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https://github.com/zeldaret/ss
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@@ -202,12 +202,18 @@ class dAcBlastboss_c : public dAcEnBase_c {
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B_LAST_BOSS_NODE_skirtHU1 = 134,
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};
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// TODO: mFightState probably means different things in
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// different states, so maybe we need to either remove
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// this again or split this up further.
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enum FightState_e {
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FIGHT_STATE_0,
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FIGHT_STATE_0 = 0,
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FIGHT_STATE_1,
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FIGHT_STATE_2,
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FIGHT_STATE_3,
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FIGHT_STATE_4,
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FIGHT_STATE_10 = 10,
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FIGHT_STATE_11,
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};
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public:
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@@ -246,6 +252,7 @@ private:
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bool fn_143_77C0();
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void fn_143_7B00();
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void fn_143_7F80();
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bool fn_143_9420();
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void fn_143_9610();
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void fn_143_A110(s32);
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@@ -284,7 +291,7 @@ private:
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/* 0x1141 */ u8 field_0x1141;
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/* 0x1142 */ u8 field_0x1142;
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/* 0x1143 */ u8 field_0x1143;
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/* 0x1144 */ u8 field_0x1144;
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/* 0x1144 */ s8 field_0x1144;
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/* 0x1145 */ u8 field_0x1145;
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/* 0x1146 */ bool mIsSwordEmpowered;
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/* 0x1147 */ u8 field_0x1147;
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@@ -297,9 +304,8 @@ private:
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/* 0x114E */ u8 field_0x114E;
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/* 0x114F */ u8 field_0x114F;
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/* 0x1150 */ u8 field_0x1150;
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/* 0x1151 */ u8 _0x1151[0x1156 - 0x1151];
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/* 0x1152 */ u16 field_0x1152;
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/* 0x1154 */ u16 field_0x1154;
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/* 0x1156 */ u16 field_0x1156[6];
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/* 0x1162 */ u8 _0x1162[0x1164 - 0x1162];
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@@ -346,7 +352,9 @@ private:
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/* 0x11B0 */ f32 field_0x11B0;
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/* 0x11B4 */ u8 _0x11B4[0x11BC - 0x11B4];
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/* 0x11B4 */ u8 _0x11B4[0x11B8 - 0x11B4];
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/* 0x11B8 */ f32 field_0x11B8;
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/* 0x11BC */ f32 field_0x11BC;
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/* 0x11C0 */ f32 field_0x11C0;
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