d_a_obj_water_shield almost OK, weak function order

This commit is contained in:
robojumper
2024-11-14 13:41:53 +01:00
parent cbb409cf6c
commit d3fc2b009a
4 changed files with 87 additions and 16 deletions
+19 -1
View File
@@ -2,13 +2,31 @@
#define D_A_OBJ_WATER_SHIELD_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "m/m3d/m_anmmatclr.h"
#include "m/m3d/m_anmtexsrt.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/g3d_resfile.h"
#include "toBeSorted/stage_render_stuff.h"
class dAcOwaterShield_c : public dAcObjBase_c {
public:
dAcOwaterShield_c() {}
dAcOwaterShield_c() : mScnCallback(this) {}
virtual ~dAcOwaterShield_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
private:
/* 0x330 */ nw4r::g3d::ResFile mRes;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ dBgW mBgW;
/* 0x560 */ m3d::anmTexSrt_c mAnmSrt;
/* 0x58C */ m3d::anmMatClr_c mAnmClr;
/* 0x5B8 */ dScnCallback_c mScnCallback;
};
#endif