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Rough outline for LightTexture
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@@ -1,7 +1,7 @@
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#include "d/col/bg/d_bg_s.h"
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#include "d/col/bg/d_bg_w_kcol.h"
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#include "d/d_rawarchive.h"
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#include "egg/gfx/eggLight.h"
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#include "egg/gfx/eggLightTextureMgr.h"
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#include "m/m3d/m3d.h"
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#include "nw4r/g3d.h" // IWYU pragma: export
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#include "toBeSorted/arc_managers/current_stage_arc_manager.h"
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