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https://github.com/zeldaret/ss
synced 2026-07-10 22:41:46 -04:00
More cursor stuff WIP
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+5
-13
@@ -10,6 +10,7 @@
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#include "s/s_State.hpp"
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#include "s/s_StateID.hpp"
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#include "toBeSorted/d_emitter.h"
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#include "toBeSorted/d_emitter_callbacks.h"
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struct dCsGame_HIO_c {
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dCsGame_HIO_c();
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@@ -35,15 +36,7 @@ struct dCsGame_HIO_c {
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/* 0x42 */ u8 field_0x42;
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};
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class EffectRelatedTmp {
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public:
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EffectRelatedTmp();
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virtual ~EffectRelatedTmp();
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void doSomething(EffectsStruct *s);
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};
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class EffectRelated : public EffectRelatedTmp {
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class EffectRelated : public dEmitterCallback_c {
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public:
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EffectRelated(u32 x = 0x28, f32 y = 3.5f);
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virtual ~EffectRelated() {}
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@@ -130,8 +123,6 @@ public:
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return sInstance;
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}
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void setSomething(int);
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bool fn_801BF5E0() const;
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bool fn_801BF630() const;
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@@ -141,6 +132,7 @@ public:
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public:
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enum CursorType_e {
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NONE = 0,
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BOW = 6,
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};
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@@ -342,8 +334,8 @@ public:
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/* 0x00C */ UI_STATE_MGR_DECLARE(lytItemCursor_c);
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/* 0x048 */ EffectsStruct mEffects;
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/* 0x07C */ EffectRelated mEffectRelated;
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/* 0x080 */ u8 field_0x80[0xC8 - 0x80];
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/* 0x07C */ dEmitterCallbackCursorTrail_c mTrailCb;
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/* 0x0B0 */ u8 field_0xB0[0xC8 - 0xB0];
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/* 0x0C8 */ m2d::ResAccIf_c *mpResAcc;
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/* 0x0CC */ d2d::LytBase_c mLyt;
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/* 0x15C */ dCsGameAnmGroups_c mAnmGroups;
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