diff --git a/src/toBeSorted/d_camera_game.cpp b/src/toBeSorted/d_camera_game.cpp index 37767c78..0434c4e8 100644 --- a/src/toBeSorted/d_camera_game.cpp +++ b/src/toBeSorted/d_camera_game.cpp @@ -336,11 +336,12 @@ bool dCameraGame_c::create() { mView.field_0x0C.y += 150.0f; field_0x02C.Set(320.0f, 15.0f, mAng::s2d_c(field_0x098->mRotation.y) + 180.0f); - mView.field_0x00 = mView.field_0x0C + field_0x02C.toCartesian(); + const mVec3_c &v = mView.field_0x0C; // needed to avoid double load... TODO maybe inline? + mView.field_0x00 = v + field_0x02C.toCartesian(); mView.mFov = 60.0f; mView2 = mView; - field_0x264 = mView.field_0x00.y; + field_0x264 = v.y; field_0x268 = mView.field_0x00.y; GROOSENATOR_REF = nullptr;