dAcOtrapRock1_c OK (#93)

* dAcOtrapRock1_c but it's angles again

* dAcOtrapRock1_c OK (thanks LagoLunatic and Zeldex!)
This commit is contained in:
robojumper
2024-11-07 18:26:18 +01:00
committed by GitHub
parent d3d4bd253c
commit e9ab25fe26
5 changed files with 172 additions and 27 deletions
+20 -1
View File
@@ -2,6 +2,9 @@
#define D_A_OBJ_TRAP_ROCK_1_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/g3d_resfile.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
@@ -10,12 +13,28 @@ public:
dAcOtrapRock1_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcOtrapRock1_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
STATE_FUNC_DECLARE(dAcOtrapRock1_c, TrapWait);
STATE_FUNC_DECLARE(dAcOtrapRock1_c, TrapAction);
STATE_FUNC_DECLARE(dAcOtrapRock1_c, TrapReturn);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcOtrapRock1_c);
/* 0x300 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ dBgW mBgW;
/* 0x560 */ STATE_MGR_DECLARE(dAcOtrapRock1_c);
/* 0x59C */ u8 mActivationSceneFlag;
/* 0x59D */ u8 mReturnSceneFlag;
/* 0x59E */ s16 field_0x59E;
/* 0x5A0 */ s16 field_0x5A0;
/* 0x5A2 */ s16 field_0x5A2;
/* 0x5A4 */ u8 mFrameCounter;
/* 0x5A5 */ s8 field_0x5A5;
};
#endif