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d_snd_distant_sound_actor_pool OK
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@@ -147,7 +147,7 @@ void dSoundSource_c::setPause(bool flag, int fadeFrames) {
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PauseAllSound(flag, fadeFrames);
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pauseAllDistantSounds(flag, fadeFrames);
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mIsPaused = 0;
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} else if (a_field_0x7E == 0) {
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} else if (!mIsDisabled) {
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PauseAllSound(flag, fadeFrames);
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pauseAllDistantSounds(flag, fadeFrames);
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mIsPaused = 1;
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