mirror of
https://github.com/zeldaret/ss
synced 2026-06-22 00:26:29 -04:00
Porting over from previous repo
This commit is contained in:
+3
-13
@@ -18,23 +18,13 @@ public:
|
||||
protected:
|
||||
/* 80501544 */ // vtable
|
||||
/* 0x08 */ virtual int create();
|
||||
/* 0x0C */ // virtual int preCreate(); // uses fBase_c::preCreate()
|
||||
/* 0x10 */ virtual void postCreate(MAIN_STATE_e state);
|
||||
/* 0x14 */ // virtual int doDelete(); / uses fBase_c::doDelete
|
||||
/* 0x18 */ virtual int preDelete();
|
||||
/* 0x1C */ // virtual void postDelete(MAIN_STATE_e state); // uses fBase_c::postDelete
|
||||
/* 0x20 */ virtual int execute(); // calls either actorExecute/executeInEvent
|
||||
/* 0x24 */ virtual int preExecute(); // looks at some actor properties
|
||||
/* 0x28 */ virtual void postExecute(MAIN_STATE_e state); // not fully understood
|
||||
/* 0x2C */ // virtual int draw(); // uses fBase_c::draw
|
||||
/* 0x30 */ // virtual int preDraw(); // uses dBase_c::preDraw
|
||||
/* 0x34 */ // virtual void postDraw(MAIN_STATE_e state); // uses dBase_c::postDraw
|
||||
/* 0x38 */ // virtual void deleteReady(); // uses fBase_c::deleteReady
|
||||
/* 0x3C */ // virtual bool entryFrmHeap(unsigned long size, EGG::Heap *parentHeap); // uses fBase_c::entryFrmHeap
|
||||
/* 0x40 */ // virtual bool entryFrmHeapNonAdjust(unsigned long size, EGG::Heap *parentHeap); // uses fBase_c::entryFrmHeapNonAdjust
|
||||
/* 0x44 */ virtual bool createHeap();
|
||||
/* 0x48 */ virtual ~dAcBase_c();
|
||||
// Start of dAcBase_c vtable additions (after dBase_c)
|
||||
/* 0x48 */ virtual ~dAcBase_c();
|
||||
/* 0x4C */ virtual int actorCreate(); // name is assumed
|
||||
/* 0x50 */ virtual int actorReCreate(); // name is assumed
|
||||
/* 0x54 */ virtual int actorExecute(); // name is assumed
|
||||
@@ -58,8 +48,8 @@ public:
|
||||
ObjInfoPtr* objInfo );
|
||||
|
||||
void* FUN_8002c690();
|
||||
int initAllocatorWork1Heap(int size, char* name);
|
||||
int initAllocator(int size, char* name, EGG::Heap* heap);
|
||||
int initAllocatorWork1Heap(int size, char* name, int align);
|
||||
int initAllocator(int size, char* name, EGG::Heap* heap, int align);
|
||||
bool addActorToRoom(s32 roomId);
|
||||
void setBit_field_0xE8(s32);
|
||||
u32 itemDroppingAndGivingRelated(Vec3f* spawnPos, int subtype);
|
||||
|
||||
@@ -120,11 +120,11 @@ public:
|
||||
// 0x80009AB0
|
||||
s16* getPlayerName(); // using Shift JIS i assume
|
||||
// 0x80009AC0
|
||||
void setAreaT1();
|
||||
void setAreaT1(char* name);
|
||||
// 0x80009BE0
|
||||
s8* getAreaT1();
|
||||
// 0x80009BF0
|
||||
void setAreaT2();
|
||||
void setAreaT2(char* name);
|
||||
// lbl_80009D10
|
||||
s8* getAreaT2();
|
||||
// lbl_80009D20
|
||||
|
||||
Reference in New Issue
Block a user