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position -> mPosition
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@@ -198,11 +198,11 @@ private:
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}
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f32 getActorGroundPos(dAcObjBase_c *obj) const {
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return obj->position.y + mDepth;
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return obj->mPosition.y + mDepth;
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}
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f32 getActorCeilPos(dAcObjBase_c *obj) const {
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return obj->position.y + mHeight;
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return obj->mPosition.y + mHeight;
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}
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public:
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