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d_t_event OK
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#ifndef D_T_EVENT_H
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#define D_T_EVENT_H
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#include "d/t/d_tg.h"
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#include "m/m_mtx.h"
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#include "toBeSorted/actor_event.h"
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class dTgEvent_c : public dTg_c {
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public:
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dTgEvent_c() : mActorEvent(*this, nullptr) {}
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virtual ~dTgEvent_c() {}
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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virtual int actorExecuteInEvent() override;
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virtual int draw() override;
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bool checkUncommittedFlag(u16 flag);
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bool isValidFlag(u16 flag);
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private:
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/* 0x0FC */ ActorEventRelated mActorEvent;
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/* 0x14C */ mMtx_c mMatrix;
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/* 0x17C */ u32 mEventId;
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/* 0x180 */ u32 setSceneflag;
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/* 0x184 */ u32 trigSceneflag;
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/* 0x188 */ u32 subtype;
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/* 0x18C */ u32 unkParamFlag;
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};
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#endif
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