position -> mPosition

This commit is contained in:
elijah-thomas774
2025-09-16 20:38:42 -04:00
parent 795183d928
commit bc2d023115
74 changed files with 337 additions and 341 deletions
+7 -7
View File
@@ -1892,15 +1892,15 @@ void daPlayerModelBase_c::setPosCopy3() {
static const Vec posCopy3v2 = {0.0f, 95.0f, 0.0f};
static const Vec posCopy3v3 = {0.0f, 14.0f, 0.0f};
if (checkCurrentAction(/* FREE_FALL*/ 0x13) || checkCurrentAction(/* WALKING_ON_TIGHTROPE */ 0x81)) {
poscopy3 = position;
poscopy3 = mPosition;
poscopy3.y += 180.0f;
} else if (checkCurrentAction(/* BEING_PULLED_BY_CLAWS */ 0x5A)) {
poscopy3 = poscopy2;
} else if (checkActionFlags(FLG0_SWING_ROPE)) {
poscopy3 = position;
poscopy3 = mPosition;
} else if (checkActionFlagsCont(0x20000000) || checkCurrentAction(0x70) ||
checkCurrentAction(/* HANG_ON_ZIP */ 0x85)) {
poscopy3 = position;
poscopy3 = mPosition;
poscopy3.y -= 100.0f;
} else {
// TODO maybe fakematch, is there a way to avoid this goto?
@@ -1921,7 +1921,7 @@ void daPlayerModelBase_c::setPosCopy3() {
}
case 0x09: {
// SLIDING
poscopy3 = position + mVec3_c(posCopy3v2);
poscopy3 = mPosition + mVec3_c(posCopy3v2);
break;
}
default: {
@@ -1932,7 +1932,7 @@ void daPlayerModelBase_c::setPosCopy3() {
const Vec *v;
if (checkActionFlags(FLG0_IN_WATER) || checkCurrentAction(/* SWIM_DASH_INFO_AIR */ 0x57)) {
v = &posCopy3v3;
f = position.y;
f = mPosition.y;
} else {
if (checkCurrentAction(/* VOID_SAND */ 0x4C)) {
v = &posCopy3v3;
@@ -1942,9 +1942,9 @@ void daPlayerModelBase_c::setPosCopy3() {
f = mtx.m[1][3];
}
poscopy3.copyFrom(v);
poscopy3.x += position.x;
poscopy3.x += mPosition.x;
poscopy3.y += f;
poscopy3.z += position.z;
poscopy3.z += mPosition.z;
break;
}
}