mirror of
https://github.com/zeldaret/ss
synced 2026-09-03 01:54:18 -04:00
A few more funcs
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@@ -64,14 +64,13 @@ public:
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void setBgmVolumeDecreaseSpeed(f32 speed);
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void setStageEffectsVolume(f32 volume, s32 fadeFrames);
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private:
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void setBgmMuteVolume(f32 volume);
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void setStageEffectsMuteVolume(f32 volume);
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void setEnemyMuteVolume(f32 volume);
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void setObjectMuteVolume(f32 volume);
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void setPlayerVolumeInternal(u32 playerIdx, f32 volume);
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private:
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void resetControls();
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void calcVolumes();
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void calcMuteFlags();
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@@ -72,9 +72,10 @@ public:
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void setButtonPressSound(dSoundSource_c *source);
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bool playBattleHitSound(BattleHitSound_e type, dSoundSource_c *source);
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bool playSoundInternalChecked(u32 soundId, nw4r::snd::SoundHandle *handle);
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private:
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bool playSoundInternal(u32 soundId, nw4r::snd::SoundHandle *handle);
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bool playSoundInternalChecked(u32 soundId, nw4r::snd::SoundHandle *handle);
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bool playSoundInternal(u32 soundId);
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void stopSounds(u32 playerIdx, u32 soundId, s32 fadeFrames);
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void stopSounds(u32 soundId, s32 fadeFrames);
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@@ -21,9 +21,12 @@ enum SoundSourceType_e {
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SND_SOURCE_ENEMY_10 = 10,
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SND_SOURCE_MAGUPPO = 12,
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SND_SOURCE_LIZARUFOS = 13,
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SND_SOURCE_ENEMY_14 = 14,
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SND_SOURCE_BC_Z = 16,
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SND_SOURCE_SPARK = 17,
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SND_SOURCE_BIGBOSS = 20,
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SND_SOURCE_BOSS_MG = 21,
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SND_SOURCE_BOSS_KR = 22,
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SND_SOURCE_BOSS_NUSI = 23,
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SND_SOURCE_GIRAHUMU_3 = 24,
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SND_SOURCE_ENEMY_28 = 28,
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@@ -49,6 +52,7 @@ enum SoundSourceType_e {
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SND_SOURCE_KENSEI = 44,
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SND_SOURCE_PLAYER_BIRD = 45,
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SND_SOURCE_NPC_NUSI = 46,
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SND_SOURCE_NPC_47 = 47,
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SND_SOURCE_NPC_HEAD = 48,
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SND_SOURCE_INSECT = 49,
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SND_SOURCE_NPC_50 = 50,
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@@ -41,6 +41,14 @@ public:
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return mName;
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}
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bool isActive() const {
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return mIsActive;
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}
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void setIsActive(bool active) {
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mIsActive = active;
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}
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private:
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bool setParamFromName(const char *name);
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void resetSoundSourceParam();
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@@ -51,7 +59,7 @@ private:
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/* 0x10 */ UNKWORD field_0x10;
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/* 0x14 */ s32 mSourceCategory;
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/* 0x18 */ s32 mSubtype;
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/* 0x1C */ u8 field_0x1C;
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/* 0x1C */ bool mIsActive;
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/* 0x1D */ u8 field_0x1D;
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/* 0x1E */ SizedString<32> mName;
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/* 0x40 */ UNKWORD field_0x40;
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@@ -58,6 +58,8 @@ public:
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}
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private:
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void calcEnemyObjVolume();
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static bool isCertainEnemyType(dSoundSource_c *source);
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static bool isAnimSoundSource(s32 sourceType, const char *name);
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static bool isMultiSoundSource(s32 sourceType, const char *name);
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@@ -66,24 +68,29 @@ private:
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void clearSourceLists();
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void clearSourceList(nw4r::ut::List *list);
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dSndSourceGroup_c *getActiveGroupForName(const char *name);
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dSndSourceGroup_c *getInactiveGroup();
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dSndSourceGroup_c *getGroup(s32 sourceType, dAcBase_c *actor, const char *name, const char *origName, u8 subtype);
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bool fn_803846D0(s32 sourceType, const char *name, u8 subtype);
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void activateGroup(dSndSourceGroup_c *group);
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bool isActiveGroup(dSndSourceGroup_c *group) const;
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/* 0x0010 */ u8 field_0x0010;
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/* 0x0011 */ u8 field_0x0011;
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/* 0x0012 */ u8 field_0x0012;
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/* 0x0013 */ u8 field_0x0013;
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/* 0x0014 */ dSndSourceGroup_c *mpDefaultGroup;
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/* 0x0018 */ nw4r::ut::List mGroupList1;
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/* 0x0024 */ nw4r::ut::List mGroupList2;
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/* 0x0030 */ nw4r::ut::List mGroupList3;
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/* 0x0018 */ LIST_MEMBER(dSndSourceGroup_c, Group1);
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/* 0x0024 */ LIST_MEMBER(dSndSourceGroup_c, Group2);
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/* 0x0030 */ LIST_MEMBER(dSndSourceGroup_c, Group3);
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/* 0x003C */ dSndSourceGroup_c mGroups[NUM_GROUPS];
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// Not sure what these are for
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/* 0x383C */ nw4r::ut::List mAllSources; // node offset 0xE8, -> dSoundSource::mMgrLink
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/* 0x3848 */ nw4r::ut::List field_0x3848; // node offset 0x15C, -> dSndSourceEnemy_c::mMgrEnemyLink
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/* 0x3854 */ nw4r::ut::List field_0x3854; // node offset 0x160
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/* 0x383C */ LIST_MEMBER(dSoundSource_c, AllSources); // node offset 0xE8, -> dSoundSource_c::mMgrLink
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/* 0x3848 */ nw4r::ut::List field_0x3848; // node offset 0x15C, -> dSndSourceEnemy_c::mMgrEnemyLink
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/* 0x3854 */ LIST_MEMBER(dSndSourceHarpRelated_c, HarpRelated); // node offset 0x160, -> dSndSourceHarpRelated_c
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/* 0x3860 */ UNKWORD field_0x3860;
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/* 0x3864 */ UNKWORD field_0x3864;
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@@ -77,6 +77,10 @@ public:
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field_0x010 &= ~mask;
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}
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bool checkFlag0x94(u32 mask) const {
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return field_0x094 & mask;
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}
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void setFlowEvent(u32 eventId);
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const char *getCurrentStageMusicDemoName() const;
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@@ -9,6 +9,7 @@ class dSndSourceGroup_c;
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class dSndDistantSoundActor_c;
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class dSndSourceEnemy_c;
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class dSndSourceHarpRelated_c;
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class dSndSound_c;
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