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https://github.com/zeldaret/ss
synced 2026-08-04 17:10:01 -04:00
Magic Numbers go bye-bye (Only Pouch Currently)
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@@ -2,6 +2,7 @@
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#include "common.h"
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#include "d/d_cs_base.h"
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#include "d/lyt/d_lyt_common_icon_item_maps.h"
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#include "d/lyt/d_structd.h"
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#include <cstring>
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@@ -368,25 +369,25 @@ void dLytCommonIconItemPart2_c::setShieldOnOff(bool onOff) {
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}
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void dLytCommonIconItemPart2_c::setItem(u8 item) {
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if (item == 32) {
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if (item == LYT_CMN_32) {
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return;
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}
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u8 mappedItem = item;
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realizeUnk();
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if (item == 9) {
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if (item == LYT_CMN_PotionHealthPlusPlusFull) {
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if (mNumber == 1) {
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mappedItem = 50;
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mappedItem = LYT_CMN_PotionHealthPlusPlusHalf;
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} else if (mNumber == 2) {
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mappedItem = 9;
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mappedItem = LYT_CMN_PotionHealthPlusPlusFull;
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}
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mHasNumber = false;
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realizeNumberV();
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} else if (item == 43) {
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} else if (item == LYT_CMN_PotionRepairPlusPlusFull) {
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if (mNumber == 1) {
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mappedItem = 51;
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mappedItem = LYT_CMN_PotionRepairPlusPlusHalf;
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} else if (mNumber == 2) {
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mappedItem = 43;
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mappedItem = LYT_CMN_PotionRepairPlusPlusFull;
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}
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mHasNumber = false;
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realizeNumberV();
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@@ -476,17 +477,27 @@ void dLytCommonIconItemPart2_c::realizeShieldOnOff(bool onOff) {
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u8 dLytCommonIconItemPart2_c::getShieldType() const {
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switch (mItem) {
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case 2:
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case 15:
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case 16: return 0; // Wooden Shield
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case 3:
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case 17:
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case 18: return 1; // Iron Shield
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case 4:
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case 19:
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case 20: return 2; // Goddess Shield
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case 5: return 3; // Hylia's Shield
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default: return 4;
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case LYT_CMN_ShieldWoodA:
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case LYT_CMN_ShieldWoodB:
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case LYT_CMN_ShieldWoodC: {
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return 0;
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}
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case LYT_CMN_ShieldIronA:
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case LYT_CMN_ShieldIronB:
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case LYT_CMN_ShieldIronC: {
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return 1;
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}
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case LYT_CMN_ShieldHolyA:
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case LYT_CMN_ShieldHolyB:
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case LYT_CMN_ShieldHolyC: {
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return 2;
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}
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case LYT_CMN_ShieldHylian: {
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return 3;
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}
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default: {
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return 4;
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}
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}
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}
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