d_a_obj_fence_boko ok

This commit is contained in:
CovenEsme
2025-03-13 22:57:08 +00:00
parent e42b54d95a
commit f6a1fa66b0
12 changed files with 94 additions and 30 deletions
+11
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@@ -2,11 +2,22 @@
#define D_A_OBJ_FENCE_BOKO_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
class dAcOfenceBoko_c : public dAcObjBase_c {
public:
dAcOfenceBoko_c() {}
virtual int create() override;
virtual int doDelete() override;
virtual int draw() override;
virtual bool createHeap() override;
virtual ~dAcOfenceBoko_c() {}
virtual int actorExecute() override;
nw4r::g3d::ResFile mResFile;
m3d::smdl_c mModel;
dBgW mCollision;
bool field_0x560;
private:
};
+1 -1
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@@ -60,7 +60,7 @@ public:
dBgW_Base();
void ClrDBgWBase();
void CalcDiffShapeAngleY(s16);
bool InitMapStuff(mAllocator_c *pAllocator);
BOOL InitMapStuff(mAllocator_c *pAllocator);
bool fn_8034AD70() const;
bool fn_8034ADA0() const;
void RegistBg(int id);