mirror of
https://github.com/zeldaret/ss
synced 2026-07-09 06:13:17 -04:00
let's go with the distant sound name for now
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@@ -4,6 +4,7 @@
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#include "d/a/d_a_base.h"
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#include "d/snd/d_snd_3d_actor.h"
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#include "d/snd/d_snd_3d_manager.h"
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#include "d/snd/d_snd_distant_sound_actor.h"
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#include "d/snd/d_snd_mgr.h"
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#include "d/snd/d_snd_player_mgr.h"
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#include "d/snd/d_snd_source_group.h"
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@@ -46,7 +47,7 @@ dSoundSource_c::dSoundSource_c(u8 sourceType, dAcBase_c *actor, const char *name
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field_0x15A(-1) {
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mSourceCategory = dSndSourceMgr_c::getSourceCategoryForSourceType(sourceType, name);
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// TODO: Offsetof
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nw4r::ut::List_Init(&field_0x110, 0xEC);
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nw4r::ut::List_Init(&mDistantSoundList, 0xEC);
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nw4r::ut::List_Init(&field_0x120, 0x04);
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nw4r::ut::List_Init(&field_0x12C, 0x04);
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pOwnerGroup->registerSource(this);
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@@ -55,7 +56,7 @@ dSoundSource_c::dSoundSource_c(u8 sourceType, dAcBase_c *actor, const char *name
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dSoundSource_c::~dSoundSource_c() {
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SetUserParam(0);
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vt_0x44();
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d_s_vt_0x1BC();
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detachAllDistantSounds();
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dSndSourceMgr_c::GetInstance()->unregisterSource(this);
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mpOwnerGroup->unregisterSource(this);
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}
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@@ -76,15 +77,15 @@ bool dSoundSource_c::isPlayingSound(const char *soundId) {
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return isPlayingSound(soundLabelToSoundId(soundId));
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}
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void dSoundSource_c::d_vt_0x38(bool flag, int fadeFrames) {
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if (flag == 0) {
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void dSoundSource_c::setPause(bool flag, int fadeFrames) {
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if (!flag) {
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PauseAllSound(flag, fadeFrames);
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d_s_vt_0x1C4(flag, fadeFrames);
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a_field_0x80 = 0;
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pauseAllDistantSounds(flag, fadeFrames);
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mIsPaused = 0;
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} else if (a_field_0x7E == 0) {
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PauseAllSound(flag, fadeFrames);
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d_s_vt_0x1C4(flag, fadeFrames);
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a_field_0x80 = 1;
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pauseAllDistantSounds(flag, fadeFrames);
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mIsPaused = 1;
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}
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}
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@@ -106,6 +107,36 @@ void dSoundSource_c::d_vt_0x5C() {
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// noop
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}
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void dSoundSource_c::attachDistantSound(dSndDistantSoundActor_c *sound) {
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if (sound != nullptr) {
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sound->setSourceDirectly(this);
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nw4r::ut::List_Append(&mDistantSoundList, sound);
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}
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}
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void dSoundSource_c::detachDistantSound(dSndDistantSoundActor_c *sound) {
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if (sound != nullptr && sound->isAttachedSource(this)) {
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sound->setSourceDirectly(nullptr);
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nw4r::ut::List_Remove(&mDistantSoundList, sound);
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}
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}
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void dSoundSource_c::detachAllDistantSounds() {
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dSndDistantSoundActor_c *it = static_cast<dSndDistantSoundActor_c *>(nw4r::ut::List_GetFirst(&mDistantSoundList));
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while (it != nullptr) {
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it->setSourceDirectly(nullptr);
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nw4r::ut::List_Remove(&mDistantSoundList, it);
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it = static_cast<dSndDistantSoundActor_c *>(nw4r::ut::List_GetFirst(&mDistantSoundList));
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}
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}
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void dSoundSource_c::pauseAllDistantSounds(bool flag, int fadeFrames) {
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for (dSndDistantSoundActor_c *it = static_cast<dSndDistantSoundActor_c *>(nw4r::ut::List_GetFirst(&mDistantSoundList));
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it != nullptr; it = static_cast<dSndDistantSoundActor_c *>(nw4r::ut::List_GetNext(&mDistantSoundList, it))) {
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it->PauseAllSound(flag, fadeFrames);
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}
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}
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u32 dSoundSource_c::getCharacterTalkSoundId(u32 baseSoundId, dSoundSource_c *source) {
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if (baseSoundId != -1 && source != nullptr) {
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SizedString<64> label;
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