Merge pull request #261 from swekka/d_a_obj_grave

d_a_obj_grave OK
This commit is contained in:
robojumper
2025-11-09 14:56:31 +01:00
committed by GitHub
8 changed files with 280 additions and 37 deletions
+198 -4
View File
@@ -1,13 +1,207 @@
#include "d/a/obj/d_a_obj_grave.h"
#include "c/c_lib.h"
#include "d/a/d_a_player.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s.h"
#include "d/col/bg/d_bg_w_base.h"
#include "d/col/cc/d_cc_d.h"
#include "d/col/cc/d_cc_s.h"
#include "d/d_sc_game.h"
#include "d/d_stage.h"
#include "d/flag/sceneflag_manager.h"
#include "d/snd/d_snd_wzsound.h"
#include "f/f_base.h"
#include "m/m_vec.h"
#include "m/types_m.h"
#include "nw4r/g3d/res/g3d_resanmclr.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "s/s_Math.h"
#include "toBeSorted/arc_managers/current_stage_arc_manager.h"
SPECIAL_ACTOR_PROFILE(OBJ_GRAVE, dAcOGrave_c, fProfile::OBJ_GRAVE, 0x255, 0, 2);
STATE_DEFINE(dAcOGrave_c, Wait);
STATE_DEFINE(dAcOGrave_c, Move);
dCcD_SrcUnk dAcOGrave_c::sUnkSrc = {
{/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
/* mObjTg */
{~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x111, {0, 6, 0x407}, 0, 0},
/* mObjCo */ {0}},
{-65.0f, 0.0f, -25.0f, 65.0f, 156.0f, 25.0f},
};
const u8 dAcOGrave_c::lbl_580_rodata_0 = 0xA;
const f32 dAcOGrave_c::lbl_580_rodata_30 = 10.f;
void dAcOGrave_c::fn_580_480(dAcObjBase_c *link, dBgW_Base::PushPullLabel label) {
if (label & dBgW_Base::PPLABEL_PUSH) {
mAngle.y = link->mRotation.y;
if (link == dAcPy_c::GetLink()) {
this->mPush = true;
}
} else if (label & dBgW_Base::PPLABEL_PULL) {
mAngle.y = link->mRotation.y.mVal + 0x8000;
if (link == dAcPy_c::GetLink()) {
this->mPull = true;
}
}
}
dAcObjBase_c *dAcOGrave_c::pushPullCb(dAcObjBase_c *grave, dAcObjBase_c *link, dBgW_Base::PushPullLabel label) {
((dAcOGrave_c *)grave)->fn_580_480(link, label);
}
bool dAcOGrave_c::unkCb(dBgW *bgW, dAcObjBase_c *grave, dAcObjBase_c *link) {
if (link->isActorPlayer() && dScGame_c::currentSpawnInfo.isNight()) {
((dAcOGrave_c *)grave)->field_0x7F7 = true;
}
return true;
}
bool dAcOGrave_c::createHeap() {
void *data = CurrentStageArcManager::GetInstance()->getData("g3d/stage.brres");
mResFile = nw4r::g3d::ResFile(data);
dStage_c::bindSkyCmnToResFile(&mResFile);
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("StageF000Grave");
TRY_CREATE(mMdl.create(mdl, &mAllocator, 0x128));
nw4r::g3d::ResAnmClr anmClr = mResFile.GetResAnmClr("StageF000Grave");
TRY_CREATE(mAnmMatClr.create(mdl, anmClr, &mAllocator, nullptr, 1));
mMdl.setAnm(mAnmMatClr);
void *dzb = CurrentStageArcManager::GetInstance()->getData("dzb/StageF000Grave.dzb");
void *plc = CurrentStageArcManager::GetInstance()->getData("dat/StageF000Grave.plc");
updateMatrix();
return !mBgW.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale);
}
// copy from d_a_obj_fairy - TODO move it to a shared file
inline static void vecCylCalc(mVec3_c &target, const mAng &rot, f32 factor) {
target.x += factor * rot.sin();
target.z += factor * rot.cos();
}
int dAcOGrave_c::create() {
mShouldGlow = getFromParams(0, 3) == 0;
mSceneflag = getFromParams(2, 0xFF);
CREATE_ALLOCATOR(dAcOGrave_c);
mStts.SetRank(0xD);
mCollider.Set(sUnkSrc);
mCollider.SetStts(mStts);
mBgW.SetCrrFunc(dBgS_MoveBGProc_Typical);
mBgW.SetPushPullCallback(pushPullCb);
mBgW.SetUnkCallback(unkCb);
dBgS::GetInstance()->Regist(&mBgW, this);
mAcceleration = 0.f;
mMaxSpeed = -40.f;
mOrigPos1 = mPosition;
field_0x7F6 = true;
if (mSceneflag < 0xFF && SceneflagManager::sInstance->checkBoolFlag(mRoomID, mSceneflag)) {
if (dScGame_c::currentSpawnInfo.isNight()) {
mTimer = 1;
}
field_0x7F6 = false;
mOrigPos2 = mPosition;
vecCylCalc(mOrigPos2, mRotation.y.mVal + 0x8000, dAcPy_c::sPushRelatedConstant);
mPosition.set(mOrigPos2.x, mOrigPos2.y, mOrigPos2.z);
mOldPosition.set(mOrigPos2.x, mOrigPos2.y, mOrigPos2.z);
}
mStateMgr.changeState(StateID_Wait);
mBoundingBox.Set(mVec3_c(-100.f, -0.f, -100.f), mVec3_c(100.f, 200.f, 100.f));
return SUCCEEDED;
}
int dAcOGrave_c::doDelete() {
return SUCCEEDED;
}
int dAcOGrave_c::actorExecute() {
if (mTimer != 0 && mShouldGlow) {
if (mAnmMatClr.getFrame(0) == 0.f || mAnmMatClr.getFrame(0) == 75.f) {
startSound(SE_Grave_AKU_MARK);
}
if (mSceneflag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(mRoomID, mSceneflag)) {
sLib::calcTimer(&mTimer);
}
mAnmMatClr.play();
}
if ((mObjectActorFlags & 1) == 0) {
mStateMgr.executeState();
calcVelocity();
mPosition += mVelocity;
mPosition += mStts.GetCcMove();
updateMatrix();
mMdl.setLocalMtx(mWorldMtx);
if (mShouldGlow && dScGame_c::currentSpawnInfo.isNight()) {
mCollider.Set(mPosition, mRotation.y);
dCcS::GetInstance()->Set(&mCollider);
}
mBgW.Move();
mPush = false;
mPull = false;
field_0x7F7 = false;
}
return SUCCEEDED;
}
int dAcOGrave_c::draw() {
drawModelType1(&mMdl);
static mQuat_c shadowRot(0.f, 50.f, 0.f, 50.f);
drawShadow(mShadow, nullptr, mWorldMtx, &shadowRot, -1, -1, -1, -1, -1, 0.f);
return SUCCEEDED;
}
void dAcOGrave_c::initializeState_Wait() {}
void dAcOGrave_c::executeState_Wait() {}
void dAcOGrave_c::executeState_Wait() {
if (mShouldGlow && mTimer == 0) {
if ((mCollider.ChkTgHit() &&
(mCollider.ChkTgAtHitType(AT_TYPE_SWORD) || mCollider.ChkTgAtHitType(AT_TYPE_BOMB)) ||
field_0x7F7)) {
mTimer = 300;
mAnmMatClr.setFrame(0.f, 0);
mAnmMatClr.setRate(1.f, 0);
}
}
mAng ang = getXZAngleToPlayer();
s32 diff = sLib::absDiff(ang, mRotation.y);
if (field_0x7F6) {
mOrigPos2 = mPosition;
vecCylCalc(mOrigPos2, mAngle.y, dAcPy_c::sPushRelatedConstant);
if ((mPush && (s16)diff < 0x2000) || (mPull && (s16)diff > 0x6000)) {
field_0x7F6 = false;
mStateMgr.changeState(StateID_Move);
}
} else {
mOrigPos2 = mOrigPos1;
if ((mPush && (s16)diff > 0x6000) || (mPull && (s16)diff < 0x2000)) {
field_0x7F6 = true;
mStateMgr.changeState(StateID_Move);
}
}
}
void dAcOGrave_c::finalizeState_Wait() {}
void dAcOGrave_c::initializeState_Move() {}
void dAcOGrave_c::executeState_Move() {}
void dAcOGrave_c::finalizeState_Move() {}
void dAcOGrave_c::initializeState_Move() {
dAcPy_c::LINK->onFlags_0x360(0x10000);
startSound(SE_Grave_MOVE);
}
void dAcOGrave_c::executeState_Move() {
if (cLib::chasePosXZ(mPosition, mOrigPos2, lbl_580_rodata_30)) {
mStateMgr.changeState(StateID_Wait);
}
}
void dAcOGrave_c::finalizeState_Move() {
dAcPy_c::LINK->offFlags_0x360(0x10000);
if (mShouldGlow && mTimer != 0) {
if (mSceneflag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(mRoomID, mSceneflag)) {
SceneflagManager::sInstance->setFlag(mRoomID, mSceneflag);
}
}
itemDroppingAndGivingRelated(&mOrigPos1, 0);
fillUpperParams2Byte();
}