mirror of
https://github.com/zeldaret/ss
synced 2026-06-24 09:21:20 -04:00
@@ -1,13 +1,207 @@
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#include "d/a/obj/d_a_obj_grave.h"
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#include "c/c_lib.h"
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#include "d/a/d_a_player.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/col/bg/d_bg_w_base.h"
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#include "d/col/cc/d_cc_d.h"
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#include "d/col/cc/d_cc_s.h"
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#include "d/d_sc_game.h"
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#include "d/d_stage.h"
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#include "d/flag/sceneflag_manager.h"
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#include "d/snd/d_snd_wzsound.h"
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#include "f/f_base.h"
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#include "m/m_vec.h"
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#include "m/types_m.h"
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#include "nw4r/g3d/res/g3d_resanmclr.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "nw4r/g3d/res/g3d_resmdl.h"
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#include "s/s_Math.h"
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#include "toBeSorted/arc_managers/current_stage_arc_manager.h"
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SPECIAL_ACTOR_PROFILE(OBJ_GRAVE, dAcOGrave_c, fProfile::OBJ_GRAVE, 0x255, 0, 2);
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STATE_DEFINE(dAcOGrave_c, Wait);
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STATE_DEFINE(dAcOGrave_c, Move);
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dCcD_SrcUnk dAcOGrave_c::sUnkSrc = {
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{/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
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/* mObjTg */
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{~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x111, {0, 6, 0x407}, 0, 0},
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/* mObjCo */ {0}},
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{-65.0f, 0.0f, -25.0f, 65.0f, 156.0f, 25.0f},
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};
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const u8 dAcOGrave_c::lbl_580_rodata_0 = 0xA;
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const f32 dAcOGrave_c::lbl_580_rodata_30 = 10.f;
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void dAcOGrave_c::fn_580_480(dAcObjBase_c *link, dBgW_Base::PushPullLabel label) {
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if (label & dBgW_Base::PPLABEL_PUSH) {
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mAngle.y = link->mRotation.y;
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if (link == dAcPy_c::GetLink()) {
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this->mPush = true;
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}
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} else if (label & dBgW_Base::PPLABEL_PULL) {
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mAngle.y = link->mRotation.y.mVal + 0x8000;
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if (link == dAcPy_c::GetLink()) {
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this->mPull = true;
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}
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}
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}
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dAcObjBase_c *dAcOGrave_c::pushPullCb(dAcObjBase_c *grave, dAcObjBase_c *link, dBgW_Base::PushPullLabel label) {
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((dAcOGrave_c *)grave)->fn_580_480(link, label);
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}
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bool dAcOGrave_c::unkCb(dBgW *bgW, dAcObjBase_c *grave, dAcObjBase_c *link) {
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if (link->isActorPlayer() && dScGame_c::currentSpawnInfo.isNight()) {
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((dAcOGrave_c *)grave)->field_0x7F7 = true;
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}
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return true;
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}
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bool dAcOGrave_c::createHeap() {
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void *data = CurrentStageArcManager::GetInstance()->getData("g3d/stage.brres");
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mResFile = nw4r::g3d::ResFile(data);
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dStage_c::bindSkyCmnToResFile(&mResFile);
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nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("StageF000Grave");
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TRY_CREATE(mMdl.create(mdl, &mAllocator, 0x128));
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nw4r::g3d::ResAnmClr anmClr = mResFile.GetResAnmClr("StageF000Grave");
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TRY_CREATE(mAnmMatClr.create(mdl, anmClr, &mAllocator, nullptr, 1));
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mMdl.setAnm(mAnmMatClr);
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void *dzb = CurrentStageArcManager::GetInstance()->getData("dzb/StageF000Grave.dzb");
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void *plc = CurrentStageArcManager::GetInstance()->getData("dat/StageF000Grave.plc");
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updateMatrix();
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return !mBgW.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale);
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}
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// copy from d_a_obj_fairy - TODO move it to a shared file
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inline static void vecCylCalc(mVec3_c &target, const mAng &rot, f32 factor) {
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target.x += factor * rot.sin();
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target.z += factor * rot.cos();
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}
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int dAcOGrave_c::create() {
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mShouldGlow = getFromParams(0, 3) == 0;
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mSceneflag = getFromParams(2, 0xFF);
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CREATE_ALLOCATOR(dAcOGrave_c);
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mStts.SetRank(0xD);
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mCollider.Set(sUnkSrc);
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mCollider.SetStts(mStts);
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mBgW.SetCrrFunc(dBgS_MoveBGProc_Typical);
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mBgW.SetPushPullCallback(pushPullCb);
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mBgW.SetUnkCallback(unkCb);
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dBgS::GetInstance()->Regist(&mBgW, this);
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mAcceleration = 0.f;
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mMaxSpeed = -40.f;
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mOrigPos1 = mPosition;
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field_0x7F6 = true;
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if (mSceneflag < 0xFF && SceneflagManager::sInstance->checkBoolFlag(mRoomID, mSceneflag)) {
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if (dScGame_c::currentSpawnInfo.isNight()) {
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mTimer = 1;
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}
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field_0x7F6 = false;
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mOrigPos2 = mPosition;
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vecCylCalc(mOrigPos2, mRotation.y.mVal + 0x8000, dAcPy_c::sPushRelatedConstant);
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mPosition.set(mOrigPos2.x, mOrigPos2.y, mOrigPos2.z);
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mOldPosition.set(mOrigPos2.x, mOrigPos2.y, mOrigPos2.z);
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}
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mStateMgr.changeState(StateID_Wait);
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mBoundingBox.Set(mVec3_c(-100.f, -0.f, -100.f), mVec3_c(100.f, 200.f, 100.f));
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return SUCCEEDED;
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}
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int dAcOGrave_c::doDelete() {
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return SUCCEEDED;
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}
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int dAcOGrave_c::actorExecute() {
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if (mTimer != 0 && mShouldGlow) {
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if (mAnmMatClr.getFrame(0) == 0.f || mAnmMatClr.getFrame(0) == 75.f) {
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startSound(SE_Grave_AKU_MARK);
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}
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if (mSceneflag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(mRoomID, mSceneflag)) {
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sLib::calcTimer(&mTimer);
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}
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mAnmMatClr.play();
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}
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if ((mObjectActorFlags & 1) == 0) {
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mStateMgr.executeState();
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calcVelocity();
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mPosition += mVelocity;
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mPosition += mStts.GetCcMove();
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updateMatrix();
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mMdl.setLocalMtx(mWorldMtx);
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if (mShouldGlow && dScGame_c::currentSpawnInfo.isNight()) {
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mCollider.Set(mPosition, mRotation.y);
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dCcS::GetInstance()->Set(&mCollider);
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}
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mBgW.Move();
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mPush = false;
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mPull = false;
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field_0x7F7 = false;
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}
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return SUCCEEDED;
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}
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int dAcOGrave_c::draw() {
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drawModelType1(&mMdl);
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static mQuat_c shadowRot(0.f, 50.f, 0.f, 50.f);
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drawShadow(mShadow, nullptr, mWorldMtx, &shadowRot, -1, -1, -1, -1, -1, 0.f);
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return SUCCEEDED;
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}
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void dAcOGrave_c::initializeState_Wait() {}
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void dAcOGrave_c::executeState_Wait() {}
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void dAcOGrave_c::executeState_Wait() {
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if (mShouldGlow && mTimer == 0) {
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if ((mCollider.ChkTgHit() &&
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(mCollider.ChkTgAtHitType(AT_TYPE_SWORD) || mCollider.ChkTgAtHitType(AT_TYPE_BOMB)) ||
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field_0x7F7)) {
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mTimer = 300;
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mAnmMatClr.setFrame(0.f, 0);
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mAnmMatClr.setRate(1.f, 0);
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}
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}
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mAng ang = getXZAngleToPlayer();
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s32 diff = sLib::absDiff(ang, mRotation.y);
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if (field_0x7F6) {
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mOrigPos2 = mPosition;
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vecCylCalc(mOrigPos2, mAngle.y, dAcPy_c::sPushRelatedConstant);
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if ((mPush && (s16)diff < 0x2000) || (mPull && (s16)diff > 0x6000)) {
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field_0x7F6 = false;
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mStateMgr.changeState(StateID_Move);
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}
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} else {
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mOrigPos2 = mOrigPos1;
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if ((mPush && (s16)diff > 0x6000) || (mPull && (s16)diff < 0x2000)) {
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field_0x7F6 = true;
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mStateMgr.changeState(StateID_Move);
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}
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}
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}
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void dAcOGrave_c::finalizeState_Wait() {}
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void dAcOGrave_c::initializeState_Move() {}
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void dAcOGrave_c::executeState_Move() {}
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void dAcOGrave_c::finalizeState_Move() {}
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void dAcOGrave_c::initializeState_Move() {
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dAcPy_c::LINK->onFlags_0x360(0x10000);
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startSound(SE_Grave_MOVE);
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}
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void dAcOGrave_c::executeState_Move() {
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if (cLib::chasePosXZ(mPosition, mOrigPos2, lbl_580_rodata_30)) {
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mStateMgr.changeState(StateID_Wait);
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}
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}
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void dAcOGrave_c::finalizeState_Move() {
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dAcPy_c::LINK->offFlags_0x360(0x10000);
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if (mShouldGlow && mTimer != 0) {
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if (mSceneflag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(mRoomID, mSceneflag)) {
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SceneflagManager::sInstance->setFlag(mRoomID, mSceneflag);
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}
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}
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itemDroppingAndGivingRelated(&mOrigPos1, 0);
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fillUpperParams2Byte();
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}
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