mirror of
https://github.com/zeldaret/ss
synced 2026-07-26 22:41:43 -04:00
Progress
This commit is contained in:
@@ -5,13 +5,15 @@
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#include "common.h"
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#include "d/a/d_a_player.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/c/c_cc_d.h"
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#include "d/col/cc/d_cc_s.h"
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#include "d/d_base.h"
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#include "d/d_cc.h"
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#include "d/d_light_env.h"
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#include "d/d_player_act.h"
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#include "d/d_rumble.h"
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#include "d/d_sc_game.h"
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#include "d/d_stage_mgr.h"
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#include "d/d_vec.h"
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#include "d/flag/sceneflag_manager.h"
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#include "d/snd/d_snd_wzsound.h"
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#include "d/t/d_t_sword_battle_game.h"
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@@ -291,7 +293,7 @@ int dAcBlastboss_c::actorExecute() {
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mXZDistanceToLink = link->getPosition().absXZTo(mPosition);
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mYRotationRelativeToLink = mYAngleToLink - mRotation.y;
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mSwordMdl.setAttackActive(false);
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mSwordMdl.disable();
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mCc4.ClrAtSet();
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mCc5.ClrAtSet();
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@@ -644,7 +646,7 @@ int dAcBlastboss_c::actorExecute() {
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} else {
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fn_143_A110(100);
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}
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sLib::addCalcScaledDiff(&field_0x11CC, 1.0f, 1.0f, 0.1f);
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sLib::addCalcScaledDiff(&field_0x11CC, 1.0f, 1.0f, 0.01f);
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}
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// TODO: inline doesn't work :(
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@@ -764,6 +766,25 @@ int dAcBlastboss_c::actorExecute() {
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return SUCCEEDED;
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}
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struct dCcD_Check : public cCcD_Obj {
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bool ChkAtHit();
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bool ChkTgHit();
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};
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bool dCcD_Check::ChkAtHit() {
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if (cCcD_Obj::ChkAtHit()) {
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return true;
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}
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return false;
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}
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bool dCcD_Check::ChkTgHit() {
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if (cCcD_Obj::ChkTgHit()) {
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return true;
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}
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return false;
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}
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void dAcBlastboss_c::callback_c::timingB(u32 nodeId, nw4r::g3d::WorldMtxManip *manip, nw4r::g3d::ResMdl mdl) {
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u32 baseNodeIdSkirt = 0;
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u32 baseNodeIdHair = 0;
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@@ -1054,7 +1075,7 @@ void dAcBlastboss_c::executeState_Fight() {
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}
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field_0x1172 = diff / 2;
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// TODO what is this constant
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sLib::addCalcScaledDiff(&mMdlCallback.field_0x30, diff * (1.0f / 409.6f), 0.5f, 1.0f);
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sLib::addCalcScaledDiff(&mMdlCallback.field_0x30, diff * (1.0f / 409.59937f), 0.5f, 1.0f);
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if (field_0x2CEC == 0 && !link->isUsingShield() && link->isUsingSword()) {
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mMtx_c rotMtx;
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rotMtx.YrotS(-mYAngleToLink);
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@@ -1076,8 +1097,8 @@ void dAcBlastboss_c::executeState_Fight() {
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sLib::addCalcAngle(mMdlCallback.field_0x1A.ref(), mAng(v.y * -40.0f), 2, field_0x118A);
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} else {
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field_0x118A = 0;
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sLib::addCalcAngle(mMdlCallback.field_0x18.ref(),0, 4, 400);
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sLib::addCalcAngle(mMdlCallback.field_0x1A.ref(),0, 4, 400);
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sLib::addCalcAngle(mMdlCallback.field_0x18.ref(), 0, 4, 400);
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sLib::addCalcAngle(mMdlCallback.field_0x1A.ref(), 0, 4, 400);
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}
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field_0x1133 = 1;
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}
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@@ -1087,11 +1108,10 @@ void dAcBlastboss_c::executeState_Fight() {
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fn_143_7420();
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fn_143_77C0();
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}
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// TODO
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mCc1.mTg.mSrc.field_0x0E = 0x1FF;
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mCc1.SetTgFlag_0xA(0x1FF);
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} else {
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// TODO
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mCc1.mTg.mSrc.field_0x0E = 0;
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mCc1.SetTgFlag_0xA(0);
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}
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if (field_0x1156[4] == 1) {
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@@ -1105,38 +1125,493 @@ void dAcBlastboss_c::executeState_Fight() {
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}
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void dAcBlastboss_c::finalizeState_Fight() {}
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void dAcBlastboss_c::initializeState_Guard() {}
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void dAcBlastboss_c::executeState_Guard() {}
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void dAcBlastboss_c::initializeState_Attack() {
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f32 rnd = cM::rnd();
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mFightState = FIGHT_STATE_0;
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if (rnd < 0.3333f) {
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setAnm("AttackU", 5.0f);
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} else if (rnd < 0.6666f) {
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setAnm("AttackR", 5.0f);
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} else {
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setAnm("AttackL", 5.0f);
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}
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if (mIsSwordEmpowered) {
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mSwordMdl.setDamageMaybe(8);
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} else {
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mSwordMdl.setDamageMaybe(4);
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}
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mSwordMdl.fn_8006B7A0(0x20000);
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}
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void dAcBlastboss_c::executeState_Attack() {
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dAcPy_c *link = dAcPy_c::GetLinkM();
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field_0x1131 = 1;
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f32 speed = 0.0f;
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// TODO major typing crime here but I'm not sure how this actually works
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cCcD_Obj *atHit = mSwordMdl.mCcList.find((dColliderLinkedList::ccPtmf)&dCcD_Check::ChkAtHit);
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switch (mFightState) {
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case FIGHT_STATE_0: {
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if (field_0x1152 >= 15 && mMdl.getAnm().checkFrame(7.0f) && cM::rnd() < 0.1f) {
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mStateMgr.changeState(StateID_Fight);
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field_0x113F = 20;
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} else {
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if (mMdl.getAnm().getFrame() < 20.0f) {
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sLib::addCalcAngle(mAngle.y.ref(), mYAngleToLink, 2, 0x800);
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}
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if (mMdl.getAnm().getFrame() >= 25.0f && mMdl.getAnm().getFrame() <= 28.0f) {
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mSwordMdl.enable();
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speed = 20.0f;
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field_0x11A4 = 20.0f;
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field_0x113D = 10;
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}
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if (atHit != nullptr) {
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mFightState = FIGHT_STATE_1;
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} else {
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if (mMdl.getAnm().getFrame() > 28.0f) {
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mFightState = FIGHT_STATE_1;
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if (field_0x113E != 0) {
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setAnmRate(0.5f);
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}
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}
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}
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}
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break;
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}
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case FIGHT_STATE_1: {
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if (mMdl.getAnm().isStop()) {
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mStateMgr.changeState(StateID_Fight);
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}
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break;
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}
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}
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mSpeed = speed;
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if (!field_0x1149 && link->checkCurrentAction(/* BACKFLIP */ 0x62)) {
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field_0x113E = 20;
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}
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if (field_0x113E != 0) {
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if (field_0x1149) {
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mFightState = FIGHT_STATE_0;
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mStateMgr.changeState(StateID_CounterAttack);
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return;
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}
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mCc1.SetTgFlag_0xA(0);
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} else {
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if (mpCurrentAnm == "AttackR") {
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mCc1.SetTgFlag_0xA(0xE);
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} else if (mpCurrentAnm == "AttackL") {
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mCc1.SetTgFlag_0xA(0xE0);
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} else {
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mCc1.SetTgFlag_0xA(1);
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}
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}
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fn_143_77C0();
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}
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void dAcBlastboss_c::finalizeState_Attack() {}
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void dAcBlastboss_c::initializeState_CounterAttack() {
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mSwordMdl.fn_8006B7A0(0x20000);
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if (mFightState == 0) {
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setAnm("Counter", 5.0f);
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} else {
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f32 rnd = cM::rnd();
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if (rnd < 0.3333f) {
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setAnm("AttackU", 5.0f);
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} else if (rnd < 0.6666f) {
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setAnm("AttackR", 5.0f);
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} else {
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setAnm("AttackL", 5.0f);
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}
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mMdl.setFrame(5.0f);
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}
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field_0x1136 = 0;
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field_0x1135 = 0;
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field_0x11D4 = field_0x11D8 = -1;
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}
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void dAcBlastboss_c::executeState_CounterAttack() {
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dAcPy_c *link = dAcPy_c::GetLinkM();
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f32 speed = 0.0f;
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bool b = false;
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field_0x1131 = 1;
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if (mFightState == FIGHT_STATE_0) {
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if (mMdl.getAnm().getFrame() < 15.0f) {
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speed = -10.0f;
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}
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if (mMdl.getAnm().getFrame() < 10.0f ||
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(mMdl.getAnm().getFrame() > 30.0f && mMdl.getAnm().getFrame() < 40.0f)) {
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sLib::addCalcAngle(mAngle.y.ref(), mYAngleToLink, 2, 0x800);
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}
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if ((mMdl.getAnm().getFrame() >= 20.0f && mMdl.getAnm().getFrame() <= 23.0f) ||
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(mMdl.getAnm().getFrame() >= 43.0f && mMdl.getAnm().getFrame() <= 47.0f)) {
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mSwordMdl.enable();
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speed = 30.0f;
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field_0x11A4 = 20.0f;
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}
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int targetFrame = 42;
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if (mMdl.getAnm().checkFrame(targetFrame) && mXZDistanceToLink > 400.0f) {
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mStateMgr.changeState(StateID_Fight);
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return;
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}
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if (mMdl.getAnm().getFrame() >= 52.0f) {
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b = true;
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}
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} else {
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if (mMdl.getAnm().getFrame() < 20.0f) {
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sLib::addCalcAngle(mAngle.y.ref(), mYAngleToLink, 2, 0x800);
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}
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if (mMdl.getAnm().getFrame() >= 25.0f && mMdl.getAnm().getFrame() <= 28.0f) {
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mSwordMdl.enable();
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speed = 10.0f;
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field_0x11A4 = 20.0f;
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field_0x113D = 5;
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}
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if (mMdl.getAnm().getFrame() >= 33.0f) {
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b = true;
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}
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}
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if (link->checkCurrentAction(/* BACKFLIP */ 0x62)) {
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field_0x113E = 20;
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}
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mCc1.SetTgFlag_0xA(0);
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if (field_0x113E != 0) {
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field_0x1142 = 0;
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field_0x1134 = 0;
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} else if (b) {
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mCc1.SetTgFlag_0xA(0x1FF);
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field_0x1142 = 0;
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fn_143_77C0();
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}
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if (mMdl.getAnm().isStop()) {
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mStateMgr.changeState(StateID_Fight);
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}
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mSpeed = speed;
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}
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void dAcBlastboss_c::finalizeState_CounterAttack() {}
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void dAcBlastboss_c::initializeState_PunchAttack() {
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setAnm("AttackBreak", 5.0f);
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mSwordMdl.fn_8006B7A0(0x20000);
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mFightState = 0;
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}
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void dAcBlastboss_c::executeState_PunchAttack() {
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f32 speed = 0.0f;
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field_0x1131 = 1;
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mCc1.SetTgFlag_0xA(0);
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sLib::addCalcAngle(mAngle.y.ref(), mYAngleToLink, 2, 0x800);
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if (mMdl.getAnm().getFrame() < 15.0f) {
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speed = -10.0f;
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}
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if (mMdl.getAnm().getFrame() >= 15.0f && mMdl.getAnm().getFrame() <= 23.0f) {
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speed = 40.0f;
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}
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if (mMdl.getAnm().checkFrame(15.0f)) {
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field_0x1139 = 1;
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}
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if (mMdl.getAnm().checkFrame(23.0f)) {
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field_0x1139 = 0;
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}
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if (mMdl.getAnm().isStop()) {
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mStateMgr.changeState(StateID_Fight);
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}
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mSpeed = speed;
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}
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void dAcBlastboss_c::finalizeState_PunchAttack() {}
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void dAcBlastboss_c::initializeState_DashAttack() {
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mFightState = 0;
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mSwordMdl.setDamageMaybe(8);
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mSwordMdl.fn_8006B7A0(0x20000);
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}
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void dAcBlastboss_c::executeState_DashAttack() {
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field_0x1131 = 1;
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f32 targetSpeed = 0.0f;
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f32 stepSize = 40.0f; // never set differently
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mCc1.SetTgFlag_0xA(0x1FF);
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sLib::addCalcAngle(mAngle.y.ref(), mYAngleToLink, 2, 0x1000);
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switch (mFightState) {
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case FIGHT_STATE_0: {
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if (mXZDistanceToLink < 400.0f) {
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mStateMgr.changeState(StateID_CounterAttack);
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return;
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}
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setAnm("AttackJumpStart", 5.0f);
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mSwordMdl.fn_8006B7A0(0x20000);
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mFightState = FIGHT_STATE_1;
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// fall-through
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}
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case FIGHT_STATE_1: {
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if (mMdl.getAnm().getFrame() >= 23.0f) {
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field_0x11A4 = 30.0f;
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targetSpeed = 40.0f;
|
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}
|
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if (mMdl.getAnm().isStop()) {
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setAnm("AttackJumpLoop", 0.0f);
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mFightState = FIGHT_STATE_2;
|
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field_0x1156[0] = 200;
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}
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break;
|
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}
|
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case FIGHT_STATE_2: {
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field_0x11A4 = 30.0f;
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targetSpeed = 80.0f;
|
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field_0x11B8 = 5.0f;
|
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if (mXZDistanceToLink < 750.0f) {
|
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setAnm("AttackJumpEnd", 0.0f);
|
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mFightState = FIGHT_STATE_3;
|
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} else if (field_0x1156[0] == 0) {
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mStateMgr.changeState(StateID_Fight);
|
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}
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break;
|
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}
|
||||
case FIGHT_STATE_3: {
|
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if (mXZDistanceToLink > 300.0f && mMdl.getAnm().getFrame() <= 6.0f) {
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targetSpeed = 80.0f;
|
||||
} else {
|
||||
stepSize = 40.0f;
|
||||
}
|
||||
if (mMdl.getAnm().getFrame() >= 6.0f && mMdl.getAnm().getFrame() <= 9.0f) {
|
||||
mSwordMdl.enable();
|
||||
field_0x113D = 10;
|
||||
}
|
||||
|
||||
if (mMdl.getAnm().isStop()) {
|
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mStateMgr.changeState(StateID_Fight);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
sLib::addCalcScaledDiff(&mSpeed, targetSpeed, 1.0f, stepSize);
|
||||
if (mSpeed > 50.0f) {
|
||||
// @bug: effect rotation never updated due to static...
|
||||
static mAng3_c sEffRot(0, mRotation.y, 0);
|
||||
static mVec3_c sEffScale(1.0f, 1.0f, 1.0f);
|
||||
mVec3_c effPos(mPosition.x, 10.0f, mPosition.z);
|
||||
mEmitter2.holdEffect(PARTICLE_RESOURCE_ID_MAPPING_858_, effPos, &sEffRot, &sEffScale, nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
void dAcBlastboss_c::finalizeState_DashAttack() {}
|
||||
|
||||
void dAcBlastboss_c::initializeState_SmallAttack() {
|
||||
setAnm("AttackSwordBreak", 5.0f);
|
||||
mFightState = FIGHT_STATE_0;
|
||||
}
|
||||
void dAcBlastboss_c::executeState_SmallAttack() {
|
||||
dAcPy_c *link = dAcPy_c::GetLinkM();
|
||||
field_0x1131 = 1;
|
||||
f32 targetSpeed = 0.0f;
|
||||
|
||||
mCc1.SetTgFlag_0xA(0);
|
||||
switch (mFightState) {
|
||||
case FIGHT_STATE_0: {
|
||||
if (mMdl.getAnm().getFrame() >= 31.0f && mMdl.getAnm().getFrame() <= 33.0f) {
|
||||
field_0x11A4 = 15.0f;
|
||||
if (fn_143_9420()) {
|
||||
mVec3_c effPos;
|
||||
|
||||
effPos = link->vt_0x278() + (link->getSwordPos() - link->vt_0x278()) * 0.4f;
|
||||
dJEffManager_c::spawnEffect(
|
||||
PARTICLE_RESOURCE_ID_MAPPING_388_, effPos, &mRotation, nullptr, nullptr, nullptr, 0, 0
|
||||
);
|
||||
dRumble_c::start(dRumble_c::sRumblePreset4, dRumble_c::FLAG_SLOT0);
|
||||
startSound(SE_BLasBos_SwordBySword);
|
||||
link->onForceOrPreventActionFlags(0x80000);
|
||||
mFightState = FIGHT_STATE_1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (mMdl.getAnm().checkFrame(44.0f) && mFightState != FIGHT_STATE_1) {
|
||||
mStateMgr.changeState(StateID_Fight);
|
||||
mpCurrentAnm = nullptr;
|
||||
setAnm("WaitBt", 40.0f);
|
||||
field_0x113E = 10;
|
||||
field_0x1134 = 0;
|
||||
}
|
||||
|
||||
if (mMdl.getAnm().getFrame() >= 55.0f && mMdl.getAnm().getFrame() <= 59.0f) {
|
||||
mSwordMdl.enable();
|
||||
targetSpeed = 40.0f;
|
||||
field_0x11A4 = 20.0f;
|
||||
}
|
||||
|
||||
if (mMdl.getAnm().isStop()) {
|
||||
mStateMgr.changeState(StateID_Fight);
|
||||
}
|
||||
|
||||
sLib::addCalcScaledDiff(&mSpeed, targetSpeed, 1.0f, 20.0f);
|
||||
sLib::addCalcAngle(mAngle.y.ref(), mYAngleToLink, 2, 0x200);
|
||||
}
|
||||
void dAcBlastboss_c::finalizeState_SmallAttack() {}
|
||||
|
||||
void dAcBlastboss_c::initializeState_ThunderAttack() {
|
||||
setAnm("AttackThunder", 5.0f);
|
||||
mFightState = FIGHT_STATE_0;
|
||||
}
|
||||
void dAcBlastboss_c::executeState_ThunderAttack() {
|
||||
field_0x1131 = 1;
|
||||
f32 targetSpeed = 0.0f;
|
||||
mCc1.SetTgFlag_0xA(0);
|
||||
sLib::addCalcAngle(mAngle.y.ref(), mYAngleToLink, 2, 0x400);
|
||||
if (mMdl.getAnm().getFrame() >= 21.0f && mMdl.getAnm().getFrame() <= 25.0f) {
|
||||
mSwordMdl.enable();
|
||||
field_0x11A4 = 20.0f;
|
||||
if (mMdl.getAnm().checkFrame(23.0f)) {
|
||||
mIsSwordEmpowered = false;
|
||||
mCc1.ClrTg_0x8000000();
|
||||
mSwordMdl.fn_8006B800(0);
|
||||
field_0x1147 = 1;
|
||||
field_0x1148 = 60;
|
||||
field_0x1150 = 0;
|
||||
field_0x11DC = mRotation;
|
||||
mVec3_c v(0.0f, 100.0f, 300.0f);
|
||||
mMtx_c mtx;
|
||||
mtx.YrotS(mRotation.y);
|
||||
MTXMultVec(mtx, v, field_0x1220);
|
||||
field_0x1220 += mPosition;
|
||||
|
||||
v.set(0.0f, 0.0f, 50.0f);
|
||||
MTXMultVec(mtx, v, field_0x122C);
|
||||
mCc5.setCenter(field_0x1220);
|
||||
fn_143_A110(30);
|
||||
startSound(SE_BLasBos_EmitThunderBeam);
|
||||
}
|
||||
}
|
||||
if (mMdl.getAnm().isStop()) {
|
||||
mStateMgr.changeState(StateID_Fight);
|
||||
}
|
||||
|
||||
sLib::addCalcScaledDiff(&mSpeed, targetSpeed, 1.0f, 5.0f);
|
||||
}
|
||||
void dAcBlastboss_c::finalizeState_ThunderAttack() {}
|
||||
|
||||
void dAcBlastboss_c::initializeState_Guard() {
|
||||
mFightState = FIGHT_STATE_0;
|
||||
mMdlCallback.field_0x30 = 0.0f;
|
||||
mMdlCallback.field_0x18 = 0;
|
||||
}
|
||||
void dAcBlastboss_c::executeState_Guard() {
|
||||
dAcPy_c *link = dAcPy_c::GetLinkM();
|
||||
field_0x1131 = 1;
|
||||
f32 targetSpeed = 0.0f;
|
||||
|
||||
static const char *sGuardNames[] = {
|
||||
"GuardR", "GuardRU", "GuardRD", "GuardL", "GuardLU", "GuardLD", "GuardU", "GuardD", "GuardC", "WaitBt",
|
||||
};
|
||||
|
||||
static const u32 sGuardFlags[] = {0xE, 0xE, 0x1E, 0xE0, 0xE0, 0xF0, 0x83, 0x38, 0x100, 0x1FF};
|
||||
|
||||
switch (mFightState) {
|
||||
case FIGHT_STATE_0: {
|
||||
if (link->isAttackingJumpSlash()) {
|
||||
mFightState = FIGHT_STATE_2;
|
||||
setAnm("WalkBt", 2.0f);
|
||||
setAnmRate(-2.0f);
|
||||
field_0x1156[0] = 5;
|
||||
break;
|
||||
} else {
|
||||
if (field_0x1144 == 9) {
|
||||
setAnm(sGuardNames[field_0x1144], 3.0f);
|
||||
field_0x1156[0] = 14;
|
||||
} else {
|
||||
setAnm(sGuardNames[field_0x1144], 3.0f);
|
||||
}
|
||||
mFightState = FIGHT_STATE_1;
|
||||
// fall-through
|
||||
}
|
||||
}
|
||||
case FIGHT_STATE_1: {
|
||||
if (link->isAttackingSpin()) {
|
||||
field_0x1156[0] = 5;
|
||||
}
|
||||
|
||||
if (field_0x1144 == 9) {
|
||||
field_0x1133 = 1;
|
||||
if (field_0x1156[0] == 0) {
|
||||
mStateMgr.changeState(StateID_Fight);
|
||||
field_0x1156[4] = 15;
|
||||
}
|
||||
} else if (mMdl.getAnm().getFrame() >= 13.0f) {
|
||||
mStateMgr.changeState(StateID_Fight);
|
||||
field_0x1156[4] = 15;
|
||||
}
|
||||
|
||||
if (!link->isAttackingJumpSlash()) {
|
||||
fn_143_77C0();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case FIGHT_STATE_2: {
|
||||
field_0x11A4 = 20.0f;
|
||||
targetSpeed = -30.0f;
|
||||
if (field_0x1156[0] == 0) {
|
||||
field_0x1144 = 6;
|
||||
forceSetAnm(sGuardNames[field_0x1144], 3.0);
|
||||
mFightState = FIGHT_STATE_1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case FIGHT_STATE_10: {
|
||||
if (field_0x1144 == 0) {
|
||||
setAnm("AttackRGuard", 3.0f);
|
||||
} else if (field_0x1144 == 3) {
|
||||
setAnm("AttackLGuard", 3.0f);
|
||||
} else {
|
||||
setAnm("GuardU", 3.0f);
|
||||
}
|
||||
mFightState = FIGHT_STATE_11;
|
||||
// fall-through
|
||||
}
|
||||
case FIGHT_STATE_11: {
|
||||
if (mMdl.getAnm().getFrame() >= 13.0f) {
|
||||
mStateMgr.changeState(StateID_Fight);
|
||||
field_0x1156[4] = 15;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
sLib::addCalcScaledDiff(&mSpeed, targetSpeed, 1.0f, 5.0f);
|
||||
sLib::addCalcAngle(mAngle.y.ref(), mYAngleToLink, 2, 0x1000);
|
||||
|
||||
if (field_0x113E != 0) {
|
||||
setAnmRate(0.2f);
|
||||
} else {
|
||||
setAnmRate(1.0f);
|
||||
if (link->isAttacking()) {
|
||||
switch (dAcPy_c::GetLinkM()->getSpecificAttackDirection()) {
|
||||
case daPlayerActBase_c::ATTACK_DIRECTION_DOWN: field_0x1144 = 6; break;
|
||||
case daPlayerActBase_c::ATTACK_DIRECTION_LEFT: field_0x1144 = 3; break;
|
||||
case daPlayerActBase_c::ATTACK_DIRECTION_DOWNLEFT: field_0x1144 = 4; break;
|
||||
case daPlayerActBase_c::ATTACK_DIRECTION_UPLEFT: field_0x1144 = 5; break;
|
||||
case daPlayerActBase_c::ATTACK_DIRECTION_RIGHT: field_0x1144 = 0; break;
|
||||
case daPlayerActBase_c::ATTACK_DIRECTION_DOWNRIGHT: field_0x1144 = 1; break;
|
||||
case daPlayerActBase_c::ATTACK_DIRECTION_UPRIGHT: field_0x1144 = 2; break;
|
||||
case daPlayerActBase_c::ATTACK_DIRECTION_UP: field_0x1144 = 7; break;
|
||||
default: field_0x1144 = 8; break;
|
||||
}
|
||||
setAnm(sGuardNames[field_0x1144], 3.0);
|
||||
}
|
||||
}
|
||||
|
||||
mCc1.SetTgFlag_0xA(sGuardFlags[field_0x1144]);
|
||||
fn_143_75A0();
|
||||
}
|
||||
void dAcBlastboss_c::finalizeState_Guard() {}
|
||||
|
||||
void dAcBlastboss_c::initializeState_GuardBreak() {}
|
||||
void dAcBlastboss_c::executeState_GuardBreak() {}
|
||||
void dAcBlastboss_c::finalizeState_GuardBreak() {}
|
||||
|
||||
void dAcBlastboss_c::initializeState_Attack() {}
|
||||
void dAcBlastboss_c::executeState_Attack() {}
|
||||
void dAcBlastboss_c::finalizeState_Attack() {}
|
||||
|
||||
void dAcBlastboss_c::initializeState_CounterAttack() {}
|
||||
void dAcBlastboss_c::executeState_CounterAttack() {}
|
||||
void dAcBlastboss_c::finalizeState_CounterAttack() {}
|
||||
|
||||
void dAcBlastboss_c::initializeState_PunchAttack() {}
|
||||
void dAcBlastboss_c::executeState_PunchAttack() {}
|
||||
void dAcBlastboss_c::finalizeState_PunchAttack() {}
|
||||
|
||||
void dAcBlastboss_c::initializeState_DashAttack() {}
|
||||
void dAcBlastboss_c::executeState_DashAttack() {}
|
||||
void dAcBlastboss_c::finalizeState_DashAttack() {}
|
||||
|
||||
void dAcBlastboss_c::initializeState_SmallAttack() {}
|
||||
void dAcBlastboss_c::executeState_SmallAttack() {}
|
||||
void dAcBlastboss_c::finalizeState_SmallAttack() {}
|
||||
|
||||
void dAcBlastboss_c::initializeState_ThunderAttack() {}
|
||||
void dAcBlastboss_c::executeState_ThunderAttack() {}
|
||||
void dAcBlastboss_c::finalizeState_ThunderAttack() {}
|
||||
|
||||
void dAcBlastboss_c::initializeState_Damage() {}
|
||||
void dAcBlastboss_c::executeState_Damage() {}
|
||||
void dAcBlastboss_c::finalizeState_Damage() {}
|
||||
|
||||
@@ -69,10 +69,10 @@ bool dEnemySwordMdl_c::create(
|
||||
return true;
|
||||
}
|
||||
|
||||
void dEnemySwordMdl_c::fn_8006B640() {
|
||||
void dEnemySwordMdl_c::enableAttack() {
|
||||
mCcs[0].OnAtSet();
|
||||
field_0x070 = true;
|
||||
field_0x071 = false;
|
||||
mIsActive = true;
|
||||
mFirstFramePassed = false;
|
||||
}
|
||||
|
||||
// TODO - ...
|
||||
@@ -83,7 +83,7 @@ void dEnemySwordMdl_c::calc(const mMtx_c &mtx, const mVec3_c &v1, bool mass) {
|
||||
MTXMultVec(mtx, field_0x074, field_0x08C);
|
||||
MTXMultVec(mtx, field_0x080, field_0x098);
|
||||
|
||||
if (field_0x070) {
|
||||
if (mIsActive) {
|
||||
mVec3_c v = field_0x098 - field_0x08C;
|
||||
v.normalize();
|
||||
|
||||
@@ -97,11 +97,11 @@ void dEnemySwordMdl_c::calc(const mMtx_c &mtx, const mVec3_c &v1, bool mass) {
|
||||
mCcs[1].SetAtVec(v1);
|
||||
mCcs[2].SetAtVec(v1);
|
||||
|
||||
if (field_0x071 && !mCcs[1].ChkAtSet()) {
|
||||
if (mFirstFramePassed && !mCcs[1].ChkAtSet()) {
|
||||
mCcs[1].OnAtSet();
|
||||
mCcs[2].OnAtSet();
|
||||
} else {
|
||||
field_0x071 = true;
|
||||
mFirstFramePassed = true;
|
||||
}
|
||||
|
||||
mCcList.registerColliders();
|
||||
@@ -109,7 +109,7 @@ void dEnemySwordMdl_c::calc(const mMtx_c &mtx, const mVec3_c &v1, bool mass) {
|
||||
dCcS::GetInstance()->GetMassMng().SetObj(&mCcs[0], 2);
|
||||
}
|
||||
} else {
|
||||
field_0x071 = false;
|
||||
mFirstFramePassed = false;
|
||||
if (mCcs[0].ChkAtSet()) {
|
||||
mCcList.ClrAt();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user