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snd_SoundArchivePlayer OK
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@@ -179,7 +179,7 @@ namespace nw4r { namespace snd { namespace detail
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private:
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MemoryPool<Sound> mPool; // size 0x04, offset 0x00
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typename Sound::PriorityLinkList mPriorityList; // size 0x0c, offset 0x04
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mutable OSMutex mMutex; // size 0x18, offset 0x10
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OSMutex mMutex; // size 0x18, offset 0x10
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}; // size 0x28
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}}} // namespace nw4r::snd::detail
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@@ -111,12 +111,6 @@ namespace nw4r { namespace snd
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SoundHandle *pHandle, const char *label, const StartInfo *pStartInfo
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);
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// TODO: Remove
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StartResult detail_StartSound(
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SoundHandle *pHandle, u32 id, detail::BasicSound::AmbientInfo *pArgInfo,
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detail::ExternalSoundPlayer *pPlayer, const StartInfo *pStartInfo
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);
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StartResult detail_HoldSound(
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SoundHandle *pHandle, u32 id, const StartInfo *pStartInfo
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);
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@@ -124,18 +118,6 @@ namespace nw4r { namespace snd
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SoundHandle *pHandle, const char *label, const StartInfo *pStartInfo
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);
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// TODO: Remove
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StartResult detail_HoldSound(
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SoundHandle *pHandle, u32 id, detail::BasicSound::AmbientInfo *pArgInfo,
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detail::ExternalSoundPlayer *pPlayer, const StartInfo *pStartInfo
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);
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// TODO: Remove
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StartResult detail_PrepareSound(
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SoundHandle *pHandle, u32 id, detail::BasicSound::AmbientInfo *pArgInfo,
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detail::ExternalSoundPlayer *pPlayer, const StartInfo *pStartInfo
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);
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StartResult detail_PrepareSound(
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SoundHandle *pHandle, u32 id, const StartInfo *pStartInfo
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);
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