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https://github.com/zeldaret/ss
synced 2026-07-09 06:13:17 -04:00
d_t_sword_battle_game OK - function order issue
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@@ -2883,7 +2883,7 @@ enum StoryFlags_e {
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/** [In Boss Rush mode (can be unset)]
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* Story Flag #572 (0x023C) - JP 805ACD98 0x08 / US 805A9B18 0x08
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*/
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STORYFLAG_572,
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STORYFLAG_BOSSRUSH_ACTIVE,
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/** [In redoing slient realm mode?]
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* Story Flag #573 (0x023D) - JP 805ACD98 0x10 / US 805A9B18 0x10
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@@ -3538,17 +3538,17 @@ enum StoryFlags_e {
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/** [Sets when you refight imp 1 (Sealed Grounds layer 2)]
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* Story Flag #703 (0x02BF) - JP 805ACDA2 0x08 / US 805A9B22 0x08
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*/
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STORYFLAG_703,
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STORYFLAG_IMPRISONED1_BOSSRUSH,
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/** [Sets when you refight imp 2 (Sealed Grounds layer 3)]
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* Story Flag #704 (0x02C0) - JP 805ACDA2 0x10 / US 805A9B22 0x10
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*/
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STORYFLAG_704,
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STORYFLAG_IMPRISONED2_BOSSRUSH,
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/** [Sets when you refight imp3 (Sealed Grounds layer 4)]
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* Story Flag #705 (0x02C1) - JP 805ACDA2 0x20 / US 805A9B22 0x20
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*/
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STORYFLAG_705,
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STORYFLAG_IMPRISONED3_BOSSRUSH,
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/** [Minecart Escort done (Lanayru Gorge layer 2)]
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* Story Flag #706 (0x02C2) - JP 805ACDA2 0x40 / US 805A9B22 0x40
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@@ -3653,7 +3653,7 @@ enum StoryFlags_e {
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/** [[Gets Set in a refight](Hylia's Realm layer 4)]
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* Story Flag #726 (0x02D6) - JP 805ACDA4 0x40 / US 805A9B24 0x40
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*/
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STORYFLAG_726,
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STORYFLAG_DEMISE_BOSSRUSH,
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/** [Talking to Fi after filling Wallet]
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* Story Flag #727 (0x02D7) - JP 805ACDA4 0x80 / US 805A9B24 0x80
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@@ -9,6 +9,20 @@ public:
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return sInstance;
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}
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/** Updates some window */
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void fn_80295940();
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/** ??? */
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void fn_80295980();
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/** Checks to see if in BAMBOO_CUTTING .. BOSS_RUSH and returns some boolean (start?) */
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bool fn_80295AB0();
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/** Checks to see if in BAMBOO_CUTTING .. BOSS_RUSH and returns some boolean (end?) */
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bool fn_80295AD0();
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void setHighscore(s32 time);
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/** GUESS: sets the start for the high score? */
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void fn_80295CB0(bool);
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void timeRelatedExecute();
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void scoreRelatedExecute();
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@@ -18,7 +32,15 @@ public:
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void timeRelated();
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void scoreRelated();
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/** GUESS: Assumption based on function caller */
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void setComplete() {
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field_0x3866 = true;
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}
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private:
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u8 _0x0000[0x3866 - 0x0000];
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bool field_0x3866;
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static dLytMiniGame_c *sInstance;
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};
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@@ -1,17 +1,90 @@
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#ifndef D_T_SWORD_BATTLE_GAME_H
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#define D_T_SWORD_BATTLE_GAME_H
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#include "d/a/d_a_base.h"
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#include "d/flag/storyflag_manager.h"
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#include "d/t/d_tg.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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#include "toBeSorted/actor_event.h"
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#include "toBeSorted/timekeeper.h"
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class dTgSwordBattleGame_c : public dAcBase_c {
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class dTgSwordBattleGame_c : public dTg_c {
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public:
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dTgSwordBattleGame_c() : mStateMgr(*this, sStateID::null) {}
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dTgSwordBattleGame_c() : mStateMgr(*this, sStateID::null), mEventRelated(*this, 0) {}
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virtual ~dTgSwordBattleGame_c() {}
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virtual int create() override;
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virtual int doDelete() override;
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virtual int draw() override;
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virtual int actorExecute() override;
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virtual int actorExecuteInEvent() override;
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/* vt 0x74-0x80*/ STATE_VIRTUAL_FUNC_DECLARE(dTgSwordBattleGame_c, Wait);
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/* vt 0x80-0x88*/ STATE_VIRTUAL_FUNC_DECLARE(dTgSwordBattleGame_c, Manage);
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void init();
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bool checkInEvent(const char *eventName);
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static bool checkInBossRushFlag();
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void unsetInBossRushFlag();
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void setInBossRushFlag();
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static bool checkInBossRushMinigame();
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void unsetEarlyFightFlags() const;
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void unsetImprisonedFightFlags() const;
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void unsetDemiseFightFlag() const;
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s32 getCurrentTime() const;
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void saveCurrentTime(s32 time) const;
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s32 getBossIdx() const;
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s32 getBossHighscore() const;
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/** Index 0 */
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s32 getGhirahim1Highscore() const;
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/** Index 1 */
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s32 getScalderaHighscore() const;
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/** Index 2 */
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s32 getMolderachHighscore() const;
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/** Index 3 */
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s32 getImprisoned1Highscore() const;
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/** Index 4 */
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s32 getKoloktosHighscore() const;
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/** Index 5 */
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s32 getTentalusHighscore() const;
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/** Index 6 */
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s32 getGhirahim2Highscore() const;
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/** Index 7 */
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s32 getImprisoned2Highscore() const;
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/** Index 8 */
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s32 getImprisoned3Highscore() const;
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/** Index 9 */
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s32 getHordeHighscore() const;
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/** Index 10 */
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s32 getGhirahim3Highscore() const;
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/** Index 11 */
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s32 getDemiseHighscore() const;
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s32 getCurrentBossNumber() const;
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void setCurrentBossNumber(s32 num);
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void notifyBossDeath(bool ghirahim_related = false);
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bool checkFightStarted() const;
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dTgSwordBattleGame_c);
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/* 0x0FC */ STATE_MGR_DECLARE(dTgSwordBattleGame_c);
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/* 0x138 */ ActorEventRelated mEventRelated;
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/* 0x188 */ Timekeeper mTimer;
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/* 0x1A8 */ bool field_0x1A8;
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/* 0x1A9 */ bool field_0x1A9;
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/* 0x1AA */ bool field_0x1AA;
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/* 0x1AB */ bool field_0x1AB; ///< set if current boss is complete
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/* 0x1AC */ bool field_0x1AC;
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/* 0x1AD */ u8 field_0x1AD;
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/* 0x1AE */ u8 field_0x1AE;
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/* 0x1B0 */ u32 mBossNumber;
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// Note: Gets padded to 0x1B8 due to Timekeepers 8-byte alignment
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};
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#endif
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@@ -19,8 +19,11 @@ public:
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HARP_PLAYING,
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};
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static bool isInMinigameState(Minigame game);
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static bool isInAnyMinigame();
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static bool endMinigame(Minigame game);
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static void create();
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static void destroy();
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static void execute();
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@@ -3,9 +3,26 @@
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#include "common.h"
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#define TIME_CONVERT(min, sec, msec) ((min * 60 * 1000) + (sec * 1000) + (msec * 10))
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class Timekeeper {
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public:
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Timekeeper();
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virtual ~Timekeeper();
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virtual s32 vt_0x0C(); ///< Init
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virtual s32 vt_0x10(); ///< Delete
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virtual s32 vt_0x14();
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virtual s32 doCount();
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virtual s32 vt_0x1C();
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s32 getTime() const;
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void initUpCounter();
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/* 0x08 */ s64 mTime;
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/* 0x10 */ u32 mCountingUp;
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/* 0x14 */ u32 mCountingDown;
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/* 0x1C */ bool field_0x1C;
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};
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#endif
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