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d_gfx mostly OK
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@@ -34,10 +34,10 @@ public:
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void alloc(u32 size);
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static TextureBuffer *alloc(u16 w, u16 h, GXTexFmt fmt);
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void free();
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static void setIncludesHeader(bool);
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private:
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static bool includesHeader();
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static void setIncludesHeader(bool);
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u32 mSize; // at 0x2C
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EBufferState mState; // at 0x30
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