d_t_sword_battle_game OK - function order issue

This commit is contained in:
elijah-thomas774
2025-11-28 04:36:54 -05:00
parent 74e2548051
commit b568957bb4
8 changed files with 602 additions and 93 deletions
+393
View File
@@ -1,3 +1,396 @@
#include "d/t/d_t_sword_battle_game.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/d_sc_game.h"
#include "d/flag/storyflag_manager.h"
#include "d/lyt/d_lyt_mini_game.h"
#include "egg/prim/eggBitFlag.h"
#include "f/f_base.h"
#include "f/f_profile_name.h"
#include "sized_string.h"
#include "toBeSorted/event.h"
#include "toBeSorted/event_manager.h"
#include "toBeSorted/minigame_mgr.h"
const char *sGameEvents[] = {"StartSwordBattleGame", "EndSwordBattleGame", "EndSwordBattleGame2"};
const char *endEventNames[] = {
"dAcBvd_c_DeadDEMO", "MG_end", "AsuraDeadB", "BKR_end", "BBossEvac", "BBoss2Evac", "BBoss3Evac", "BLS_end",
};
STATE_VIRTUAL_DEFINE(dTgSwordBattleGame_c, Wait);
STATE_VIRTUAL_DEFINE(dTgSwordBattleGame_c, Manage);
SPECIAL_ACTOR_PROFILE(TAG_SWORD_BATTLE_GAME, dTgSwordBattleGame_c, fProfile::TAG_SWORD_BATTLE_GAME, 0x6F, 0, 4);
int dTgSwordBattleGame_c::create() {
if (!checkInBossRushFlag() && !checkInBossRushMinigame()) {
return FAILED;
}
init();
mStateMgr.changeState(StateID_Wait);
return SUCCEEDED;
}
// This needs to be emitted before the change state function...
bool dTgSwordBattleGame_c::checkInBossRushMinigame() {
return MinigameManager::isInMinigameState(MinigameManager::BOSS_RUSH);
}
int dTgSwordBattleGame_c::doDelete() {
fBase_c::doDelete();
mTimer.vt_0x10();
return SUCCEEDED;
}
int dTgSwordBattleGame_c::actorExecute() {
if (EventManager::isInEvent()) {
static const char *l_currentEvent = EventManager::getCurrentEventName();
if (strequals(l_currentEvent, endEventNames[0]) || strequals(l_currentEvent, endEventNames[1]) ||
strequals(l_currentEvent, endEventNames[2]) || strequals(l_currentEvent, endEventNames[3]) ||
strequals(l_currentEvent, endEventNames[4]) || strequals(l_currentEvent, endEventNames[5]) ||
strequals(l_currentEvent, endEventNames[6]) || strequals(l_currentEvent, endEventNames[7])) {
field_0x1AB = true;
}
}
mStateMgr.executeState();
return SUCCEEDED;
}
int dTgSwordBattleGame_c::actorExecuteInEvent() {
bool advance = mEventRelated.isAdvance();
int ret = NOT_READY;
switch (mEventRelated.getCurrentEventCommand()) {
case 'none': {
mEventRelated.advanceNext();
ret = SUCCEEDED;
} break;
case 'gini': {
mEventRelated.advanceNext();
ret = SUCCEEDED;
} break;
case 'cndn': {
if (advance) {
dLytMiniGame_c::GetInstance()->fn_80295940();
} else if (dLytMiniGame_c::GetInstance()->fn_80295AB0()) {
dLytMiniGame_c::GetInstance()->timeRelatedExecute();
dLytMiniGame_c::GetInstance()->setHighscore(getBossHighscore());
dLytMiniGame_c::GetInstance()->fn_80295CB0(true);
mTimer.initUpCounter();
field_0x1A8 = true;
field_0x1AC = true;
mEventRelated.advanceNext();
}
ret = SUCCEEDED;
} break;
case 'fnsh': {
if (advance) {
dLytMiniGame_c::GetInstance()->fn_80295980();
} else if (dLytMiniGame_c::GetInstance()->fn_80295AD0()) {
mEventRelated.advanceNext();
}
ret = SUCCEEDED;
} break;
case 'gend': {
if (advance) {
dScGame_c::GetInstance()->triggerExit(mRoomID, getFromParams(0, 0xFF));
}
ret = SUCCEEDED;
} break;
default: {
if (dAcPy_c::GetLink()->checkFlags0x340(0x200) && !field_0x1AD &&
MinigameManager::endMinigame(MinigameManager::BOSS_RUSH)) {
field_0x1AD = true;
unsetInBossRushFlag();
unsetEarlyFightFlags();
unsetImprisonedFightFlags();
unsetDemiseFightFlag();
setCurrentBossNumber(0);
}
if (!field_0x1AE && field_0x1A9 && !field_0x1AA) {
field_0x1AE = true;
saveCurrentTime(getCurrentTime());
setInBossRushFlag();
setCurrentBossNumber(mBossNumber + 1);
if (MinigameManager::endMinigame(MinigameManager::BOSS_RUSH)) {
dLytMiniGame_c::GetInstance()->fn_80295980();
dLytMiniGame_c::GetInstance()->timeRelated();
}
}
} break;
}
return ret;
}
int dTgSwordBattleGame_c::draw() {
return SUCCEEDED;
}
void dTgSwordBattleGame_c::initializeState_Wait() {}
void dTgSwordBattleGame_c::executeState_Wait() {
if (checkInBossRushMinigame()) {
if (field_0x1A8) {
mStateMgr.changeState(StateID_Manage);
} else {
checkInEvent(sGameEvents[0]);
}
}
}
void dTgSwordBattleGame_c::finalizeState_Wait() {}
void dTgSwordBattleGame_c::initializeState_Manage() {}
void dTgSwordBattleGame_c::executeState_Manage() {
if (!field_0x1A9) {
mTimer.vt_0x14();
}
s32 time = getCurrentTime();
dLytMiniGame_c::GetInstance()->setDisplayedTime(time);
if (!field_0x1AE && field_0x1A9 && field_0x1AA) {
saveCurrentTime(time);
setInBossRushFlag();
setCurrentBossNumber(mBossNumber + 1);
if (MinigameManager::endMinigame(MinigameManager::BOSS_RUSH) && checkInEvent(sGameEvents[1])) {
field_0x1AE = true;
}
}
if (field_0x1AB && checkInEvent(sGameEvents[2])) {
field_0x1AB = false;
}
}
void dTgSwordBattleGame_c::finalizeState_Manage() {}
void dTgSwordBattleGame_c::init() {
if (checkInBossRushMinigame()) {
createBase(fProfile::LYT_MINI_GAME, this, 8, OTHER);
}
mTimer.vt_0x0C();
field_0x1A8 = false;
field_0x1A9 = false;
field_0x1AA = false;
field_0x1AB = false;
field_0x1AC = false;
field_0x1AD = false;
field_0x1AE = false;
mBossNumber = getCurrentBossNumber();
}
bool dTgSwordBattleGame_c::checkInEvent(const char *eventName) {
if (EventManager::isInEvent() && strequals(EventManager::getCurrentEventName(), eventName)) {
return true;
}
if (EventManager::isInEvent0Or7()) {
static volatile u32 FLAGS_1 = 0x00000001;
static u32 FLAGS_2 = 0x00100001;
u32 f1 = FLAGS_1;
u32 f2 = FLAGS_2;
u32 eventFlag = f2 & ~f1;
Event event = Event(eventName, 100, eventFlag, nullptr, nullptr);
EventManager::alsoSetAsCurrentEvent(this, &event, nullptr);
}
return false;
}
s32 dTgSwordBattleGame_c::getCurrentTime() const {
s32 time = mTimer.getTime();
if (time > TIME_CONVERT(59, 59, 99)) {
time = TIME_CONVERT(59, 59, 99);
}
return time;
}
bool dTgSwordBattleGame_c::checkInBossRushFlag() {
return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_BOSS_RUSH_ACTIVE);
}
void dTgSwordBattleGame_c::unsetInBossRushFlag() {
StoryflagManager::sInstance->unsetFlag(STORYFLAG_BOSS_RUSH_ACTIVE);
}
void dTgSwordBattleGame_c::unsetEarlyFightFlags() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
// Not naming these flags due to the weirdness...
pMgr->unsetFlag(STORYFLAG_351);
pMgr->unsetFlag(STORYFLAG_352);
pMgr->unsetFlag(STORYFLAG_353);
pMgr->unsetFlag(STORYFLAG_354);
pMgr->unsetFlag(STORYFLAG_355);
pMgr->unsetFlag(STORYFLAG_356);
pMgr->unsetFlag(STORYFLAG_357);
}
void dTgSwordBattleGame_c::unsetImprisonedFightFlags() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
pMgr->unsetFlag(STORYFLAG_IMPRISONED1_BOSSRUSH);
pMgr->unsetFlag(STORYFLAG_IMPRISONED2_BOSSRUSH);
pMgr->unsetFlag(STORYFLAG_IMPRISONED3_BOSSRUSH);
}
void dTgSwordBattleGame_c::unsetDemiseFightFlag() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
pMgr->unsetFlag(STORYFLAG_DEMISE_BOSSRUSH);
}
void dTgSwordBattleGame_c::setInBossRushFlag() {
StoryflagManager::sInstance->setFlag(STORYFLAG_BOSSRUSH_ACTIVE);
}
void dTgSwordBattleGame_c::saveCurrentTime(s32 time) const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
pMgr->setFlagOrCounterToValue(STORYFLAG_533, (time / 1000) / 60);
pMgr->setFlagOrCounterToValue(STORYFLAG_534, (time / 1000) % 60);
pMgr->setFlagOrCounterToValue(STORYFLAG_535, (time % 1000) / 10);
}
s32 dTgSwordBattleGame_c::getBossHighscore() const {
s32 time;
switch (getBossIdx()) {
case 0: time = getGhirahim1Highscore(); break;
case 1: time = getScalderaHighscore(); break;
case 2: time = getMolderachHighscore(); break;
case 4: time = getKoloktosHighscore(); break;
case 5: time = getTentalusHighscore(); break;
case 6: time = getGhirahim2Highscore(); break;
case 3: time = getImprisoned1Highscore(); break;
case 7: time = getImprisoned2Highscore(); break;
case 8: time = getImprisoned3Highscore(); break;
case 9: time = getHordeHighscore(); break;
case 10: time = getGhirahim3Highscore(); break;
case 11: time = getDemiseHighscore(); break;
}
if (time > TIME_CONVERT(59, 59, 99)) {
time = TIME_CONVERT(59, 59, 99);
}
return time;
}
s32 dTgSwordBattleGame_c::getGhirahim1Highscore() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
u16 min = pMgr->getCounterOrFlag(STORYFLAG_536);
u16 sec = pMgr->getCounterOrFlag(STORYFLAG_537);
u16 msec = pMgr->getCounterOrFlag(STORYFLAG_538);
return TIME_CONVERT(min, sec, msec);
}
s32 dTgSwordBattleGame_c::getScalderaHighscore() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
u16 min = pMgr->getCounterOrFlag(STORYFLAG_593);
u16 sec = pMgr->getCounterOrFlag(STORYFLAG_594);
u16 msec = pMgr->getCounterOrFlag(STORYFLAG_595);
return TIME_CONVERT(min, sec, msec);
}
s32 dTgSwordBattleGame_c::getMolderachHighscore() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
u16 min = pMgr->getCounterOrFlag(STORYFLAG_596);
u16 sec = pMgr->getCounterOrFlag(STORYFLAG_597);
u16 msec = pMgr->getCounterOrFlag(STORYFLAG_598);
return TIME_CONVERT(min, sec, msec);
}
s32 dTgSwordBattleGame_c::getKoloktosHighscore() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
u16 min = pMgr->getCounterOrFlag(STORYFLAG_602);
u16 sec = pMgr->getCounterOrFlag(STORYFLAG_603);
u16 msec = pMgr->getCounterOrFlag(STORYFLAG_604);
return TIME_CONVERT(min, sec, msec);
}
s32 dTgSwordBattleGame_c::getTentalusHighscore() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
u16 min = pMgr->getCounterOrFlag(STORYFLAG_605);
u16 sec = pMgr->getCounterOrFlag(STORYFLAG_606);
u16 msec = pMgr->getCounterOrFlag(STORYFLAG_607);
return TIME_CONVERT(min, sec, msec);
}
s32 dTgSwordBattleGame_c::getGhirahim2Highscore() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
u16 min = pMgr->getCounterOrFlag(STORYFLAG_608);
u16 sec = pMgr->getCounterOrFlag(STORYFLAG_609);
u16 msec = pMgr->getCounterOrFlag(STORYFLAG_610);
return TIME_CONVERT(min, sec, msec);
}
s32 dTgSwordBattleGame_c::getImprisoned1Highscore() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
u16 min = pMgr->getCounterOrFlag(STORYFLAG_599);
u16 sec = pMgr->getCounterOrFlag(STORYFLAG_600);
u16 msec = pMgr->getCounterOrFlag(STORYFLAG_601);
return TIME_CONVERT(min, sec, msec);
}
s32 dTgSwordBattleGame_c::getImprisoned2Highscore() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
u16 min = pMgr->getCounterOrFlag(STORYFLAG_611);
u16 sec = pMgr->getCounterOrFlag(STORYFLAG_612);
u16 msec = pMgr->getCounterOrFlag(STORYFLAG_613);
return TIME_CONVERT(min, sec, msec);
}
s32 dTgSwordBattleGame_c::getImprisoned3Highscore() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
u16 min = pMgr->getCounterOrFlag(STORYFLAG_614);
u16 sec = pMgr->getCounterOrFlag(STORYFLAG_615);
u16 msec = pMgr->getCounterOrFlag(STORYFLAG_616);
return TIME_CONVERT(min, sec, msec);
}
s32 dTgSwordBattleGame_c::getHordeHighscore() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
u16 min = pMgr->getCounterOrFlag(STORYFLAG_617);
u16 sec = pMgr->getCounterOrFlag(STORYFLAG_618);
u16 msec = pMgr->getCounterOrFlag(STORYFLAG_619);
return TIME_CONVERT(min, sec, msec);
}
s32 dTgSwordBattleGame_c::getGhirahim3Highscore() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
u16 min = pMgr->getCounterOrFlag(STORYFLAG_620);
u16 sec = pMgr->getCounterOrFlag(STORYFLAG_621);
u16 msec = pMgr->getCounterOrFlag(STORYFLAG_622);
return TIME_CONVERT(min, sec, msec);
}
s32 dTgSwordBattleGame_c::getDemiseHighscore() const {
StoryflagManager *pMgr = StoryflagManager::sInstance;
u16 min = pMgr->getCounterOrFlag(STORYFLAG_623);
u16 sec = pMgr->getCounterOrFlag(STORYFLAG_624);
u16 msec = pMgr->getCounterOrFlag(STORYFLAG_625);
return TIME_CONVERT(min, sec, msec);
}
s32 dTgSwordBattleGame_c::getBossIdx() const {
return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_563);
}
s32 dTgSwordBattleGame_c::getCurrentBossNumber() const {
return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_654);
}
void dTgSwordBattleGame_c::setCurrentBossNumber(s32 num) {
StoryflagManager::sInstance->setFlagOrCounterToValue(STORYFLAG_654, num);
}
void dTgSwordBattleGame_c::notifyBossDeath(bool ghirahim_related) {
field_0x1A9 = true;
field_0x1AA = ghirahim_related;
dLytMiniGame_c::GetInstance()->setComplete();
}
bool dTgSwordBattleGame_c::checkFightStarted() const {
return field_0x1AC;
}