20
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fn_72_1B10 = .text:0x00001B10; // type:function size:0x1C
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fn_72_1B30 = .text:0x00001B30; // type:function size:0x8
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fn_72_1B40 = .text:0x00001B40; // type:function size:0xE0
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actorExecuteInEvent__20dTgSwordBattleGame_cFv = .text:0x000006E0; // type:function size:0x280
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draw__20dTgSwordBattleGame_cFv = .text:0x00000960; // type:function size:0x8
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initializeState_Wait__20dTgSwordBattleGame_cFv = .text:0x00000970; // type:function size:0x4
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executeState_Wait__20dTgSwordBattleGame_cFv = .text:0x00000980; // type:function size:0x70
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finalizeState_Wait__20dTgSwordBattleGame_cFv = .text:0x000009F0; // type:function size:0x4
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initializeState_Manage__20dTgSwordBattleGame_cFv = .text:0x00000A00; // type:function size:0x4
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executeState_Manage__20dTgSwordBattleGame_cFv = .text:0x00000A10; // type:function size:0x114
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finalizeState_Manage__20dTgSwordBattleGame_cFv = .text:0x00000B30; // type:function size:0x4
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init__20dTgSwordBattleGame_cFv = .text:0x00000B40; // type:function size:0x88
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checkInEvent__20dTgSwordBattleGame_cFPCc = .text:0x00000BD0; // type:function size:0x138
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getCurrentTime__20dTgSwordBattleGame_cCFv = .text:0x00000D10; // type:function size:0x38
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checkInBossRushFlag__20dTgSwordBattleGame_cFv = .text:0x00000D50; // type:function size:0x48
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unsetInBossRushFlag__20dTgSwordBattleGame_cFv = .text:0x00000DA0; // type:function size:0x1C
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unsetEarlyFightFlags__20dTgSwordBattleGame_cCFv = .text:0x00000DC0; // type:function size:0xD4
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unsetImprisonedFightFlags__20dTgSwordBattleGame_cCFv = .text:0x00000EA0; // type:function size:0x74
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unsetDemiseFightFlag__20dTgSwordBattleGame_cCFv = .text:0x00000F20; // type:function size:0x1C
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setInBossRushFlag__20dTgSwordBattleGame_cFv = .text:0x00000F40; // type:function size:0x1C
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saveCurrentTime__20dTgSwordBattleGame_cCFl = .text:0x00000F60; // type:function size:0x114
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getBossHighscore__20dTgSwordBattleGame_cCFv = .text:0x00001080; // type:function size:0xEC
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getGhirahim1Highscore__20dTgSwordBattleGame_cCFv = .text:0x00001170; // type:function size:0xB4
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getScalderaHighscore__20dTgSwordBattleGame_cCFv = .text:0x00001230; // type:function size:0xB4
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getMolderachHighscore__20dTgSwordBattleGame_cCFv = .text:0x000012F0; // type:function size:0xB4
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getKoloktosHighscore__20dTgSwordBattleGame_cCFv = .text:0x000013B0; // type:function size:0xB4
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getTentalusHighscore__20dTgSwordBattleGame_cCFv = .text:0x00001470; // type:function size:0xB4
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getGhirahim2Highscore__20dTgSwordBattleGame_cCFv = .text:0x00001530; // type:function size:0xB4
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getImprisoned1Highscore__20dTgSwordBattleGame_cCFv = .text:0x000015F0; // type:function size:0xB4
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getImprisoned2Highscore__20dTgSwordBattleGame_cCFv = .text:0x000016B0; // type:function size:0xB4
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getImprisoned3Highscore__20dTgSwordBattleGame_cCFv = .text:0x00001770; // type:function size:0xB4
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getHordeHighscore__20dTgSwordBattleGame_cCFv = .text:0x00001830; // type:function size:0xB4
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getGhirahim3Highscore__20dTgSwordBattleGame_cCFv = .text:0x000018F0; // type:function size:0xB4
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getDemiseHighscore__20dTgSwordBattleGame_cCFv = .text:0x000019B0; // type:function size:0xB4
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getBossIdx__20dTgSwordBattleGame_cCFv = .text:0x00001A70; // type:function size:0x3C
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getCurrentBossNumber__20dTgSwordBattleGame_cCFv = .text:0x00001AB0; // type:function size:0x3C
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setCurrentBossNumber__20dTgSwordBattleGame_cFl = .text:0x00001AF0; // type:function size:0x20
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notifyBossDeath__20dTgSwordBattleGame_cFb = .text:0x00001B10; // type:function size:0x1C
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checkFightStarted__20dTgSwordBattleGame_cCFv = .text:0x00001B30; // type:function size:0x8
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__dt__20dTgSwordBattleGame_cFv = .text:0x00001B40; // type:function size:0xE0
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getStateID__89sStateMgr_c<20dTgSwordBattleGame_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x00001C20; // type:function size:0x10
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build__36sFStateFct_c<20dTgSwordBattleGame_c>FRC12sStateIDIf_c = .text:0x00001C30; // type:function size:0x60
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dispose__36sFStateFct_c<20dTgSwordBattleGame_c>FRP10sStateIf_c = .text:0x00001C90; // type:function size:0xC
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@@ -71,39 +71,40 @@ executeState__35sFStateID_c<20dTgSwordBattleGame_c>CFR20dTgSwordBattleGame_c = .
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initializeState__35sFStateID_c<20dTgSwordBattleGame_c>CFR20dTgSwordBattleGame_c = .text:0x00001DC0; // type:function size:0x30
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__sinit_\d_t_sword_battle_game_cpp = .text:0x00001DF0; // type:function size:0x1E0 scope:local
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__dt__35sFStateID_c<20dTgSwordBattleGame_c>Fv = .text:0x00001FD0; // type:function size:0x58
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fn_72_2030 = .text:0x00002030; // type:function size:0x5C
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fn_72_2090 = .text:0x00002090; // type:function size:0xDC
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fn_72_2170 = .text:0x00002170; // type:function size:0xE0
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__dt__42sFStateVirtualID_c<20dTgSwordBattleGame_c>Fv = .text:0x00002030; // type:function size:0x5C
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number__42sFStateVirtualID_c<20dTgSwordBattleGame_c>CFv = .text:0x00002090; // type:function size:0xDC
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superID__42sFStateVirtualID_c<20dTgSwordBattleGame_c>CFv = .text:0x00002170; // type:function size:0xE0
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isSameName__35sFStateID_c<20dTgSwordBattleGame_c>CFPCc = .text:0x00002250; // type:function size:0x88
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global
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lbl_72_section4_0 = .data:0x00000000; // type:object size:0x18 data:4byte
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lbl_72_section4_18 = .data:0x00000018; // type:object size:0x13 data:string
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lbl_72_section4_2C = .data:0x0000002C; // type:object size:0x14 data:string
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lbl_72_section4_40 = .data:0x00000040; // type:object size:0xC data:4byte
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lbl_72_section4_4C = .data:0x0000004C; // type:object size:0x12 data:string
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lbl_72_section4_60 = .data:0x00000060; // type:object size:0x7 data:string
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lbl_72_section4_68 = .data:0x00000068; // type:object size:0xB data:string
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lbl_72_section4_78 = .data:0x00000078; // type:object size:0x8 data:string
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lbl_72_section4_80 = .data:0x00000080; // type:object size:0xA data:string
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lbl_72_section4_8C = .data:0x0000008C; // type:object size:0xB data:string
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lbl_72_section4_98 = .data:0x00000098; // type:object size:0xB data:string
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lbl_72_section4_A8 = .data:0x000000A8; // type:object size:0x8 data:string
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lbl_72_section4_B0 = .data:0x000000B0; // type:object size:0x20 data:4byte
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lbl_72_section4_0 = .data:0x00000000; // type:object size:0x18 scope:local data:4byte
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lbl_72_section4_18 = .data:0x00000018; // type:object size:0x13 scope:local data:string
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lbl_72_section4_2C = .data:0x0000002C; // type:object size:0x14 scope:local data:string
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lbl_72_section4_40 = .data:0x00000040; // type:object size:0xC scope:local data:4byte
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lbl_72_section4_4C = .data:0x0000004C; // type:object size:0x12 scope:local data:string
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lbl_72_section4_60 = .data:0x00000060; // type:object size:0x7 scope:local data:string
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lbl_72_section4_68 = .data:0x00000068; // type:object size:0xB scope:local data:string
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||||
lbl_72_section4_78 = .data:0x00000078; // type:object size:0x8 scope:local data:string
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lbl_72_section4_80 = .data:0x00000080; // type:object size:0xA scope:local data:string
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lbl_72_section4_8C = .data:0x0000008C; // type:object size:0xB scope:local data:string
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lbl_72_section4_98 = .data:0x00000098; // type:object size:0xB scope:local data:string
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||||
lbl_72_section4_A8 = .data:0x000000A8; // type:object size:0x8 scope:local data:string
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lbl_72_section4_B0 = .data:0x000000B0; // type:object size:0x20 scope:local data:4byte
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g_profile_TAG_SWORD_BATTLE_GAME = .data:0x000000D0; // type:object size:0x10
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lbl_72_section4_E0 = .data:0x000000E0; // type:object size:0x4 data:4byte
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||||
lbl_72_section4_E4 = .data:0x000000E4; // type:object size:0x4 data:4byte
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||||
lbl_72_section4_E0 = .data:0x000000E0; // type:object size:0x4 scope:local data:4byte
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||||
lbl_72_section4_E4 = .data:0x000000E4; // type:object size:0x4 scope:local data:4byte
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||||
jumptable_72_section4_E8 = .data:0x000000E8; // type:object size:0x30 scope:local
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||||
lbl_72_section4_118 = .data:0x00000118; // type:object size:0x90
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||||
lbl_72_section4_1A8 = .data:0x000001A8; // type:object size:0x30
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||||
lbl_72_section4_1D8 = .data:0x000001D8; // type:object size:0x30
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||||
lbl_72_section4_208 = .data:0x00000208; // type:object size:0x18
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||||
lbl_72_section4_220 = .data:0x00000220; // type:object size:0x120
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||||
lbl_72_section4_340 = .data:0x00000340; // type:object size:0x68
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||||
lbl_72_section4_118 = .data:0x00000118; // type:object size:0x90 scope:local
|
||||
lbl_72_section4_1A8 = .data:0x000001A8; // type:object size:0x30 scope:local
|
||||
lbl_72_section4_1D8 = .data:0x000001D8; // type:object size:0x30 scope:local
|
||||
lbl_72_section4_208 = .data:0x00000208; // type:object size:0x18 scope:local
|
||||
lbl_72_section4_220 = .data:0x00000220; // type:object size:0x120 scope:local
|
||||
lbl_72_section4_340 = .data:0x00000340; // type:object size:0x68 scope:local
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||||
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
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||||
lbl_72_bss_8 = .bss:0x00000008; // type:object size:0xC data:4byte
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||||
TgSwordBattleGame__STATE_WAIT = .bss:0x00000014; // type:object size:0x40 data:4byte
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||||
TgSwordBattleGame__STATE_MANAGE = .bss:0x00000054; // type:object size:0x34 data:4byte
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||||
lbl_72_bss_88 = .bss:0x00000088; // type:object size:0x4 data:4byte
|
||||
lbl_72_bss_8C = .bss:0x0000008C; // type:object size:0x1 data:byte
|
||||
lbl_72_bss_8 = .bss:0x00000008; // type:object size:0xC scope:local data:4byte
|
||||
StateID_Wait__20dTgSwordBattleGame_c = .bss:0x00000014; // type:object size:0x34 data:4byte
|
||||
lbl_72_bss_48 = .bss:0x00000048; // type:object size:0xC scope:local data:4byte
|
||||
StateID_Manage__20dTgSwordBattleGame_c = .bss:0x00000054; // type:object size:0x34 data:4byte
|
||||
lbl_72_bss_88 = .bss:0x00000088; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_72_bss_8C = .bss:0x0000008C; // type:object size:0x1 scope:local data:byte
|
||||
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||||
+10
-10
@@ -3635,7 +3635,7 @@ execute__15MinigameManagerFv = .text:0x800A5240; // type:function size:0x30
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||||
isInAnyMinigame__15MinigameManagerFv = .text:0x800A5270; // type:function size:0x2C
|
||||
isInMinigameState__15MinigameManagerFQ215MinigameManager8Minigame = .text:0x800A52A0; // type:function size:0x28
|
||||
setNextStoredSpecialMinigameState = .text:0x800A52D0; // type:function size:0x54
|
||||
endSpecialMinigameState = .text:0x800A5330; // type:function size:0x50
|
||||
endMinigame__15MinigameManagerFQ215MinigameManager8Minigame = .text:0x800A5330; // type:function size:0x50
|
||||
fn_800A5380 = .text:0x800A5380; // type:function size:0x3C
|
||||
fn_800A53C0 = .text:0x800A53C0; // type:function size:0x3C
|
||||
fn_800A5400 = .text:0x800A5400; // type:function size:0x88
|
||||
@@ -4405,9 +4405,9 @@ fn_800C7760 = .text:0x800C7760; // type:function size:0x38
|
||||
model_getNodeWorldOrLocalMatrix = .text:0x800C77A0; // type:function size:0x24
|
||||
fn_800C77D0 = .text:0x800C77D0; // type:function size:0x54
|
||||
fn_800C7830 = .text:0x800C7830; // type:function size:0x44
|
||||
Timekeeper__ctor = .text:0x800C7880; // type:function size:0x28
|
||||
Timekeeper__dtorMaybe = .text:0x800C78B0; // type:function size:0x40
|
||||
fn_800C78F0 = .text:0x800C78F0; // type:function size:0x34
|
||||
__ct__10TimekeeperFv = .text:0x800C7880; // type:function size:0x28
|
||||
__dt__10TimekeeperFv = .text:0x800C78B0; // type:function size:0x40
|
||||
initUpCounter__10TimekeeperFv = .text:0x800C78F0; // type:function size:0x34
|
||||
setTime = .text:0x800C7930; // type:function size:0x6C
|
||||
getTime__10TimekeeperCFv = .text:0x800C79A0; // type:function size:0x50
|
||||
Timekeeper__setIsCountingUp = .text:0x800C79F0; // type:function size:0x8
|
||||
@@ -15441,19 +15441,19 @@ scoreRelatedExecute__14dLytMiniGame_cFv = .text:0x80295740; // type:function siz
|
||||
scoreRelated__14dLytMiniGame_cFv = .text:0x802957D0; // type:function size:0x78
|
||||
setDisplayedPoints__14dLytMiniGame_cFl = .text:0x80295850; // type:function size:0xA8
|
||||
fn_80295900 = .text:0x80295900; // type:function size:0x38
|
||||
fn_80295940 = .text:0x80295940; // type:function size:0x38
|
||||
fn_80295980 = .text:0x80295980; // type:function size:0x98
|
||||
fn_80295940__14dLytMiniGame_cFv = .text:0x80295940; // type:function size:0x38
|
||||
fn_80295980__14dLytMiniGame_cFv = .text:0x80295980; // type:function size:0x98
|
||||
fn_80295A20 = .text:0x80295A20; // type:function size:0x90
|
||||
fn_80295AB0 = .text:0x80295AB0; // type:function size:0x20
|
||||
fn_80295AD0 = .text:0x80295AD0; // type:function size:0x20
|
||||
fn_80295AB0__14dLytMiniGame_cFv = .text:0x80295AB0; // type:function size:0x20
|
||||
fn_80295AD0__14dLytMiniGame_cFv = .text:0x80295AD0; // type:function size:0x20
|
||||
fn_80295AF0 = .text:0x80295AF0; // type:function size:0x2C
|
||||
fn_80295B20 = .text:0x80295B20; // type:function size:0x8
|
||||
fn_80295B30 = .text:0x80295B30; // type:function size:0x8
|
||||
timeRelatedExecute__14dLytMiniGame_cFv = .text:0x80295B40; // type:function size:0xA8
|
||||
timeRelated__14dLytMiniGame_cFv = .text:0x80295BF0; // type:function size:0x24
|
||||
setDisplayedTime__14dLytMiniGame_cFl = .text:0x80295C20; // type:function size:0x4C
|
||||
fn_80295C70 = .text:0x80295C70; // type:function size:0x38
|
||||
fn_80295CB0 = .text:0x80295CB0; // type:function size:0x38
|
||||
setHighscore__14dLytMiniGame_cFl = .text:0x80295C70; // type:function size:0x38
|
||||
fn_80295CB0__14dLytMiniGame_cFb = .text:0x80295CB0; // type:function size:0x38
|
||||
fn_80295CF0 = .text:0x80295CF0; // type:function size:0x8
|
||||
fn_80295D00 = .text:0x80295D00; // type:function size:0xC
|
||||
fn_80295D10 = .text:0x80295D10; // type:function size:0xC
|
||||
|
||||
Reference in New Issue
Block a user