mirror of
https://github.com/zeldaret/ss
synced 2026-09-07 19:11:02 -04:00
d_a_obj_tumble_weed mostly done (#88)
* mostly done * Update d_t_tumble_weed.cpp * remove cM::calcTimer * just regswap on adjustSpeed * Create inlines for angle between vectors * name data symbols --------- Co-authored-by: robojumper <robojumper@gmail.com>
This commit is contained in:
@@ -179,7 +179,7 @@ public:
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/* vt 0x284 */ virtual bool isUsingBugnet() const;
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/* vt 0x288 */ virtual const mVec3_c &getBugNetPos() const;
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/* vt 0x28C */ virtual void isUsingBugnet1();
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/* vt 0x290 */ virtual void bugNetCollectTreasure();
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/* vt 0x290 */ virtual void bugNetCollectTreasure(u32 itemId);
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/* vt 0x294 */ virtual void somethingSwitchDials();
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/* vt 0x298 */ virtual void vt_0x298();
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/* vt 0x29C */ virtual void getDieLargeDamageDir();
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@@ -4,6 +4,7 @@
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#include "d/a/d_a_base.h"
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#include "d/col/c/c_cc_d.h"
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#include "d/col/c/c_m3d_g_aab.h"
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#include "egg/math/eggMath.h"
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#include "m/m3d/m_shadow.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_angle.h"
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@@ -11,7 +12,6 @@
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#include "m/m_vec.h"
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#include "m/types_m.h"
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// Size: 0xA8
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struct ActorCarryStruct {
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/* 0x00 */ fLiNdBa_c actorLink;
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@@ -89,6 +89,14 @@ public:
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return angle;
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}
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f32 getVelocityMag() const {
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return fabsf(nw4r::math::VEC3LenSq(velocity));
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}
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bool isStopped() const {
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return getVelocityMag() <= EGG::Math<f32>::epsilon();
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}
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// could be their own thing?
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/* 8002de40 */ static void *getOarcFile(const char *oarcName, const char *fileName);
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/* 8002de60 */ static void *getOarcSubEntry(const char *oarcName, const char *fileName);
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@@ -1,20 +1,90 @@
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#ifndef D_A_OBJ_TUMBLE_WEED_H
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#define D_A_OBJ_TUMBLE_WEED_H
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#include "common.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s_acch.h"
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#include "d/col/cc/d_cc_d.h"
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#include "d/d_shadow.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_mtx.h"
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#include "m/m_quat.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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#include "toBeSorted/dowsing_target.h"
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#include "toBeSorted/time_area_mgr.h"
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class dAcOTumbleWeed_c : public dAcObjBase_c {
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public:
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dAcOTumbleWeed_c() : mStateMgr(*this, sStateID::null) {}
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dAcOTumbleWeed_c() : mDowsingTarget(this, DowsingTarget::SLOT_NONE), mStateMgr(*this, sStateID::null) {}
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virtual ~dAcOTumbleWeed_c() {}
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virtual int doDelete() override;
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virtual int draw() override;
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virtual bool createHeap() override;
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virtual int actorCreate() override;
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virtual int actorPostCreate() override;
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virtual int actorExecute() override;
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bool checkCollect();
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bool checkBreak();
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void doBreak();
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void adjustTimeScale();
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void adjustTumble(const mVec3_c &dir);
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void calcWind();
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mVec3_c getPosition() const;
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void calcMatrix();
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void adjustAngle();
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void adjustSpeed();
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void tumbleBounceMaybe();
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void setWind(const mVec3_c &);
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bool checkSlope();
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bool fn_475_E40() const;
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bool checkInvalidGround() const;
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// Look at `isStopped` in dAcObjBase. This may be a diff inline
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f32 getWindMag() const {
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return fabsf(nw4r::math::VEC3LenSq(mWind));
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}
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bool isWindStop() const {
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return getWindMag() <= EGG::Math<f32>::epsilon();
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}
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STATE_FUNC_DECLARE(dAcOTumbleWeed_c, Wait);
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STATE_FUNC_DECLARE(dAcOTumbleWeed_c, Slope);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcOTumbleWeed_c);
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/* 0x330 */ nw4r::g3d::ResFile mResFile;
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/* 0x334 */ m3d::smdl_c mMdl;
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/* 0x350 */ dShadowCircle_c mShdw;
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/* 0x358 */ dCcD_Sph mSph;
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/* 0x4A8 */ dBgS_AcchCir mAcchCir;
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/* 0x504 */ dBgS_ObjAcch mObjAcch;
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/* 0x8B4 */ DowsingTarget mDowsingTarget;
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/* 0x8D4 */ STATE_MGR_DECLARE(dAcOTumbleWeed_c);
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/* 0x910 */ mQuat_c mField_0x910;
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/* 0x920 */ TimeAreaStruct mTimeArea;
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/* 0x92C */ mMtx_c mShadowMtx;
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/* 0x95C */ mVec3_c mWind;
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/* 0x968 */ mVec3_c mField_0x968;
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/* 0x974 */ f32 mField_0x974;
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/* 0x978 */ f32 mField_0x978;
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/* 0x97C */ f32 mField_0x97C;
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/* 0x980 */ f32 mField_0x980;
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/* 0x984 */ f32 mSpeedTarget;
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/* 0x988 */ u16 mTumbleTimer;
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/* 0x98A */ u8 mWindTimer;
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/* 0x98B */ u8 mField_0x98B;
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/* 0x98C */ u8 mField_0x98C;
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/* 0x98D */ bool mbOnGround;
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static dCcD_SrcSph sSphSrc;
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};
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#endif
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@@ -27,6 +27,18 @@ enum dBgPc_ECode {
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/* 0x80000000 */ CODE_UNUSED_8000_0000 = 0x80000000,
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};
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enum dBgPc_Attribute {
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POLY_ATTR_NORMAL = 0,
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POLY_ATTR_SLOPE = 1,
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POLY_ATTR_LAVA = 7,
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POLY_ATTR_SAND_SHALLOW = 9,
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POLY_ATTR_SAND_MED = 10,
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POLY_ATTR_SAND_DEEP_INSTANT = 11,
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POLY_ATTR_WATER = 12,
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POLY_ATTR_DAMAGE = 13,
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POLY_ATTR_SLOPE_RUN = 15,
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POLY_ATTR_SAND_DEEP_SLOW = 16,
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};
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class dBgPc {
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public:
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void setCode(sBgPc &);
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@@ -488,6 +488,10 @@ public:
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return mFlags & GROUND_HIT;
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}
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dBgS_GndChk &GetGnd() {
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return mGnd;
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}
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public:
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/* 0x040 */ u32 mFlags;
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/* 0x044 */ mVec3_c *mpPos;
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@@ -308,6 +308,10 @@ public:
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dAcObjBase_c *GetAc() {
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return mpActor;
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}
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const mVec3_c &GetCcMove() const {
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return mCcMove;
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}
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};
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struct cCcD_SrcGObjTgInfo {
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@@ -323,6 +327,36 @@ struct cCcD_SrcGObjTg {
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/* 0x0E */ u16 mField_0x0E;
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};
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enum cCcD_AtType_e {
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/* 0x 0000 0001 */ AT_TYPE_0x1 = (1 << 0),
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/* 0x 0000 0002 */ AT_TYPE_0x2 = (1 << 1),
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/* 0x 0000 0004 */ AT_TYPE_0x4 = (1 << 2),
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/* 0x 0000 0008 */ AT_TYPE_0x8 = (1 << 3),
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/* 0x 0000 0010 */ AT_TYPE_0x10 = (1 << 4),
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/* 0x 0000 0020 */ AT_TYPE_0x20 = (1 << 5),
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/* 0x 0000 0040 */ AT_TYPE_0x40 = (1 << 6),
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/* 0x 0000 0080 */ AT_TYPE_0x80 = (1 << 7),
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/* 0x 0000 0100 */ AT_TYPE_0x100 = (1 << 8),
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/* 0x 0000 0200 */ AT_TYPE_0x200 = (1 << 9),
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/* 0x 0000 0400 */ AT_TYPE_0x400 = (1 << 10),
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/* 0x 0000 0800 */ AT_TYPE_0x800 = (1 << 11),
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/* 0x 0000 1000 */ AT_TYPE_0x1000 = (1 << 12),
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/* 0x 0000 2000 */ AT_TYPE_0x2000 = (1 << 13),
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/* 0x 0000 4000 */ AT_TYPE_0x4000 = (1 << 14),
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/* 0x 0000 8000 */ AT_TYPE_0x8000 = (1 << 15),
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/* 0x 0001 0000 */ AT_TYPE_0x10000 = (1 << 16),
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/* 0x 0002 0000 */ AT_TYPE_0x20000 = (1 << 17),
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/* 0x 0004 0000 */ AT_TYPE_0x40000 = (1 << 18),
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/* 0x 0008 0000 */ AT_TYPE_0x80000 = (1 << 19),
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/* 0x 0010 0000 */ AT_TYPE_0x100000 = (1 << 20),
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/* 0x 0020 0000 */ AT_TYPE_0x200000 = (1 << 21),
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/* 0x 0040 0000 */ AT_TYPE_0x400000 = (1 << 22),
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/* 0x 0080 0000 */ AT_TYPE_0x800000 = (1 << 23),
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/* 0x 0100 0000 */ AT_TYPE_BUGNET = (1 << 24),
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/* 0x 0200 0000 */ AT_TYPE_0x2000000 = (1 << 25),
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/* 0x 0400 0000 */ AT_TYPE_0x4000000 = (1 << 26),
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/* 0x 0800 0000 */ AT_TYPE_0x8000000 = (1 << 27),
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};
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enum cCcD_AtModifiers_e {
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/* 0x 0000 0001 */ AT_MOD_FIRE = (1 << 0),
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/* 0x 0000 0002 */ AT_MOD_0x2 = (1 << 1),
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@@ -758,13 +792,13 @@ public:
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}
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bool ChkTgHit() {
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return mTg.MskSPrm(1) != 0 && mTg.GetActor() != nullptr;
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return mTg.MskRPrm(1) != 0 && mTg.GetActor() != nullptr;
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}
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bool ChkAtHit() {
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return mAt.MskSPrm(1) != 0 && mAt.GetActor() != nullptr;
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return mAt.MskRPrm(1) != 0 && mAt.GetActor() != nullptr;
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}
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bool ChkCoHit() {
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return mCo.MskSPrm(1) != 0 && mCo.GetActor() != nullptr;
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return mCo.MskRPrm(1) != 0 && mCo.GetActor() != nullptr;
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}
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dAcObjBase_c *GetAc() {
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@@ -57,8 +57,8 @@ public:
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return EGG::Math<f32>::sqrt(mNormal.x * mNormal.x + mNormal.z * mNormal.z);
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}
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mAng GetAngleY() const {
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return cM::atan2s(mNormal.x, mNormal.z);
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s32 GetAngleY() const {
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return mAng(cM::atan2s(mNormal.x, mNormal.z));
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}
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};
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@@ -16,6 +16,10 @@ public:
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void SetR(f32);
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void SetC(f32, f32, f32);
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void SetC(const mVec3_c &p) {
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SetC(&p);
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}
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f32 GetYDist(f32) const;
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bool Cross(const cM3dGTri *, f32 *, mVec3_c *);
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void Clamp(const mVec3_c &, mVec3_c &) const;
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@@ -1,10 +1,9 @@
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#ifndef D_T_TUMBLE_WEED_H
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#define D_T_TUMBLE_WEED_H
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#include "d/a/obj/d_a_obj_tumble_weed.h"
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#include "d/t/d_tg.h"
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#include "f/f_list_nd.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dTgTumbleWeed_c : public dTg_c {
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public:
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@@ -29,8 +28,7 @@ private:
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u16 tumbleweedTimer;
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u16 padding;
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u16 windTimer;
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// TODO dAcObjTumbleWeed
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dAcRef_c<dAcBase_c> childTumbleweed;
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dAcRef_c<dAcOTumbleWeed_c> childTumbleweed;
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u16 someField;
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};
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