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d_scene OK (#114)
* d_scene OK * d_s_boot * Rename -> PROFILE_MAX * Some more ---------
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@@ -84,7 +84,7 @@ struct fActorProfile_c /* : fBaseProfile_c */ {
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u32 mActorProperties; ///< Some actor-related properties. @todo Document the bitfield.
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};
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extern const fBaseProfile_c *(*sProfileList)[NUMBER_OF_ACTORS]; ///< A list of all profiles.
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extern const fBaseProfile_c *(*sProfileList)[PROFILE_MAX]; ///< A list of all profiles.
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} // namespace fProfile
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@@ -707,8 +707,7 @@ enum PROFILE_NAME_e {
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/* 700 (0x2BC) */ BOOT,
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/* 701 (0x2BD) */ ROOM,
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/* 702 (0x2BE) */ LAST,
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/* 703 */ NUMBER_OF_ACTORS,
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INVALID,
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/* 703 */ PROFILE_MAX,
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};
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}
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