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Misc Collision (#51)
* Initial Commit - Starting to translate from TP * Collision Updates * Actor Collision -> dBgW (DZB Collision) * bg .text splits complete * fix errors * file organization * missed files * progress * weee * most of cM3dG * Revert mAng change * Progress * Progress -> Need to update from main * Fixup Merge * d_bg_s symbols.... * TList Changes * oops * d_bg_s large progress * d_bg_s_acch majority done * d_bg_s_chk OK * d_bg_s_gnd_chk OK * d_bg_s_grp_pass_chk OK * d_bg_lin_chk OK * d_bg_s_poly_pass_chk OK * d_bg_s_roof_chk and d_bg_s_sph_chk OK * d_bg_s_spl_grp_chk OK * d_bg_s_wtr_chk OK * d_bg_w started * d_bg_w_base OK * name d_bg_w_kcol symbols * d_bg_w_sv split/started * most of d_bg_w_time * stopping d_bg_w_kcol for now * d_bg_w_sv OK * work on d_bg_w_time * revert TList to take offset arg * fixup some compiler warnings * set c_bg_w OK * Update rel_sieve.py * Remove TList Macros * Bomb Header started
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@@ -1,19 +1,16 @@
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#include <d/lyt/d_structd.h>
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namespace d2d
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{
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namespace d2d {
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dLytStructDList::dLytStructDList() {
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field_0x18 = true;
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sInstance = this;
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}
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dLytStructDList *dLytStructDList::create(EGG::Heap *heap) {
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return new(heap) dLytStructDList();
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return new (heap) dLytStructDList();
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}
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void dLytStructDList::appendToList1(dLytStructD *other) {
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mList1.insert(other);
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}
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