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@@ -36,6 +36,10 @@ struct Vector3f : public nw4r::math::VEC3 {
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return *this;
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}
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void mul(const Vector3f &v, const Vector3f &w) {
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set(v.x * w.x, v.y * w.y, v.z * w.z);
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}
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Vector3f &operator*=(const Vector3f &v) {
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set(x * v.x, y * v.y, z * v.z);
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return *this;
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