d_a_obj_block_underground OK

This commit is contained in:
swekka
2025-09-14 21:25:22 +02:00
parent 67c9e3346c
commit d8b8fdf622
6 changed files with 382 additions and 43 deletions
@@ -1,14 +1,65 @@
#ifndef D_A_OBJ_BLOCK_UNDERGROUND_H
#define D_A_OBJ_BLOCK_UNDERGROUND_H
#include "c/c_list.h"
#include "d/a/d_a_base.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/a/obj/d_a_obj_underground.h"
#include "d/col/bg/d_bg_w.h"
#include "d/col/cc/d_cc_d.h"
#include "f/f_list_nd.h"
#include "m/m3d/m_smdl.h"
#include "m/m_vec.h"
class dAcOBlockUnderground : public dAcObjBase_c {
public:
dAcOBlockUnderground();
virtual ~dAcOBlockUnderground();
virtual bool createHeap() override;
virtual int actorCreate() override;
virtual int actorPostCreate() override;
virtual int actorExecute() override;
virtual int draw() override;
void setUndergroundRef(dAcOUnderground_c *);
bool undergroundRefEquals(dAcOUnderground_c *);
void setBlockUndergroundPosition(mVec3_c *);
void fn_459_840(u16, u16);
u16 getField_0x57C();
u16 getField_0x57E();
void registBg();
void releaseBg();
private:
static u32 getCylTgType();
static const char *getOarcName();
void setSubtype(u32);
u8 getSubtype();
u8 getFirstSceneFlag();
u8 getSecondSceneFlag();
u32 fn_459_930();
u32 getSubtypeIdx();
bool fn_459_970();
bool fn_459_9A0();
const char *getMdlName();
bool fn_459_A00();
void spawnEffect(u16) const;
/* 0x330 */ m3d::smdl_c mMdl;
/* 0x34C */ fLiNdBa_c mRef;
/* 0x358 */ dAcRef_c<dAcOUnderground_c> mUndergroundRef;
/* 0x364 */ dBgW mBgW;
/* 0x574 */ dCcD_Cyl *mCyl;
/* 0x578 */ u32 mSubtype;
/* 0x57C */ u16 mField_0x57C;
/* 0x57E */ u16 mField_0x57E;
static const s32 sSubtypeIdx[12];
static const char *const sOarcName;
static const char *const sMdlNames[4];
static const char *const sDzbPlcNames[4];
static const dCcD_SrcCyl sCylSrc;
};
#endif
+2
View File
@@ -8,6 +8,8 @@ public:
dAcOUnderground_c() {}
virtual ~dAcOUnderground_c() {}
void fn_458_9D0(u16, u16);
private:
};