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https://github.com/zeldaret/ss
synced 2026-07-09 06:13:17 -04:00
d_a_knight_leader_bird OK
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@@ -0,0 +1,112 @@
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#ifndef D_A_BIRD_BASE_H
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#define D_A_BIRD_BASE_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s_acch.h"
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#include "d/col/cc/d_cc_d.h"
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#include "d/d_shadow.h"
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#include "m/m3d/m_fanm.h"
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#include "m/m3d/m_mdl.h"
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#include "m/m_mtx.h"
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#include "m/m_quat.h"
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#include "m/m_vec.h"
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#include "toBeSorted/d_d3d.h"
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#include "toBeSorted/d_path.h"
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class dAcBirdBase_c : public dAcObjBase_c {
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class callback_c : public m3d::callback_c {
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public:
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virtual ~callback_c() {}
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virtual void timingB(u32, nw4r::g3d::WorldMtxManip *, nw4r::g3d::ResMdl) override;
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/* 0x04 */ u8 _0x04[0x94 - 0x04];
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};
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public:
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enum Action_e {
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BIRD_ACTION_FLAP,
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BIRD_ACTION_GLIDE,
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BIRD_ACTION_KEEP,
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BIRD_ACTION_DAMAGE,
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BIRD_ACTION_4,
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BIRD_ACTION_DOWN,
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BIRD_ACTION_HOVER,
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BIRD_ACTION_GLIDE_DIVE,
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BIRD_ACTION_SWITCH_DIVE,
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// Certain birds use special actions starting from 9
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BIRD_ACTION_BASE_MAX = 9,
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};
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dAcBirdBase_c() : field_0xF30(0) {}
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virtual ~dAcBirdBase_c() {}
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virtual int doDelete() override;
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virtual int draw() override;
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/* 0x80 */ virtual bool resetBird();
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/* 0x84 */ virtual bool hasPath() const {
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return getPath() >= 0 && getPath() < 0xFF;
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}
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/* 0x88 */ virtual const char* getAnmArcNameBase() const {
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return "BirdAnm";
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}
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/* 0x8C */ virtual const char* getAnmArcNameLink() const {
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return "BirdLinkAnm";
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}
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/* 0x90 */ virtual const char* getAnmArcNameSpecial() const {
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return "BirdLinkAnm";
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}
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protected:
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s32 getPath() const {
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return params & 0xFF;
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}
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void updateMatrixBird();
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void loadMdlNodeIds();
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bool chkWallGndRoofHit();
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void handleWallGndRoofHit();
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bool changeBirdAction(const char *animName, s32 action, m3d::playMode_e playMode, f32 blend);
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void executeBirdAction();
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void fn_80176D30();
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void fn_80176F80();
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void fn_80177EA0();
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void fn_80178000();
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void fn_801780C0();
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void fn_80177F30();
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/* 0x330 */ d3d::AnmMdlWrapper mMdl;
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/* 0x3A0 */ s16 mBirdAction;
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/* 0x3A4 */ dShadowCircle_c mShadow;
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/* 0x3AC */ dCcD_Cps mCcCps;
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/* 0x51C */ dCcD_Sph mCcSph;
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/* 0x66C */ dBgS_AcchCir mAcchCir1;
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/* 0x6C8 */ dBgS_ObjAcch mObjAcch1;
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/* 0xA78 */ callback_c mMdlCallback;
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/* 0xB0C */ dBgS_ObjAcch mObjAcch2;
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/* 0xEBC */ dBgS_AcchCir mAcchCir2;
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/* 0xF18 */ mVec3_c field_0xF18;
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/* 0xF24 */ mVec3_c field_0xF24;
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/* 0xF30 */ u16 field_0xF30;
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/* 0xF32 */ s16 mBirdActionTimer;
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/* 0xF34 */ s16 mChkWallGndRoofTimer;
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/* 0xF36 */ u8 _0xF36[0xF40 - 0xF36];
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/* 0xF40 */ f32 field_0xF40;
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/* 0xF44 */ u8 _0xF44[0xF50 - 0xF44];
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/* 0xF50 */ mVec3_c field_0xF50;
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/* 0xF5C */ mVec3_c field_0xF5C;
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/* 0xF68 */ mVec3_c field_0xF68;
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/* 0xF74 */ mVec3_c field_0xF74;
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/* 0xF80 */ mMtx_c field_0xF80;
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/* 0xFB0 */ mQuat_c field_0xFB0;
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/* 0xFC0 */ mVec3_c field_0xFC0;
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/* 0xFCC */ u8 field_0xFCC;
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/* 0xFCE */ s16 field_0xFCE;
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/* 0xFD0 */ u8 _0xFD0[0xFE4 - 0xFD0];
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/* 0xFE4 */ ActorOnRail_Ext mPath;
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};
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#endif
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@@ -1,19 +1,34 @@
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#ifndef D_A_KNIGHT_LEADER_BIRD_H
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#define D_A_KNIGHT_LEADER_BIRD_H
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#include "d/a/d_a_base.h"
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#include "d/a/d_a_bird_base.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "m/m_mtx.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcKnightLeaderBird_c : public dAcObjBase_c {
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class dAcKnightLeaderBird_c : public dAcBirdBase_c {
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public:
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dAcKnightLeaderBird_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcKnightLeaderBird_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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virtual int preDraw() override;
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virtual int draw() override;
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STATE_FUNC_DECLARE(dAcKnightLeaderBird_c, Wait);
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STATE_MGR_DEFINE_UTIL_GETOLDSTATEID(dAcKnightLeaderBird_c);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcKnightLeaderBird_c);
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void updateSpineMtx();
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/* 0x1030 */ u8 _0x1030[0x1040 - 0x1030];
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/* 0x1040 */ STATE_MGR_DECLARE(dAcKnightLeaderBird_c);
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/* 0x1064 */ dAcRef_c<dAcObjBase_c> mUnkRef;
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/* 0x1070 */ mMtx_c mSpineWorldMtx;
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};
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#endif
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@@ -57,6 +57,10 @@ public:
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return mAnm;
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}
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void setAnmFile(void *data) {
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mAnmFile = nw4r::g3d::ResFile(data);
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}
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protected:
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nw4r::g3d::ResFile mMdlFile;
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nw4r::g3d::ResFile mAnmFile;
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@@ -33,6 +33,10 @@ public:
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mPlayState = state;
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}
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playMode_e getPlayMode() const {
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return (playMode_e)mPlayState;
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}
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inline f32 getEndFrame() {
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return mEndFrame;
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}
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@@ -110,6 +110,30 @@ public:
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*this += m;
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}
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void concat(const mMtx_c &rhs) {
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MTXConcat(*this, rhs, *this);
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}
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void scaleS(const mVec3_c &v) {
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MTXScale(*this, v.x, v.y, v.z);
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}
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void scaleS(f32 x, f32 y, f32 z) {
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MTXScale(*this, x, y, z);
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}
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void scaleM(const mVec3_c &v) {
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mMtx_c m;
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MTXScale(m, v.x, v.y, v.z);
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*this += m;
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}
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void scaleM(f32 x, f32 y, f32 z) {
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mMtx_c m;
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MTXScale(m, x, y, z);
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*this += m;
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}
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void multVec(const mVec3_c &in, mVec3_c &out) const {
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MTXMultVec(*this, in, out);
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}
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@@ -44,6 +44,11 @@
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return *mStateMgr.getStateID() == value; \
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}
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#define STATE_MGR_DEFINE_UTIL_GETOLDSTATEID(class_name) \
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const sFStateID_c<class_name> &getOldStateID() const { \
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return (sFStateID_c<class_name> &)*mStateMgr.getOldStateID(); \
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}
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// TODO this is probably not the whole solution.
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// The problems with this approach are:
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// * You can't define the same state name for multiple files in the same TU due to baseID_ symbol clash.
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