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actorExecute 99%
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@@ -207,7 +207,7 @@ private:
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}
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public:
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dWaterEffect_c() : mIsInWater(1), mIsSmall(false) {}
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dWaterEffect_c() : mIsInWater(true), mIsSmall(false) {}
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virtual ~dWaterEffect_c() {}
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void init(dAcObjBase_c *, f32 height, f32 scale, f32 depth);
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