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d_a_obj_fence_boko ok
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@@ -61,7 +61,7 @@ void dBgW_Base::SetOldShapeAngleY(s16 oldShapeAngleY) {
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mOldShapeAngleY = oldShapeAngleY;
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}
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bool dBgW_Base::InitMapStuff(mAllocator_c *pAllocator) {
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BOOL dBgW_Base::InitMapStuff(mAllocator_c *pAllocator) {
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ClearMap();
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return UpdateDraw(pAllocator) != false;
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}
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+1
-1
@@ -248,7 +248,7 @@ bool dRoom_c::setupBg() {
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bg->Set(kcl, plc);
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bg->SetRoomId(roomid);
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bg->SetPriority(dBgW_Base::PRIORITY_0);
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bool ok = (BOOL)bg->InitMapStuff(&mAllocator);
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bool ok = bg->InitMapStuff(&mAllocator);
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if (!ok) {
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return true;
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}
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