d_a_obj_pumpkin_leaf OK (#58)

This commit is contained in:
robojumper
2024-10-06 21:39:55 +02:00
committed by GitHub
parent 5980549e98
commit b83c0d5fd2
6 changed files with 134 additions and 49 deletions
+4
View File
@@ -147,6 +147,10 @@ public:
return getSquareDistanceTo(point) > radius;
}
u32 getRoomId() {
return roomid;
}
public:
// funcs found in TU
/* 8002c650 */ static void setTempCreateParams(mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, s32 roomId, u32 params2,
+31
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@@ -0,0 +1,31 @@
#ifndef D_A_OBJ_PUMPKIN_LEAF_H
#define D_A_OBJ_PUMPKIN_LEAF_H
#include <d/a/obj/d_a_obj_base.h>
#include <m/m3d/m_smdl.h>
#include <s/s_State.hpp>
#include <s/s_StateMgr.hpp>
class dAcOPumpkinLeaf_c : public dAcObjBase_c {
public:
dAcOPumpkinLeaf_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcOPumpkinLeaf_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dAcOPumpkinLeaf_c, Wait);
private:
nw4r::g3d::ResFile mBrres;
m3d::smdl_c mModel;
STATE_MGR_DECLARE(dAcOPumpkinLeaf_c);
void dummy_executeState() {
// Not called from the class but needed for weak function ordering
mStateMgr.executeState();
}
};
#endif