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https://github.com/zeldaret/ss
synced 2026-08-04 01:03:19 -04:00
snd_Sound3DManager OK
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@@ -169,10 +169,10 @@ namespace nw4r { namespace snd { namespace detail
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};
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// methods
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public:
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virtual void at_0x08();
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virtual void at_0x0c(void *, int, int, void *);
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virtual int at_0x10(void *, int);
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virtual int at_0x14(void *, int);
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virtual ~AmbientParamUpdateCallback() {}
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virtual void detail_UpdateAmbientParam(const void*, u32, int, SoundAmbientParam*);
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virtual int detail_GetAmbientPriority(const void*, u32);
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virtual int detail_GetRequiredVoiceOutCount(const void*, u32);
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// members
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private:
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@@ -202,9 +202,11 @@ namespace nw4r { namespace snd { namespace detail
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public:
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// virtual function ordering
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// vtable AmbientArgAllocaterCallback
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virtual void at_0x08();
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virtual void *at_0x0c(int);
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virtual void at_0x10(void *, void *);
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virtual ~AmbientArgAllocaterCallback() {}
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virtual void *detail_AllocAmbientArg(u32 size); // at 0x8
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virtual void detail_FreeAmbientArg(void *pArg,
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const detail::BasicSound *pSound); // at 0xC
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// members
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private:
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@@ -32,18 +32,14 @@ public:
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Sound3DManager();
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virtual void detail_Update(
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SoundParam *pParam, u32 id, detail::BasicSound *pSound, const void *pArg,
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u32 flags
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); // at 0x8
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virtual void detail_UpdateAmbientParam(const void*, u32, int, SoundAmbientParam*) override;
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virtual int detail_GetAmbientPriority(const void*, u32) override;
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virtual int detail_GetRequiredVoiceOutCount(const void*, u32) override;
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virtual void Update(SoundParam *pParam, u32 id, SoundHandle *pHandle, const void *pArg,
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u32 flags); // at 0x10
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virtual void *detail_AllocAmbientArg(u32 size); // at 0x14
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virtual void *detail_AllocAmbientArg(u32 size) override;
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virtual void detail_FreeAmbientArg(void *pArg,
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const detail::BasicSound *pSound); // at 0x18
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const detail::BasicSound *pSound) override;
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u32 GetRequiredMemSize(const SoundArchive *pArchive);
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bool Setup(const SoundArchive *pArchive, void *pBuffer, u32 size);
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@@ -64,8 +60,9 @@ public:
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}
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int GetBiquadFilterType() const {
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return biquadFilterType;
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return mBiquadFilterType;
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}
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void SetBiquadFilterType(int type);
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f32 GetField0x20() const {
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return field_0x20;
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@@ -75,6 +72,8 @@ public:
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return field_0x24;
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}
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void SetEngine(Sound3DEngine *engine);
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enum ParamDecayCurve {
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DECAY_CURVE_NONE,
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DECAY_CURVE_LOGARITHMIC,
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@@ -88,7 +87,7 @@ private:
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s32 mMaxPriorityReduction; // at 0x1C
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f32 field_0x20; // at 0x20
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f32 field_0x24; // at 0x24
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int biquadFilterType; // at 0x28
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int mBiquadFilterType; // at 0x28
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};
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} // namespace snd
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