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https://github.com/zeldaret/ss
synced 2026-06-21 16:16:44 -04:00
Pad stuff
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@@ -4,6 +4,8 @@
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#include "d/col/bg/d_bg_s.h"
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#include "d/col/bg/d_bg_s_lin_chk.h"
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#include "d/col/cc/d_cc_s.h"
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#include "d/d_gfx.h"
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#include "d/d_pad.h"
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#include "d/d_stage_mgr.h"
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#include "m/m_mtx.h"
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#include "m/m_vec.h"
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@@ -11,9 +13,7 @@
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#include "nw4r/lyt/lyt_bounding.h"
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#include "nw4r/lyt/lyt_pane.h"
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#include "nw4r/ut/ut_RuntimeTypeInfo.h"
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#include "rvl/MTX/mtx.h"
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#include "toBeSorted/d_d3d.h"
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#include "toBeSorted/lyt_related_floats.h"
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dCsMgr_c::dCsMgr_c() {
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// NONMATCHING - TList ctor issues
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@@ -117,19 +117,24 @@ bool dCursorHitCheck_c::checkOverrideCallback(bool b) {
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bool dCursorHitCheckCC_c::checkHit(s32 x, s32 y) {
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// NONMATCHING - TODO
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mVec3_c pos(x, y, 10000.0f);
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pos.x = (pos.x - get_8057515C()) / get_80575148() * -2.0f - 1.0f;
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pos.y = (pos.y - get_8057519C()) / get_80575190() * 2.0f - 1.0f;
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mVec3_c pos(
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(x - dGfx_c::getWidth4x3LeftF()) / dGfx_c::getWidth4x3F() * 2.f - 1.f,
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(y - dGfx_c::getCurrentScreenTopF()) / dGfx_c::getCurrentScreenHeightF() * -2.f - 1.f, 10000.f
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);
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mVec3_c v;
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d3d::fn_80016B60(v, pos);
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nw4r::g3d::Camera cam = dStageMgr_c::GetInstance()->getCamera(0);
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mMtx_c mtx;
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cam.GetCameraMtx(mtx);
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PSMTXInverse(mtx, mtx);
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mVec3_c a;
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a.x = mtx.m[0][3];
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a.y = mtx.m[1][3];
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a.z = mtx.m[2][3];
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cam.GetCameraMtx(mtx);
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mtx.inverse();
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mtx.getTranslation(a);
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dBgS_LinChk ck;
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ck.Set(&a, &v, nullptr);
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dBgS::GetInstance()->LineCross(&ck);
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@@ -254,6 +259,5 @@ void dCursorHitCheckLyt_c::gatherBoundings(dCsCheckLyt_BoundingData **pEnd, nw4r
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}
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mVec2_c &dCursorInterface_c::getCursorPos() {
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// NONMATCHING - Controller stuff
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return *(mVec2_c *)nullptr;
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return dPad::ex_c::getInstance()->field_0x8;
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}
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