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feat(d_snd_harp_song_mrg): isPlayingHarpRelated and ancestors (#264)
* feat(d_snd_harp_song_mrg): isPlayingHarpRelated and ancestors * refactor(harp): change field_0x042 type to bool Updated field_0x042 from u8 to bool to better reflect its binary nature. Adjusted related logic accordingly. * refactor: rename fun_80381150 to fn_80381150 - Rename fn_80381150 to match real name - Reordered functions * feat: map symbols * reorder functions
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@@ -2,8 +2,8 @@
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#define D_SND_HARP_SONG_MGR_H
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#include "common.h"
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#include "d/snd/d_snd_util.h"
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#include "d/snd/d_snd_types.h"
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#include "d/snd/d_snd_util.h"
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#include "nw4r/snd/snd_SoundHandle.h"
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SND_DISPOSER_FORWARD_DECL(dSndHarpSongMgr_c);
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@@ -31,6 +31,9 @@ private:
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void shiftFloat2(f32 val);
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void resetFloatArr1();
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void resetFloatArr2();
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bool isContinuousStrumming();
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bool isPlayingHarpRelated();
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bool fn_80381150();
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/* 0x010 */ u8 field_0x010;
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/* 0x011 */ u8 field_0x011;
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@@ -48,7 +51,7 @@ private:
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/* 0x03C */ f32 field_0x03C;
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/* 0x040 */ u8 field_0x040;
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/* 0x041 */ u8 field_0x041;
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/* 0x042 */ u8 field_0x042;
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/* 0x042 */ bool field_0x042;
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/* 0x043 */ u8 field_0x043;
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/* 0x044 */ u8 field_0x044;
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/* 0x048 */ UNKWORD field_0x048;
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