let's go with the distant sound name for now

This commit is contained in:
robojumper
2025-06-13 16:20:06 +02:00
parent f9e95f9bb0
commit f56b72a2e0
15 changed files with 334 additions and 62 deletions
+4 -3
View File
@@ -5,6 +5,7 @@
#include "d/snd/d_snd_3d_manager.h"
#include "d/snd/d_snd_checkers.h"
#include "d/snd/d_snd_player_mgr.h"
#include "d/snd/d_snd_state_mgr.h"
#include "nw4r/math/math_types.h"
#include <cmath>
@@ -16,7 +17,7 @@ dSnd3DActor_c::dSnd3DActor_c(dSndSourceParam *pSourceParam, u8 sourceType)
a_field_0x7D(0),
a_field_0x7E(0),
a_field_0x7F(0),
a_field_0x80(0),
mIsPaused(0),
a_field_0x84(0.0f),
a_field_0x88(0.0f),
a_field_0x8C(0.0f),
@@ -36,9 +37,9 @@ dSnd3DActor_c::dSnd3DActor_c(dSndSourceParam *pSourceParam, u8 sourceType)
}
}
void dSnd3DActor_c::d_vt_0x34(const nw4r::math::VEC3 &rPosition) {
void dSnd3DActor_c::setPosition(const nw4r::math::VEC3 &rPosition) {
SetPosition(rPosition);
// TODO - 0xE0
a_field_0xE0 = dSndStateMgr_c::GetInstance()->getField_0x49C();
mFlags = 0;
}
+95
View File
@@ -0,0 +1,95 @@
#include "d/snd/d_snd_distant_sound_actor.h"
#include "common.h"
#include "d/snd/d_snd_3d_actor.h"
#include "d/snd/d_snd_distant_sound_actor_pool.h"
#include "d/snd/d_snd_source.h"
#include "d/snd/d_snd_source_enums.h"
dSndDistantSoundActor_c::dSndDistantSoundActor_c()
: dSnd3DActor_c(&dSndDistantSoundActorPool_c::GetInstance()->getSourceParam(), SND_SOURCE_DISTANT),
field_0x0F4(0),
mpSoundSource(nullptr),
mpSoundHandle(&mSoundHandle),
field_0x104(0),
mUseSourcePosition(false) {}
void dSndDistantSoundActor_c::initSource(dSoundSource_c *pSource) {
resetCachedRelativePositions();
loadDefaultParam();
setSourceDirectly(pSource);
mUseSourcePosition = false;
}
void dSndDistantSoundActor_c::setSourceDirectly(dSoundSource_c *pSource) {
mpSoundSource = pSource;
if (mpSoundSource != nullptr) {
setSourceParam(pSource->getSourceParam());
}
}
void dSndDistantSoundActor_c::updatePosition() {
if (mpSoundSource != nullptr && mUseSourcePosition) {
dSnd3DActor_c::setPosition(mpSoundSource->GetPosition());
} else {
dSnd3DActor_c::setPosition(GetPosition());
}
}
bool dSndDistantSoundActor_c::startSound(
u32 soundId, const nw4r::math::VEC3 &position, nw4r::snd::SoundHandle *pHandle
) {
if (a_field_0x7E) {
return false;
}
if (pHandle == nullptr) {
pHandle = &mSoundHandle;
} else {
mpSoundHandle = pHandle;
}
SetPosition(position);
return StartSound(pHandle, soundId);
}
bool dSndDistantSoundActor_c::holdSound(
u32 soundId, const nw4r::math::VEC3 &position, nw4r::snd::SoundHandle *pHandle
) {
if (a_field_0x7E) {
return false;
}
if (pHandle == nullptr) {
pHandle = &mSoundHandle;
} else {
mpSoundHandle = pHandle;
}
SetPosition(position);
return HoldSound(pHandle, soundId);
}
void dSndDistantSoundActor_c::loadDefaultParam() {
setSourceParam(&dSndDistantSoundActorPool_c::GetInstance()->getSourceParam());
}
void dSndDistantSoundActor_c::detachFromSource() {
if (mpSoundSource != nullptr) {
mpSoundSource->detachDistantSound(this);
}
mpSoundSource = nullptr;
field_0x0F4 = 0;
}
void dSndDistantSoundActor_c::setPause(bool flag, int fadeFrames) {
if (mIsPaused && !flag) {
PauseAllSound(flag, fadeFrames);
mIsPaused = 0;
} else if (!mIsPaused && flag) {
PauseAllSound(flag, fadeFrames);
mIsPaused = 1;
}
}
@@ -0,0 +1,17 @@
#include "d/snd/d_snd_distant_sound_actor_pool.h"
#include "nw4r/ut/ut_list.h"
#include <cmath>
SND_DISPOSER_DEFINE(dSndDistantSoundActorPool_c);
dSndSourceParam dSndDistantSoundActorPool_c::sParam;
dSndDistantSoundActorPool_c::dSndDistantSoundActorPool_c() {
field_0x4210 = 0;
// TODO offsetof
nw4r::ut::List_Init(&mList, 0xE4);
sParam.reset(INFINITY);
}
+7 -7
View File
@@ -2,17 +2,17 @@
#include "d/snd/d_snd_3d_manager.h"
#include "d/snd/d_snd_area_sound_effect_mgr.h"
#include "d/snd/d_snd_bgm_mgr.h"
#include "d/snd/d_snd_control_player_mgr.h"
#include "d/snd/d_snd_distant_sound_actor_pool.h"
#include "d/snd/d_snd_player_mgr.h"
#include "d/snd/d_snd_small_effect_mgr.h"
#include "d/snd/d_snd_source_mgr.h"
#include "d/snd/d_snd_state_mgr.h"
#include "egg/audio/eggAudioRmtSpeakerMgr.h"
#include "egg/audio/eggAudioUtility.h"
extern "C" void initEnemySoundMgr();
extern "C" void initFanfareSoundMgr();
extern "C" void initSomeUnusedSoundMgr();
extern "C" void fn_80393530();
extern "C" void fn_80394830();
extern "C" void fn_8037F940();
extern "C" void fn_80399600();
@@ -20,18 +20,18 @@ extern "C" void fn_80399C20();
dSndMgr_c *dSndMgr_c::sInstance;
dSndMgr_c::dSndMgr_c(): field_0x6CC(0) {
dSndMgr_c::dSndMgr_c() : field_0x6CC(0) {
sInstance = this;
dSndPlayerMgr_c::create();
dSndControlPlayerMgr_c::create();
initEnemySoundMgr();
dSndStateMgr_c::create();
dSnd3DManager_c::create();
initFanfareSoundMgr();
dSndBgmMgr_c::create();
initSomeUnusedSoundMgr();
dSndSmallEffectMgr_c::create();
dSndAreaSoundEffectMgr_c::create();
dSndSourceMgr_c::create();
fn_80393530();
dSndDistantSoundActorPool_c::create();
fn_80394830();
fn_8037F940();
fn_80399600();
+39 -8
View File
@@ -4,6 +4,7 @@
#include "d/a/d_a_base.h"
#include "d/snd/d_snd_3d_actor.h"
#include "d/snd/d_snd_3d_manager.h"
#include "d/snd/d_snd_distant_sound_actor.h"
#include "d/snd/d_snd_mgr.h"
#include "d/snd/d_snd_player_mgr.h"
#include "d/snd/d_snd_source_group.h"
@@ -46,7 +47,7 @@ dSoundSource_c::dSoundSource_c(u8 sourceType, dAcBase_c *actor, const char *name
field_0x15A(-1) {
mSourceCategory = dSndSourceMgr_c::getSourceCategoryForSourceType(sourceType, name);
// TODO: Offsetof
nw4r::ut::List_Init(&field_0x110, 0xEC);
nw4r::ut::List_Init(&mDistantSoundList, 0xEC);
nw4r::ut::List_Init(&field_0x120, 0x04);
nw4r::ut::List_Init(&field_0x12C, 0x04);
pOwnerGroup->registerSource(this);
@@ -55,7 +56,7 @@ dSoundSource_c::dSoundSource_c(u8 sourceType, dAcBase_c *actor, const char *name
dSoundSource_c::~dSoundSource_c() {
SetUserParam(0);
vt_0x44();
d_s_vt_0x1BC();
detachAllDistantSounds();
dSndSourceMgr_c::GetInstance()->unregisterSource(this);
mpOwnerGroup->unregisterSource(this);
}
@@ -76,15 +77,15 @@ bool dSoundSource_c::isPlayingSound(const char *soundId) {
return isPlayingSound(soundLabelToSoundId(soundId));
}
void dSoundSource_c::d_vt_0x38(bool flag, int fadeFrames) {
if (flag == 0) {
void dSoundSource_c::setPause(bool flag, int fadeFrames) {
if (!flag) {
PauseAllSound(flag, fadeFrames);
d_s_vt_0x1C4(flag, fadeFrames);
a_field_0x80 = 0;
pauseAllDistantSounds(flag, fadeFrames);
mIsPaused = 0;
} else if (a_field_0x7E == 0) {
PauseAllSound(flag, fadeFrames);
d_s_vt_0x1C4(flag, fadeFrames);
a_field_0x80 = 1;
pauseAllDistantSounds(flag, fadeFrames);
mIsPaused = 1;
}
}
@@ -106,6 +107,36 @@ void dSoundSource_c::d_vt_0x5C() {
// noop
}
void dSoundSource_c::attachDistantSound(dSndDistantSoundActor_c *sound) {
if (sound != nullptr) {
sound->setSourceDirectly(this);
nw4r::ut::List_Append(&mDistantSoundList, sound);
}
}
void dSoundSource_c::detachDistantSound(dSndDistantSoundActor_c *sound) {
if (sound != nullptr && sound->isAttachedSource(this)) {
sound->setSourceDirectly(nullptr);
nw4r::ut::List_Remove(&mDistantSoundList, sound);
}
}
void dSoundSource_c::detachAllDistantSounds() {
dSndDistantSoundActor_c *it = static_cast<dSndDistantSoundActor_c *>(nw4r::ut::List_GetFirst(&mDistantSoundList));
while (it != nullptr) {
it->setSourceDirectly(nullptr);
nw4r::ut::List_Remove(&mDistantSoundList, it);
it = static_cast<dSndDistantSoundActor_c *>(nw4r::ut::List_GetFirst(&mDistantSoundList));
}
}
void dSoundSource_c::pauseAllDistantSounds(bool flag, int fadeFrames) {
for (dSndDistantSoundActor_c *it = static_cast<dSndDistantSoundActor_c *>(nw4r::ut::List_GetFirst(&mDistantSoundList));
it != nullptr; it = static_cast<dSndDistantSoundActor_c *>(nw4r::ut::List_GetNext(&mDistantSoundList, it))) {
it->PauseAllSound(flag, fadeFrames);
}
}
u32 dSoundSource_c::getCharacterTalkSoundId(u32 baseSoundId, dSoundSource_c *source) {
if (baseSoundId != -1 && source != nullptr) {
SizedString<64> label;