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dLytDoButton_c OK
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@@ -693,6 +693,7 @@ d/lyt/d_lyt_do_button.cpp:
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.data start:0x8051A5A8 end:0x8051AC00
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.sdata start:0x80572520 end:0x80572530
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.sbss start:0x80575468 end:0x80575470
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.sdata2 start:0x80579D70 end:0x80579D98
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.bss start:0x805ACE10 end:0x805ACF78
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d/lyt/d_lyt_do_button_related.cpp:
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@@ -2656,7 +2656,7 @@ fn_8005E090 = .text:0x8005E090; // type:function size:0x64
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ActorLink__initSwordModels = .text:0x8005E100; // type:function size:0x1F0
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ActorLink__updateSword = .text:0x8005E2F0; // type:function size:0xA8
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getCurrentShieldPouchSlot = .text:0x8005E3A0; // type:function size:0x50
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checkBambooCuttingMinigameState = .text:0x8005E3F0; // type:function size:0x8
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isInBambooCuttingMinigame__7dAcPy_cFv = .text:0x8005E3F0; // type:function size:0x8
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getCurrentlyEquippedShieldId = .text:0x8005E400; // type:function size:0x4C
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getShieldSubtype = .text:0x8005E450; // type:function size:0x3C
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ActorLink__initShieldModels = .text:0x8005E490; // type:function size:0x2C0
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@@ -6531,7 +6531,7 @@ remove__14dLytDobutton_cFv = .text:0x8010D670; // type:function size:0x50
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execute__14dLytDobutton_cFv = .text:0x8010D6C0; // type:function size:0x80C
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draw__14dLytDobutton_cFv = .text:0x8010DED0; // type:function size:0x28
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realize__14dLytDobutton_cFv = .text:0x8010DF00; // type:function size:0x4CC
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fn_8010E3D0 = .text:0x8010E3D0; // type:function size:0x1F0
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fn_8010E3D0__14dLytDobutton_cFb = .text:0x8010E3D0; // type:function size:0x1F0
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setActionTextStuffInternal__14dLytDobutton_cFllb = .text:0x8010E5C0; // type:function size:0x10
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getActionInternal__14dLytDobutton_cCFv = .text:0x8010E5D0; // type:function size:0x8
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fn_8010E5E0__14dLytDobutton_cCFv = .text:0x8010E5E0; // type:function size:0x1C
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