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https://github.com/zeldaret/ss
synced 2026-08-31 01:20:25 -04:00
let's go with the distant sound name for now
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@@ -5,6 +5,7 @@
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#include "d/snd/d_snd_3d_manager.h"
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#include "d/snd/d_snd_checkers.h"
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#include "d/snd/d_snd_player_mgr.h"
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#include "d/snd/d_snd_state_mgr.h"
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#include "nw4r/math/math_types.h"
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#include <cmath>
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@@ -16,7 +17,7 @@ dSnd3DActor_c::dSnd3DActor_c(dSndSourceParam *pSourceParam, u8 sourceType)
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a_field_0x7D(0),
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a_field_0x7E(0),
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a_field_0x7F(0),
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a_field_0x80(0),
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mIsPaused(0),
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a_field_0x84(0.0f),
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a_field_0x88(0.0f),
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a_field_0x8C(0.0f),
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@@ -36,9 +37,9 @@ dSnd3DActor_c::dSnd3DActor_c(dSndSourceParam *pSourceParam, u8 sourceType)
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}
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}
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void dSnd3DActor_c::d_vt_0x34(const nw4r::math::VEC3 &rPosition) {
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void dSnd3DActor_c::setPosition(const nw4r::math::VEC3 &rPosition) {
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SetPosition(rPosition);
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// TODO - 0xE0
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a_field_0xE0 = dSndStateMgr_c::GetInstance()->getField_0x49C();
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mFlags = 0;
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}
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