some documentation

This commit is contained in:
lepelog
2026-06-28 22:10:25 +02:00
parent 536ebcf564
commit f57e5ba648
3 changed files with 298 additions and 282 deletions
+30 -31
View File
@@ -20,36 +20,36 @@ public:
enum State {
BEE_STATE_DEAD = 0,
BEE_STATE_CHASE = 1,
BEE_STATE_FLY_UP = 2,
BEE_STATE_FLY_UP2 = 3,
BEE_STATE_UNK4 = 4,
BEE_STATE_FLY_TO_HIVE = 2,
BEE_STATE_FLY_UP = 3,
BEE_STATE_BLOWN_AWAY = 4,
BEE_STATE_RISE = 5,
BEE_STATE_CRAWL = 0xA,
};
/* 0x000 */ u8 mIndex;
/* 0x001 */ u8 mBeeState; // see State enum
/* 0x002 */ u8 field_0x002;
/* 0x003 */ u8 field_0x003;
/* 0x004 */ u8 field_0x004;
/* 0x005 */ u8 field_0x005;
/* 0x006 */ u8 field_0x006;
/* 0x007 */ u8 field_0x007;
/* 0x008 */ u8 field_0x008;
/* 0x009 */ u8 field_0x009;
/* 0x00A */ u8 field_0x00A;
/* 0x00B */ u8 field_0x00B;
/* 0x00C */ s16 mRotY;
/* 0x00E */ s16 field_0x00E;
/* 0x002 */ u8 mActionTimer;
/* 0x003 */ u8 mIsFlying;
/* 0x004 */ u8 field_0x004; // unused
/* 0x005 */ u8 mSubState;
/* 0x006 */ u8 mDisableAttackTimer;
/* 0x007 */ u8 mSwordDodgeTimer;
/* 0x008 */ u8 mHide;
/* 0x009 */ u8 mAttackTimer;
/* 0x00A */ u8 mIsAttacking;
/* 0x00B */ u8 mWallReflectTimer;
/* 0x00C */ s16 mTimer; // only counts up, used for kinda random calculations
/* 0x00E */ s16 mFlyingStatesTimer; // used for vanishing after flying up and something else
/* 0x010 */ f32 field_0x010;
/* 0x014 */ f32 field_0x014;
/* 0x014 */ f32 mSpeed;
/* 0x018 */ mVec3_c mPos;
/* 0x024 */ mVec3_c field_0x024;
/* 0x030 */ mVec3_c field_0x030;
/* 0x03C */ mVec3_c field_0x03C;
/* 0x030 */ mVec3_c mSwordDodgeOffset;
/* 0x03C */ mVec3_c mOldPos;
/* 0x048 */ mVec3_c field_0x048;
/* 0x054 */ mVec3_c field_0x054;
/* 0x060 */ mAng3_c field_0x060;
/* 0x066 */ mAng3_c field_0x066;
/* 0x054 */ mVec3_c mTargetPos; // Either an absolute target or relative to the attacked actor
/* 0x060 */ mAng3_c mCrawlingRotation;
/* 0x066 */ mAng3_c mModelRotation;
/* 0x06C */ dCcD_Linked_Sph mCollider;
};
@@ -66,20 +66,19 @@ public:
u32 updateSwarmBeeColliders();
void actuallyUpdateSwarmBees();
void handleBeeCrawlingOnHive(dAcNpcBeeSingleBee* bee);
void fn_14_1350(dAcNpcBeeSingleBee* bee);
void fn_14_1F40(dAcNpcBeeSingleBee* bee);
u32 fn_14_2630();
s32 fn_14_2690(dAcNpcBeeSingleBee* bee);
void fn_14_20F0(dAcNpcBeeSingleBee* bee);
void handleBeeFlyingStates(dAcNpcBeeSingleBee* bee);
void handleBeeRising(dAcNpcBeeSingleBee* bee);
s32 beeCheckWallFloorCollision(dAcNpcBeeSingleBee* bee);
void handleBeeBlownAway(dAcNpcBeeSingleBee* bee);
private:
/* 0x0378 */ u8 mSwarmBeeCount;
/* 0x0379 */ u8 field_0x0379; // rumble timer
/* 0x0379 */ u8 mRumbleTimer; // rumble timer
/* 0x037A */ u8 mSceneflag;
/* 0x037B */ u8 field_0x037B;
/* 0x037C */ s16 field_0x037C;
/* 0x037C */ s16 mFrameCounter; // used to only search for new targets every 16 frames
/* 0x037E */ u8 field_0x037E[0x380-0x37E];
/* 0x0380 */ f32 field_0x0380;
/* 0x0380 */ f32 mAttackActorDistFromHome;
/* 0x0384 */ u8 field_0x0384[0x388-0x384];
/* 0x0388 */ nw4r::g3d::ResFile mRes;
/* 0x038C */ dShpProc1_c mBeeModels[4];
@@ -87,9 +86,9 @@ private:
/* 0xB80C */ dAcRef_c<dAcNpcHc_c> mHiveRef;
/* 0xB818 */ dAcRef_c<dAcObjBase_c> mAttackRef;
/* 0xB824 */ dColliderLinkedList mColliderList;
/* 0xB830 */ mVec3_c field_0xB830;
/* 0xB830 */ mVec3_c mAliveBeePos; // overwritten by all alive bees, so it's the last on in the list
/* 0xB83C */ dAcObjBase_c* mAttackActor;
/* 0xB840 */ dAcOSpore_c* field_0xB840;
/* 0xB840 */ dAcOSpore_c* mSporeActor;
};
#endif