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d_a_salbage_obj OK
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@@ -18,6 +18,8 @@
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#include "m/m_vec.h"
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#include "m/types_m.h"
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class SalbageRelated;
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// Ghidra: ActorObjectBase
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// size: 0x330
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@@ -52,7 +54,7 @@ public:
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/* 0x210 */ dLinkage_c mLinkage;
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/* 0x2B8 */ u32 mField_0x2B8;
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/* 0x2BC */ ActorLighting mLightingInfo;
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/* 0x32C */ u32 mField_0x32C;
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/* 0x32C */ SalbageRelated *mpSalbageRelated;
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public:
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mVec3_c &GetOldPosition() {
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