mirror of
https://github.com/zeldaret/ss
synced 2026-08-01 00:08:16 -04:00
d_a_obj_tumble_weed mostly done (#88)
* mostly done * Update d_t_tumble_weed.cpp * remove cM::calcTimer * just regswap on adjustSpeed * Create inlines for angle between vectors * name data symbols --------- Co-authored-by: robojumper <robojumper@gmail.com>
This commit is contained in:
@@ -1,13 +1,403 @@
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#include "d/a/obj/d_a_obj_tumble_weed.h"
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#include "c/c_math.h"
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#include "common.h"
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#include "d/a/d_a_player.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/col/bg/d_bg_s_gnd_chk.h"
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#include "d/col/c/c_cc_d.h"
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#include "d/col/c/c_m3d_g_pla.h"
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#include "d/col/cc/d_cc_d.h"
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#include "d/col/cc/d_cc_s.h"
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#include "egg/math/eggMath.h"
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#include "egg/math/eggQuat.h"
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#include "f/f_base.h"
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#include "m/m_angle.h"
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#include "m/m_mtx.h"
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#include "m/m_quat.h"
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#include "m/m_vec.h"
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#include "nw4r/math/math_triangular.h"
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#include "rvl/MTX/mtx.h"
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#include "rvl/MTX/vec.h"
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#include "s/s_Math.h"
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#include "toBeSorted/dowsing_target.h"
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void float_ordering() {
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const f32 arr[] = {5.f, 15.f, 7.f, 0.5f, 0.1f};
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}
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SPECIAL_ACTOR_PROFILE(OBJ_TUMBLE_WEED, dAcOTumbleWeed_c, fProfile::OBJ_TUMBLE_WEED, 0x243, 0, 2);
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STATE_DEFINE(dAcOTumbleWeed_c, Wait);
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STATE_DEFINE(dAcOTumbleWeed_c, Slope);
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void dAcOTumbleWeed_c::initializeState_Wait() {}
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void dAcOTumbleWeed_c::executeState_Wait() {}
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dCcD_SrcSph dAcOTumbleWeed_c::sSphSrc = {
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/* mObjInf */
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{/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
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/* mObjTg */ {0xFFB77FFF, 0x111, {8, 0x40F}, 0, 0},
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/* mObjCo */ {0xE9}},
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/* mSphInf */
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{60.f},
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};
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bool dAcOTumbleWeed_c::createHeap() {
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mResFile = getOarcResFile("GrassRollDry");
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TRY_CREATE(mMdl.create(mResFile.GetResMdl("GrassRollDry"), &heap_allocator, 0x120, 1, nullptr));
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return true;
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}
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int dAcOTumbleWeed_c::actorCreate() {
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CREATE_ALLOCATOR(dAcOTumbleWeed_c);
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mObjAcch.Set(this, 1, &mAcchCir);
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mAcchCir.SetWall(20.f, 60.f);
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mObjAcch.OffClrSpeedY();
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mObjAcch.SetGndThinCellingOff();
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mStts.SetRank(3);
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mSph.Set(sSphSrc);
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mSph.SetStts(mStts);
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mDowsingTarget.initialize(DowsingTarget::SLOT_TREASURE, 0, nullptr, 0.0f);
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mDowsingTarget.doRegister();
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forwardAccel = -2.f;
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forwardMaxSpeed = -40.f;
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mField_0x974 = 0.0f;
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mField_0x98B = true;
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mWind = mVec3_c::Zero;
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mSpeedTarget = cM::rndFX(2.5f) + 15.f;
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mField_0x978 = cM::rndF(40.f);
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mField_0x97C = cM::rndFX(0.25f) + 1.f;
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mTumbleTimer = (150);
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mField_0x910.set(1.f, 0.f, 0.f, 0.f);
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mScale.set(1.f, 1.f, 1.f);
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mStateMgr.changeState(StateID_Wait);
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boundingBox.Set(mVec3_c(-50.f, -20.f, -50.f), mVec3_c(50.f, 60.f, 50.f));
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return SUCCEEDED;
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}
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int dAcOTumbleWeed_c::actorPostCreate() {
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return SUCCEEDED;
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}
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int dAcOTumbleWeed_c::doDelete() {
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return SUCCEEDED;
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}
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extern "C" void fn_800247D0(void *, mVec3_c, f32);
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extern "C" UNKWORD BLUR_AND_PALETTE_MGR;
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int dAcOTumbleWeed_c::actorExecute() {
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if (!mField_0x98C && !isStopped()) {
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mField_0x968 = velocity;
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mField_0x968.y = 0.0f;
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mField_0x968.normalize();
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mField_0x98C = true;
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}
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mStateMgr.executeState();
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calcWind();
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sLib::chase(&mField_0x980, 1.f, 0.1f);
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fn_800247D0(&BLUR_AND_PALETTE_MGR, mField_0x968, mField_0x980);
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calcVelocity();
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position += velocity;
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position += mStts.GetCcMove();
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mObjAcch.CrrPos(*dBgS::GetInstance());
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mField_0x974 += position.y - mOldPosition.y;
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if (checkCollect()) {
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dAcPy_c::LINK->bugNetCollectTreasure(0xA3 /* TODO(Item Id) ITEM_TUMBLEWEED */);
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FUN_8002dcd0();
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return SUCCEEDED;
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}
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if (checkBreak()) {
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doBreak();
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return SUCCEEDED;
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}
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if (mSph.ChkTgHit() && mSph.ChkTgAtHitType(AT_TYPE_0x10000 | AT_TYPE_0x200)) {
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mField_0x974 = 0.f;
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adjustTumble(mSph.GetTg_0x2C() * 0.06f);
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}
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adjustTimeScale();
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// TODO(mObjectActorFlags)
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if (mObjectActorFlags & 0x2) {
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// Weak function not being placed right
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if (sLib::calcTimer(&mTumbleTimer) == 0) {
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FUN_8002dcd0();
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return SUCCEEDED;
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}
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} else {
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mTumbleTimer = 150;
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}
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mSph.SetC(getPosition());
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mSph.SetR(mScale.x * 60.f);
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dCcS::GetInstance()->Set(&mSph);
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updateMatrix();
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calcMatrix();
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playSoundEffect1(0xC2C); // TODO(Sound Id)
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mMdl.setLocalMtx(mWorldMtx);
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mMdl.setScale(mScale);
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mMdl.calc(false);
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return SUCCEEDED;
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}
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int dAcOTumbleWeed_c::draw() {
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drawModelType1(&mMdl);
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static mQuat_c shadowRot(0.f, 30.f, 0.f, 50.f);
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if (0.f < mScale.x) {
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drawShadow(mShdw, nullptr, mShadowMtx, &shadowRot, -1, -1, -1, -1, -1, position.y - mObjAcch.GetGroundH());
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}
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return SUCCEEDED;
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}
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void dAcOTumbleWeed_c::initializeState_Wait() {
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mbOnGround = false;
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}
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void dAcOTumbleWeed_c::executeState_Wait() {
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if (mObjAcch.ChkGroundLanding() && !mbOnGround) {
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tumbleBounceMaybe();
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return;
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}
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if (!mObjAcch.ChkGndHit()) {
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return;
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}
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velocity.y = 0.f;
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mField_0x974 = 0.f;
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if (checkSlope()) {
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mStateMgr.changeState(StateID_Slope);
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} else {
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adjustSpeed();
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if (forwardSpeed < 0.1f) {
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mField_0x98B = false;
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sLib::chase(&forwardSpeed, 0.f, 0.05f);
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}
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}
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}
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void dAcOTumbleWeed_c::finalizeState_Wait() {}
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void dAcOTumbleWeed_c::initializeState_Slope() {}
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void dAcOTumbleWeed_c::executeState_Slope() {}
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void dAcOTumbleWeed_c::executeState_Slope() {
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if (mObjAcch.ChkGroundLanding() && !mbOnGround) {
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tumbleBounceMaybe();
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return;
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}
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if (!mObjAcch.ChkGndHit()) {
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return;
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}
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velocity.y = 0.f;
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adjustAngle();
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adjustSpeed();
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if (!checkSlope()) {
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mStateMgr.changeState(StateID_Wait);
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}
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}
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void dAcOTumbleWeed_c::finalizeState_Slope() {}
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bool dAcOTumbleWeed_c::checkBreak() {
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if (mObjAcch.ChkWallHit(nullptr) && forwardSpeed > 5.f) {
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return true;
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}
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if (mSph.ChkTgHit() && !mSph.ChkTgAtHitType(AT_TYPE_BUGNET)) {
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return true;
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}
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if (mObjAcch.ChkGndHit() && mField_0x974 < -300.f) {
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return true;
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}
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if (fn_475_E40()) {
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return true;
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}
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if (mObjAcch.ChkGndHit() && checkInvalidGround()) {
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return true;
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}
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return false;
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}
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bool dAcOTumbleWeed_c::fn_475_E40() const {
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return mField_0x974 < -10000.f;
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}
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bool dAcOTumbleWeed_c::checkSlope() {
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cM3dGPla pla;
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dBgS::GetInstance()->GetTriPla(mObjAcch.mGnd, &pla);
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mAng ang = mAng::angle(mVec3_c::Ey, pla.GetN());
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return sLib::absDiff(ang, 0) > mAng::deg2short(1);
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}
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bool dAcOTumbleWeed_c::checkCollect() {
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return mSph.ChkTgHit() && mSph.ChkTgAtHitType(AT_TYPE_BUGNET) ? true : false;
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}
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bool dAcOTumbleWeed_c::checkInvalidGround() const {
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u32 code = dBgS::GetInstance()->GetSpecialCode(mObjAcch.mGnd);
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return code == POLY_ATTR_LAVA || code == POLY_ATTR_SAND_MED || code == POLY_ATTR_SAND_DEEP_INSTANT ||
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code == POLY_ATTR_SAND_DEEP_SLOW;
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}
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extern "C" u16 PARTICLE_RESOURCE_ID_MAPPING_743_;
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extern "C" void fn_800298B0(u16, mVec3_c *, mAng3_c *, u32, u32, u32, u32, u32);
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void dAcOTumbleWeed_c::doBreak() {
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playSound(0xC2D); // TODO(Sound Id)
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mVec3_c pos = getPosition();
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fn_800298B0(PARTICLE_RESOURCE_ID_MAPPING_743_, &pos, nullptr, 0, 0, 0, 0, 0);
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deleteRequest();
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}
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void dAcOTumbleWeed_c::calcMatrix() {
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if (mField_0x98B) {
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f32 vel_mag = PSVECMag(velocity);
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f32 f1 = mAng(vel_mag * (mField_0x978 + 200.f)).radian();
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f32 f2 = mAng(vel_mag * 182.0f * 0.2f).radian();
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f32 f0 = mAng(angle.y - rotation.y).radian();
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mQuat_c q0, q1, q2, q3;
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q1.setAxisRotation(mVec3_c::Ey, f0);
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q0.setAxisRotation(mVec3_c::Ey, -f0);
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q3.setAxisRotation(mVec3_c::Ex, f1);
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q2.setAxisRotation(mVec3_c::Ey, f2);
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mField_0x910 = q1 * q3 * q2 * q0 * mField_0x910;
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}
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mMtx_c mtx0, mtx1, mtx2;
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mShadowMtx.copyFrom(mWorldMtx);
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mtx1.trans(getPosition() - position);
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mShadowMtx += mtx1;
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mtx0.fromQuat(mField_0x910);
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mtx2.trans(0.f, 40.f, 0.f);
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mWorldMtx += mtx2;
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mWorldMtx += mtx0;
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}
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void dAcOTumbleWeed_c::adjustAngle() {
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cM3dGPla pla;
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dBgS::GetInstance()->GetTriPla(mObjAcch.mGnd, &pla);
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mVec3_c vel = velocity; // ok?
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angle.y = mAng::fromVec(velocity);
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}
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void dAcOTumbleWeed_c::adjustSpeed() {
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cM3dGPla pla;
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// BUG
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// the ground angle calculation happens before retrieving the grounds normal
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// this is probably hard to notice due to the little effect it has.
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// Effect:
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// Tumbleweed slows to the target much quicker than intended
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// Tumbleweed speeds to the target + 5.0f much quicker than intended
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mAng gndAngle = mAng::angle(mVec3_c::Ey, pla.GetN());
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dBgS::GetInstance()->GetTriPla(mObjAcch.mGnd, &pla);
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f32 speedStep = 0.5f;
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f32 step = gndAngle.cos() * speedStep;
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// Flat Ground or not in the direction of the slope
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// Slows down
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if (gndAngle < mAng::deg2short(1) ||
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sLib::absDiff(cM::atan2s(pla.GetN().x, pla.GetN().z), GetAngle().y) > mAng::deg2short(90)) {
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sLib::chase(&forwardSpeed, mSpeedTarget, step);
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}
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// Sloped Ground and in the direction of the slope
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// Speeds up
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else {
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forwardSpeed = cM::minMaxLimit(forwardSpeed + step, mSpeedTarget, mSpeedTarget + 5.0f);
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}
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}
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void dAcOTumbleWeed_c::tumbleBounceMaybe() {
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velocity.y *= -0.75f;
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forwardSpeed *= 0.9f;
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if (forwardSpeed < 15.f) {
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forwardSpeed = mSpeedTarget;
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}
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mbOnGround = false;
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if (velocity.y < 5.f) {
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velocity.y = 0.f;
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mbOnGround = true;
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}
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}
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void dAcOTumbleWeed_c::adjustTimeScale() {
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mTimeArea.check(getRoomId(), GetPostion(), 0, 30.f, 0.1f);
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if (0.f < mTimeArea.getDistMaybe()) {
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sLib::chase(&mScale.y, 0.f, 0.07f);
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mScale.z = mScale.y;
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mScale.x = mScale.y;
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} else {
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sLib::chase(&mScale.y, 1.f, 0.07f);
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mScale.z = mScale.y;
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mScale.x = mScale.y;
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}
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}
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void dAcOTumbleWeed_c::adjustTumble(const mVec3_c &dir) {
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mField_0x98B = true;
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velocity.x += dir.x;
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velocity.z += dir.z;
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forwardSpeed = mField_0x97C * EGG::Math<f32>::sqrt(velocity.x * velocity.x + velocity.z * velocity.z);
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angle.y = mAng::fromVec(dir);
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}
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void dAcOTumbleWeed_c::setWind(const mVec3_c &wind) {
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mWind = wind;
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mWindTimer = cM::rndInt(10);
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}
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void dAcOTumbleWeed_c::calcWind() {
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if (!isWindStop() && sLib::calcTimer(&mWindTimer) == 0) {
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velocity.y = cM::rndFX(3.0f) + 15.f;
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forwardSpeed = cM::rndFX(5.0f) + 15.f;
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mWind = mVec3_c::Zero;
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mField_0x980 = 0.f;
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}
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}
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mVec3_c dAcOTumbleWeed_c::getPosition() const {
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mMtx_c mtx;
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mVec3_c vec;
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mtx.ZXYrotS(rotation.x, rotation.y, rotation.z);
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PSMTXMultVecSR(mtx, mVec3_c::Ey, vec);
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return position + vec * 40.f;
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}
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void float_ordering2() {
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const f32 arr[] = {30.f, 0.07f, 20.f, -10000.f, 5.f};
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}
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@@ -1,13 +1,12 @@
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#include "d/t/d_t_gekotag.h"
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#include "c/c_math.h"
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#include "common.h"
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#include "d/a/d_a_player.h"
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#include "d/a/e/d_a_e_geko.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "f/f_base.h"
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#include "f/f_profile_name.h"
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#include "m/m_angle.h"
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#include "s/s_Math.h"
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#pragma explicit_zero_data on
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static u32 initialRotX = 0;
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@@ -60,8 +59,8 @@ void dTgGekoTag::executeState_Wait() {
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void dTgGekoTag::finalizeState_Wait() {}
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void dTgGekoTag::doExecute() {
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cM::calcTimer(&mTimer2);
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if (cM::calcTimer(&mTimer1) != 0) {
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sLib::calcTimer(&mTimer2);
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if (sLib::calcTimer(&mTimer1) != 0) {
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return;
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}
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@@ -1,9 +1,9 @@
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#include "d/t/d_t_touch.h"
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|
||||
#include "c/c_math.h"
|
||||
#include "toBeSorted/area_math.h"
|
||||
#include "d/flag/sceneflag_manager.h"
|
||||
|
||||
#include "s/s_Math.h"
|
||||
#include "toBeSorted/area_math.h"
|
||||
|
||||
SPECIAL_ACTOR_PROFILE(TOUCH_TAG, dTgTouchTag, fProfile::TOUCH_TAG, 0x028E, 0, 0);
|
||||
|
||||
@@ -59,7 +59,7 @@ void dTgTouchTag::executeState_Wait() {
|
||||
actor = static_cast<dAcBase_c *>(fManager_c::searchBaseByProfName(ACTIVATORS[mActivatorIndex], actor));
|
||||
}
|
||||
|
||||
if (cM::calcTimer(&mFlagTimer) == 0) {
|
||||
if (sLib::calcTimer(&mFlagTimer) == 0) {
|
||||
if (mZoneFlag != 0xFF && SceneflagManager::sInstance->checkBoolFlag(roomid, mZoneFlag)) {
|
||||
SceneflagManager::sInstance->unsetFlag(roomid, mZoneFlag);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "d/t/d_t_tumble_weed.h"
|
||||
|
||||
#include "c/c_math.h"
|
||||
#include "m/m_vec.h"
|
||||
#include "s/s_Math.h"
|
||||
|
||||
|
||||
SPECIAL_ACTOR_PROFILE(TUMBLE_WEED_TAG, dTgTumbleWeed_c, fProfile::TUMBLE_WEED_TAG, 0x0244, 0, 0);
|
||||
@@ -17,32 +17,23 @@ int dTgTumbleWeed_c::create() {
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
u16 decr(u16 *num);
|
||||
|
||||
int dTgTumbleWeed_c::doDelete() {
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
int dTgTumbleWeed_c::actorExecute() {
|
||||
mStateMgr.executeState();
|
||||
decr(&tumbleweedTimer);
|
||||
sLib::calcTimer(&tumbleweedTimer);
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
u16 decr(u16 *num) {
|
||||
if (*num != 0) {
|
||||
(*num)--;
|
||||
}
|
||||
return *num;
|
||||
}
|
||||
|
||||
int dTgTumbleWeed_c::draw() {
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
void dTgTumbleWeed_c::initializeState_AreaOut() {}
|
||||
void dTgTumbleWeed_c::executeState_AreaOut() {
|
||||
if (decr(&windTimer) == 0) {
|
||||
if (sLib::calcTimer(&windTimer) == 0) {
|
||||
windTimer = 0x96;
|
||||
if (shouldDoWind()) {
|
||||
mStateMgr.changeState(StateID_Wind);
|
||||
@@ -63,7 +54,7 @@ void dTgTumbleWeed_c::executeState_AreaIn() {
|
||||
}
|
||||
tumbleweedTimer = 600;
|
||||
}
|
||||
if (decr(&windTimer) == 0) {
|
||||
if (sLib::calcTimer(&windTimer) == 0) {
|
||||
windTimer = 0x96;
|
||||
if (shouldDoWind()) {
|
||||
mStateMgr.changeState(StateID_Wind);
|
||||
@@ -76,12 +67,11 @@ void dTgTumbleWeed_c::executeState_AreaIn() {
|
||||
}
|
||||
void dTgTumbleWeed_c::finalizeState_AreaIn() {}
|
||||
|
||||
extern "C" void fn_475_1B00(fBase_c *, mVec3_c &);
|
||||
void dTgTumbleWeed_c::initializeState_Wind() {
|
||||
mVec3_c vec;
|
||||
getWind(&vec);
|
||||
if (childTumbleweed.get() != nullptr) {
|
||||
fn_475_1B00(childTumbleweed.get(), vec);
|
||||
childTumbleweed.get()->setWind(vec);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
#include "d/a/obj/d_a_obj_switch.h"
|
||||
|
||||
#include "c/c_math.h"
|
||||
#include "d/a/d_a_player.h"
|
||||
#include "d/col/bg/d_bg_s.h"
|
||||
#include "d/col/bg/d_bg_w.h"
|
||||
#include "d/flag/sceneflag_manager.h"
|
||||
#include "nw4r/g3d/g3d_resfile.h"
|
||||
#include "s/s_Math.h"
|
||||
#include "d/flag/sceneflag_manager.h"
|
||||
|
||||
SPECIAL_ACTOR_PROFILE(OBJ_SW, dAcOsw_c, fProfile::OBJ_SW, 0x12B, 0, 0x1002);
|
||||
|
||||
@@ -269,7 +268,7 @@ void dAcOsw_c::executeState_OffWait() {
|
||||
if (field_0x5F1 != 0) {
|
||||
field_0x5F3 = 1;
|
||||
}
|
||||
if (mSwitchType != 1 && cM::calcTimer(&field_0x5EC) == 0 && field_0x5F3 == 0) {
|
||||
if (mSwitchType != 1 && sLib::calcTimer(&field_0x5EC) == 0 && field_0x5F3 == 0) {
|
||||
mStateMgr.changeState(StateID_Off);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ bool cM3dGPla::getCrossYLessD(const mVec3_c &point, f32 *out) const {
|
||||
}
|
||||
|
||||
mAng cM3dGPla::GetAngle(mAng ang) const {
|
||||
mAng angleY = mNormal.getAngleY();
|
||||
mAng angleY = GetAngleY();
|
||||
|
||||
angleY = angleY - ang;
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include "d/t/d_t_switch.h"
|
||||
|
||||
#include "c/c_math.h"
|
||||
#include "toBeSorted/event.h"
|
||||
#include "d/flag/sceneflag_manager.h"
|
||||
#include "s/s_Math.h"
|
||||
#include "toBeSorted/event.h"
|
||||
#include "toBeSorted/scgame.h"
|
||||
|
||||
|
||||
@@ -144,7 +144,7 @@ void dTgSw_c::initializeState_On() {
|
||||
mTimer = 4;
|
||||
}
|
||||
void dTgSw_c::executeState_On() {
|
||||
if (cM::calcTimer(&mTimer) == 0) {
|
||||
if (sLib::calcTimer(&mTimer) == 0) {
|
||||
mStateMgr.changeState(StateID_OffWait);
|
||||
}
|
||||
}
|
||||
@@ -173,7 +173,7 @@ void dTgSw_c::executeState_Off() {
|
||||
mActorEvent.scheduleEvent(event, 0);
|
||||
return;
|
||||
}
|
||||
if (cM::calcTimer(&mTimer) == 0) {
|
||||
if (sLib::calcTimer(&mTimer) == 0) {
|
||||
if (mThird2 == 1) {
|
||||
resetAllSwitches();
|
||||
} else if (mThird2 != 2) {
|
||||
|
||||
+55
-55
@@ -126,15 +126,15 @@ void Matrix34f::makeST(const Vector3f &s, const Vector3f &t) {
|
||||
}
|
||||
|
||||
void Matrix34f::makeSQT(const Vector3f &s, const Quatf &q, const Vector3f &t) {
|
||||
f32 yy = 2.0f * q.y * q.y;
|
||||
f32 zz = 2.0f * q.z * q.z;
|
||||
f32 xx = 2.0f * q.x * q.x;
|
||||
f32 xy = 2.0f * q.x * q.y;
|
||||
f32 xz = 2.0f * q.x * q.z;
|
||||
f32 yz = 2.0f * q.y * q.z;
|
||||
f32 wz = 2.0f * q.w * q.z;
|
||||
f32 wx = 2.0f * q.w * q.x;
|
||||
f32 wy = 2.0f * q.w * q.y;
|
||||
f32 yy = 2.0f * q.v.y * q.v.y;
|
||||
f32 zz = 2.0f * q.v.z * q.v.z;
|
||||
f32 xx = 2.0f * q.v.x * q.v.x;
|
||||
f32 xy = 2.0f * q.v.x * q.v.y;
|
||||
f32 xz = 2.0f * q.v.x * q.v.z;
|
||||
f32 yz = 2.0f * q.v.y * q.v.z;
|
||||
f32 wz = 2.0f * q.w * q.v.z;
|
||||
f32 wx = 2.0f * q.w * q.v.x;
|
||||
f32 wy = 2.0f * q.w * q.v.y;
|
||||
|
||||
m[0][0] = s.x * (1.0f - yy - zz);
|
||||
m[0][1] = s.y * (xy - wz);
|
||||
@@ -154,15 +154,15 @@ void Matrix34f::makeSQT(const Vector3f &s, const Quatf &q, const Vector3f &t) {
|
||||
}
|
||||
|
||||
void Matrix34f::makeQT(const Quatf &q, const Vector3f &t) {
|
||||
f32 yy = 2.0f * q.y * q.y;
|
||||
f32 zz = 2.0f * q.z * q.z;
|
||||
f32 xx = 2.0f * q.x * q.x;
|
||||
f32 xy = 2.0f * q.x * q.y;
|
||||
f32 xz = 2.0f * q.x * q.z;
|
||||
f32 yz = 2.0f * q.y * q.z;
|
||||
f32 wz = 2.0f * q.w * q.z;
|
||||
f32 wx = 2.0f * q.w * q.x;
|
||||
f32 wy = 2.0f * q.w * q.y;
|
||||
f32 yy = 2.0f * q.v.y * q.v.y;
|
||||
f32 zz = 2.0f * q.v.z * q.v.z;
|
||||
f32 xx = 2.0f * q.v.x * q.v.x;
|
||||
f32 xy = 2.0f * q.v.x * q.v.y;
|
||||
f32 xz = 2.0f * q.v.x * q.v.z;
|
||||
f32 yz = 2.0f * q.v.y * q.v.z;
|
||||
f32 wz = 2.0f * q.w * q.v.z;
|
||||
f32 wx = 2.0f * q.w * q.v.x;
|
||||
f32 wy = 2.0f * q.w * q.v.y;
|
||||
|
||||
m[0][0] = 1.0f - yy - zz;
|
||||
m[0][1] = xy - wz;
|
||||
@@ -182,15 +182,15 @@ void Matrix34f::makeQT(const Quatf &q, const Vector3f &t) {
|
||||
}
|
||||
|
||||
void Matrix34f::makeQ(const Quatf &q) {
|
||||
f32 yy = 2.0f * q.y * q.y;
|
||||
f32 zz = 2.0f * q.z * q.z;
|
||||
f32 xx = 2.0f * q.x * q.x;
|
||||
f32 xy = 2.0f * q.x * q.y;
|
||||
f32 xz = 2.0f * q.x * q.z;
|
||||
f32 yz = 2.0f * q.y * q.z;
|
||||
f32 wz = 2.0f * q.w * q.z;
|
||||
f32 wx = 2.0f * q.w * q.x;
|
||||
f32 wy = 2.0f * q.w * q.y;
|
||||
f32 yy = 2.0f * q.v.y * q.v.y;
|
||||
f32 zz = 2.0f * q.v.z * q.v.z;
|
||||
f32 xx = 2.0f * q.v.x * q.v.x;
|
||||
f32 xy = 2.0f * q.v.x * q.v.y;
|
||||
f32 xz = 2.0f * q.v.x * q.v.z;
|
||||
f32 yz = 2.0f * q.v.y * q.v.z;
|
||||
f32 wz = 2.0f * q.w * q.v.z;
|
||||
f32 wx = 2.0f * q.w * q.v.x;
|
||||
f32 wy = 2.0f * q.w * q.v.y;
|
||||
|
||||
m[0][0] = 1.0f - yy - zz;
|
||||
m[0][1] = xy - wz;
|
||||
@@ -240,17 +240,17 @@ void Matrix34f::makeT(const Vector3f &t) {
|
||||
}
|
||||
|
||||
void Matrix34f::fromQuat(const Quatf &q) {
|
||||
m[0][0] = 1.0f - (2 * q.y * q.y) - (2.0f * q.z * q.z);
|
||||
m[0][1] = (2.0f * q.x * q.y) - (2.0f * q.w * q.z);
|
||||
m[0][2] = (2.0f * q.x * q.z) + (2.0f * q.w * q.y);
|
||||
m[0][0] = 1.0f - (2 * q.v.y * q.v.y) - (2.0f * q.v.z * q.v.z);
|
||||
m[0][1] = (2.0f * q.v.x * q.v.y) - (2.0f * q.w * q.v.z);
|
||||
m[0][2] = (2.0f * q.v.x * q.v.z) + (2.0f * q.w * q.v.y);
|
||||
|
||||
m[1][0] = (2.0f * q.x * q.y) + (2.0f * q.w * q.z);
|
||||
m[1][1] = 1.0f - (2.0f * q.x * q.x) - (2.0f * q.z * q.z);
|
||||
m[1][2] = (2.0f * q.y * q.z) - (2.0f * q.w * q.x);
|
||||
m[1][0] = (2.0f * q.v.x * q.v.y) + (2.0f * q.w * q.v.z);
|
||||
m[1][1] = 1.0f - (2.0f * q.v.x * q.v.x) - (2.0f * q.v.z * q.v.z);
|
||||
m[1][2] = (2.0f * q.v.y * q.v.z) - (2.0f * q.w * q.v.x);
|
||||
|
||||
m[2][0] = (2.0f * q.x * q.z) - (2.0f * q.w * q.y);
|
||||
m[2][1] = (2.0f * q.y * q.z) + (2.0f * q.w * q.x);
|
||||
m[2][2] = 1.0f - (2.0f * q.x * q.x) - (2.0f * q.y * q.y);
|
||||
m[2][0] = (2.0f * q.v.x * q.v.z) - (2.0f * q.w * q.v.y);
|
||||
m[2][1] = (2.0f * q.v.y * q.v.z) + (2.0f * q.w * q.v.x);
|
||||
m[2][2] = 1.0f - (2.0f * q.v.x * q.v.x) - (2.0f * q.v.y * q.v.y);
|
||||
|
||||
m[2][3] = 0.0f;
|
||||
m[1][3] = 0.0f;
|
||||
@@ -298,38 +298,38 @@ void Matrix34f::toQuat(Quatf &q) const {
|
||||
switch (tempMax) {
|
||||
case 0:
|
||||
q.w = Math<f32>::sqrt(temp0);
|
||||
q.x = (0.25f / q.w) * (m[2][1] - m[1][2]);
|
||||
q.y = (0.25f / q.w) * (m[0][2] - m[2][0]);
|
||||
q.z = (0.25f / q.w) * (m[1][0] - m[0][1]);
|
||||
q.v.x = (0.25f / q.w) * (m[2][1] - m[1][2]);
|
||||
q.v.y = (0.25f / q.w) * (m[0][2] - m[2][0]);
|
||||
q.v.z = (0.25f / q.w) * (m[1][0] - m[0][1]);
|
||||
break;
|
||||
case 1:
|
||||
q.x = Math<f32>::sqrt(temp1);
|
||||
q.w = (0.25f / q.x) * (m[2][1] - m[1][2]);
|
||||
q.y = (0.25f / q.x) * (m[0][1] + m[1][0]);
|
||||
q.z = (0.25f / q.x) * (m[0][2] + m[2][0]);
|
||||
q.v.x = Math<f32>::sqrt(temp1);
|
||||
q.w = (0.25f / q.v.x) * (m[2][1] - m[1][2]);
|
||||
q.v.y = (0.25f / q.v.x) * (m[0][1] + m[1][0]);
|
||||
q.v.z = (0.25f / q.v.x) * (m[0][2] + m[2][0]);
|
||||
break;
|
||||
case 2:
|
||||
q.y = Math<f32>::sqrt(temp2);
|
||||
q.w = (0.25f / q.y) * (m[0][2] - m[2][0]);
|
||||
q.z = (0.25f / q.y) * (m[1][2] + m[2][1]);
|
||||
q.x = (0.25f / q.y) * (m[1][0] + m[0][1]);
|
||||
q.v.y = Math<f32>::sqrt(temp2);
|
||||
q.w = (0.25f / q.v.y) * (m[0][2] - m[2][0]);
|
||||
q.v.z = (0.25f / q.v.y) * (m[1][2] + m[2][1]);
|
||||
q.v.x = (0.25f / q.v.y) * (m[1][0] + m[0][1]);
|
||||
break;
|
||||
case 3:
|
||||
q.z = Math<f32>::sqrt(temp3);
|
||||
q.w = (0.25f / q.z) * (m[1][0] - m[0][1]);
|
||||
q.x = (0.25f / q.z) * (m[2][0] + m[0][2]);
|
||||
q.y = (0.25f / q.z) * (m[2][1] + m[1][2]);
|
||||
q.v.z = Math<f32>::sqrt(temp3);
|
||||
q.w = (0.25f / q.v.z) * (m[1][0] - m[0][1]);
|
||||
q.v.x = (0.25f / q.v.z) * (m[2][0] + m[0][2]);
|
||||
q.v.y = (0.25f / q.v.z) * (m[2][1] + m[1][2]);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (q.w < 0.0f) {
|
||||
q.w = -q.w;
|
||||
q.x = -q.x;
|
||||
q.y = -q.y;
|
||||
q.z = -q.z;
|
||||
q.v.x = -q.v.x;
|
||||
q.v.y = -q.v.y;
|
||||
q.v.z = -q.v.z;
|
||||
}
|
||||
q.multScalar(Math<f32>::inv(q.length()));
|
||||
q.multScalar(Math<f32>::inv(Math<f32>::sqrt(q.w * q.w + q.v.dot(q.v))));
|
||||
}
|
||||
|
||||
void Matrix34f::slerpTo(const Matrix34f &m2, Matrix34f &out, f32 t) const {
|
||||
|
||||
+17
-17
@@ -5,9 +5,9 @@ namespace EGG {
|
||||
/* 8049b390 */
|
||||
void Quatf::set(f32 fw, f32 fx, f32 fy, f32 fz) {
|
||||
w = fw;
|
||||
x = fx;
|
||||
y = fy;
|
||||
z = fz;
|
||||
v.x = fx;
|
||||
v.y = fy;
|
||||
v.z = fz;
|
||||
}
|
||||
|
||||
void Quatf::set(f32 fw, const Vector3f &vec) {
|
||||
@@ -30,9 +30,9 @@ void Quatf::setRPY(const EGG::Vector3f &rpy) {
|
||||
const f32 sy_cp = sy * cp;
|
||||
|
||||
w = (cy_cp * cr) + (sy_sp * sr);
|
||||
x = (cy_cp * sr) - (sy_sp * cr);
|
||||
y = (cy_sp * cr) + (sy_cp * sr);
|
||||
z = (sy_cp * cr) - (cy_sp * sr);
|
||||
v.x = (cy_cp * sr) - (sy_sp * cr);
|
||||
v.y = (cy_sp * cr) + (sy_cp * sr);
|
||||
v.z = (sy_cp * cr) - (cy_sp * sr);
|
||||
}
|
||||
|
||||
/* NOT IN SS */
|
||||
@@ -84,7 +84,7 @@ void Quatf::setAxisRotation(const Vector3f &axis, f32 rot) {
|
||||
|
||||
/* 8049b450 */
|
||||
f32 Quatf::norm() {
|
||||
return w * w + Vector3f::dot(*this);
|
||||
return w * w + v.dot(v);
|
||||
}
|
||||
|
||||
/* 8049b480 */
|
||||
@@ -99,7 +99,7 @@ void Quatf::normalise() {
|
||||
Quatf Quatf::conjugate() {
|
||||
Quatf q;
|
||||
q.w = w;
|
||||
(Vector3f &)q = -1.0f * *this;
|
||||
q.v = -1.0f * v;
|
||||
return q;
|
||||
}
|
||||
|
||||
@@ -109,7 +109,7 @@ Vector3f Quatf::rotateVector(const Vector3f &vec) {
|
||||
conj = conjugate();
|
||||
mult = *this * vec;
|
||||
mult = mult * conj;
|
||||
return (mult);
|
||||
return (mult.v);
|
||||
}
|
||||
|
||||
// /* NOT IN SS */
|
||||
@@ -122,7 +122,7 @@ Vector3f Quatf::rotateVector(const Vector3f &vec) {
|
||||
|
||||
/* 8049b800 */
|
||||
void Quatf::slerpTo(const Quatf &q2, f32 t, Quatf &out) const {
|
||||
f32 dot = x * q2.x + y * q2.y + z * q2.z + w * q2.w;
|
||||
f32 dot = v.x * q2.v.x + v.y * q2.v.y + v.z * q2.v.z + w * q2.w;
|
||||
|
||||
if (dot > 1.0f) {
|
||||
dot = 1.0f;
|
||||
@@ -156,9 +156,9 @@ void Quatf::slerpTo(const Quatf &q2, f32 t, Quatf &out) const {
|
||||
b = -b;
|
||||
}
|
||||
|
||||
out.x = a * x + b * q2.x;
|
||||
out.y = a * y + b * q2.y;
|
||||
out.z = a * z + b * q2.z;
|
||||
out.v.x = a * v.x + b * q2.v.x;
|
||||
out.v.y = a * v.y + b * q2.v.y;
|
||||
out.v.z = a * v.z + b * q2.v.z;
|
||||
out.w = a * w + b * q2.w;
|
||||
}
|
||||
|
||||
@@ -166,7 +166,7 @@ void Quatf::slerpTo(const Quatf &q2, f32 t, Quatf &out) const {
|
||||
void Quatf::limitSlerpTo(const Quatf &q2, f32 t, f32 t2, Quatf &out) const {
|
||||
t2 *= 0.5f;
|
||||
|
||||
f32 dot = x * q2.x + y * q2.y + z * q2.z + w * q2.w;
|
||||
f32 dot = v.x * q2.v.x + v.y * q2.v.y + v.z * q2.v.z + w * q2.w;
|
||||
|
||||
if (dot > 1.0f) {
|
||||
dot = 1.0f;
|
||||
@@ -204,9 +204,9 @@ void Quatf::limitSlerpTo(const Quatf &q2, f32 t, f32 t2, Quatf &out) const {
|
||||
b = -b;
|
||||
}
|
||||
|
||||
out.x = a * x + b * q2.x;
|
||||
out.y = a * y + b * q2.y;
|
||||
out.z = a * z + b * q2.z;
|
||||
out.v.x = a * v.x + b * q2.v.x;
|
||||
out.v.y = a * v.y + b * q2.v.y;
|
||||
out.v.z = a * v.z + b * q2.v.z;
|
||||
out.w = a * w + b * q2.w;
|
||||
}
|
||||
|
||||
|
||||
@@ -488,7 +488,7 @@ bool mShadowChild_c::addMdl(scnLeaf_c &mdl, const mQuat_c &quat) {
|
||||
|
||||
// TODO this copy is a bit weird (reads members in a different order)
|
||||
mQuat_c q = quat;
|
||||
PSMTXMultVec(mtx.m, q, q);
|
||||
PSMTXMultVec(mtx.m, q.v, q.v);
|
||||
|
||||
if (mNumLeaves == 0) {
|
||||
mQuat = q;
|
||||
@@ -501,7 +501,7 @@ bool mShadowChild_c::addMdl(scnLeaf_c &mdl, const mQuat_c &quat) {
|
||||
|
||||
bool mShadowChild_c::setGeom(const GXTexObj *texObj, const mMtx_c &mtx, const mQuat_c &quat) {
|
||||
mQuat = quat;
|
||||
PSMTXMultVec(mtx.m, mQuat, mQuat);
|
||||
PSMTXMultVec(mtx.m, mQuat.v, mQuat.v);
|
||||
if (texObj == nullptr) {
|
||||
mTexObj = *mShadow_c::sTexObj;
|
||||
} else {
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@ mAng3_c mAng3_c::Zero = mAng3_c(0, 0, 0);
|
||||
const f32 mAng::sHalfCircleDeg = 360.0f / 2;
|
||||
const f32 mAng::sAngToDeg = 360.0f / (1 << 16);
|
||||
const f32 mAng::sAngToRad = 2 * M_PI / (1 << 16);
|
||||
const f32 mAng::NotSure = 2.0f / (1 << 16);
|
||||
const f32 mAng::sAngToNorm = 2.0f / (1 << 16);
|
||||
const f32 mAng::sDegToRad = M_PI / 180.0f;
|
||||
const f32 mAng::sDegToAng = (1 << 16) / 360.0f;
|
||||
const f32 mAng::sRadToAng = (1 << 16) / (2 * M_PI);
|
||||
|
||||
Reference in New Issue
Block a user